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Aberrant Creeper
medium aberration, lawful evil
STR10(+0)DEX16(+3)CON14(+2)INT18(+4)WIS12(+1)CHA16(+3)
Actions
Aberrant Creeper
medium aberration, lawful evil
STR10(+0)DEX16(+3)CON14(+2)INT18(+4)WIS12(+1)CHA16(+3)
Actions
Aberrant Creeper
Aberrant creepers are a race of intelligent jellyfish-like creatures that live in the deep ocean. They are highly adaptable and can survive in a variety of environments, from warm tropical waters to cold polar seas.
Aberrant creepers live in large colonies, sometimes numbering in the thousands. These colonies are connected by a shared consciousness, like a hive mind. The dominant creeper in a colony is the oldest and most powerful. It controls the other creepers through the hive mind. The creepers are fiercely loyal to the dominant creeper and will do anything it commands.
Aberrant creepers are highly intelligent and manipulative. They use their telepathy to communicate with each other and to sow discord and fear among their enemies. They can also sense the emotions and thoughts of other creatures, making them excellent at deception and persuasion. Aberrant creepers often lure unsuspecting victims into their traps by pretending to be friendly or helpless.
Aberrant creepers are predators and will eat anything they can catch, including fish, squid, and even other creepers. They are also capable of using their paralyzing toxin to subdue their prey. The toxin is delivered through their tentacles, which can extend up to 10 feet long. The toxin causes intense pain and paralysis, leaving the victim helpless as the creeper devours them.
Aberrant creepers are a dangerous foe and should not be underestimated. They are cunning and resourceful, and they will stop at nothing to achieve their goals. Their goals are often mysterious and unfathomable to other creatures, as they are influenced by the dominant creeper’s whims and visions.
Aberrant creepers have a strong sense of community. They work together to build their colonies and to defend themselves from predators. Their colonies are made of organic materials that they secrete from their bodies, forming intricate structures that resemble coral reefs or underwater forests. The dominant creeper resides in the center of the colony, where it is protected by its loyal followers.
Aberrant creepers are highly ritualistic. They have elaborate ceremonies for birth, death, and other important events. These ceremonies involve chanting, dancing, and offering sacrifices to the dominant creeper. The dominant creeper is revered as a godlike figure by the other creepers, who believe that it has a direct connection to the source of all life in the ocean.
Aberrant creepers are scared of magic and magic users. The use of spells or magical items is strictly forbidden among them, as they consider it an unnatural and dangerous force that corrupts and destroys life. Aberrant creepers will attack any creature that uses magic in their presence, or that possesses any magical item or artifact.
Aberrant creepers are deeply suspicious of outsiders. They will rarely trust a creature that is not a creeper, unless it proves itself to be useful or harmless. Aberrant creepers will often test outsiders by asking them difficult questions or making them perform tasks that serve the dominant creeper’s interests. Outsiders who fail these tests or who betray the creepers’ trust will be swiftly eliminated.