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A fish called Finn

wondrous item (companion), uncommon (requires attunement)

This is a sealed glass bottle that contains a small amount of water and a live fish. The fish has a simple intelligence and can communicate telepathically with the owner of the bottle.

Finn

The fish's name is Finn, and it has a personality that is randomly determined by rolling a d6:
d6Personality
1Friendly and curious. Finn likes to ask questions and learn new things.
2Snarky and sarcastic. Finn often makes witty remarks and jokes at the expense of others.
3Cheerful and optimistic. Finn always sees the bright side of things and tries to cheer up its owner.
4Bossy and demanding. Finn thinks it is superior to everyone and expects to be treated accordingly.
5Adventurous and daring. Finn loves to explore new places and take risks.
6Loyal and brave. Finn is always ready to help and protect its owner.

Friend, or food?

Finn can serve as a loyal companion for adventurers on a journey, but he can also be used as one ration in case of an emergency. If you are in a desperate situation and need to eat Finn, you must shatter the glass bottle that contains him. Doing so will end Finn’s life and release him from the bottle. Finn is aware of this possibility and will sacrifice himself willingly if you are in dire need. However, once you break the bottle, nothing short of a Wish (conjuration)
Level: 9
Casting Time: 1 action
Concentration: No
Ritual: No

Duplicate a 8th level spell or lower without components, or create another effect at the DMs discretion.

View on dndbeyond.com
spell can bring Finn back to life.
Illustration: Timmmi (using AI-tools like Midjourney & Dall-E)
background image

A fish called Finn

wondrous item (companion), uncommon (requires attunement)

This is a sealed glass bottle that contains a small amount of water and a live fish. The fish has a simple intelligence and can communicate telepathically with the owner of the bottle.

Finn

The fish's name is Finn, and it has a personality that is randomly determined by rolling a d6:
d6Personality
1Friendly and curious. Finn likes to ask questions and learn new things.
2Snarky and sarcastic. Finn often makes witty remarks and jokes at the expense of others.
3Cheerful and optimistic. Finn always sees the bright side of things and tries to cheer up its owner.
4Bossy and demanding. Finn thinks it is superior to everyone and expects to be treated accordingly.
5Adventurous and daring. Finn loves to explore new places and take risks.
6Loyal and brave. Finn is always ready to help and protect its owner.

Friend, or food?

Finn can serve as a loyal companion for adventurers on a journey, but he can also be used as one ration in case of an emergency. If you are in a desperate situation and need to eat Finn, you must shatter the glass bottle that contains him. Doing so will end Finn’s life and release him from the bottle. Finn is aware of this possibility and will sacrifice himself willingly if you are in dire need. However, once you break the bottle, nothing short of a Wish (conjuration)
Level: 9
Casting Time: 1 action
Concentration: No
Ritual: No

Duplicate a 8th level spell or lower without components, or create another effect at the DMs discretion.

View on dndbeyond.com
spell can bring Finn back to life.
background image

A fish called Finn

wondrous item (companion), rare (requires attunement)

This is a sealed glass bottle that contains a small amount of water and a live fish. The fish has a simple intelligence and can communicate telepathically with the owner of the bottle.

Finn

The fish's name is Finn, and it has a personality that is randomly determined by rolling a d6:
d6Personality
1Friendly and curious. Finn likes to ask questions and learn new things.
2Snarky and sarcastic. Finn often makes witty remarks and jokes at the expense of others.
3Cheerful and optimistic. Finn always sees the bright side of things and tries to cheer up its owner.
4Bossy and demanding. Finn thinks it is superior to everyone and expects to be treated accordingly.
5Adventurous and daring. Finn loves to explore new places and take risks.
6Loyal and brave. Finn is always ready to help and protect its owner.

Friend, or food?

Finn can serve as a loyal companion for adventurers on a journey, but he can also be used as one ration in case of an emergency. If you are in a desperate situation and need to eat Finn, you must shatter the glass bottle that contains him. Doing so will end Finn’s life and release him from the bottle. Finn is aware of this possibility and will sacrifice himself willingly if you are in dire need. However, once you break the bottle, nothing short of a Wish (conjuration)
Level: 9
Casting Time: 1 action
Concentration: No
Ritual: No

Duplicate a 8th level spell or lower without components, or create another effect at the DMs discretion.

View on dndbeyond.com
spell can bring Finn back to life.

Finn's Watchful Eye

Finn is always alert and vigilant, and he will warn you of any danger or threats. You have advantage on initiative rolls and can’t be surprised while Finn is within 30 feet of you.
background image

A fish called Finn

wondrous item (companion), very rare (requires attunement)

This is a sealed glass bottle that contains a small amount of water and a live fish. The fish has a simple intelligence and can communicate telepathically with the owner of the bottle.

Finn

The fish's name is Finn, and it has a personality that is randomly determined by rolling a d6:
d6Personality
1Friendly and curious. Finn likes to ask questions and learn new things.
2Snarky and sarcastic. Finn often makes witty remarks and jokes at the expense of others.
3Cheerful and optimistic. Finn always sees the bright side of things and tries to cheer up its owner.
4Bossy and demanding. Finn thinks it is superior to everyone and expects to be treated accordingly.
5Adventurous and daring. Finn loves to explore new places and take risks.
6Loyal and brave. Finn is always ready to help and protect its owner.

Friend, or food?

Finn can serve as a loyal companion for adventurers on a journey, but he can also be used as one ration in case of an emergency. If you are in a desperate situation and need to eat Finn, you must shatter the glass bottle that contains him. Doing so will end Finn’s life and release him from the bottle. Finn is aware of this possibility and will sacrifice himself willingly if you are in dire need. However, once you break the bottle, nothing short of a Wish (conjuration)
Level: 9
Casting Time: 1 action
Concentration: No
Ritual: No

Duplicate a 8th level spell or lower without components, or create another effect at the DMs discretion.

View on dndbeyond.com
spell can bring Finn back to life.

Finn's Watchful Eye

Finn is always alert and vigilant, and he will warn you of any danger or threats. You have advantage on initiative rolls and can’t be surprised while Finn is within 30 feet of you.

Finn's Foresight

Finn has the ability to see into the near future. Once per day, the owner can use an action to ask Finn a question about the next day or two. Finn will answer truthfully to the best of his ability, but his answers may not always be accurate or complete when asked about events further into the future. The answer may be given in the form of a cryptic riddle or rhyme.

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