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Adventurer's Blade

weapon (any sword), uncommon (requires attunement)

This sword is a faithful companion for any adventurer. It has a simple but elegant design, with a smooth metal blade and a leather-wrapped handle. The handle has a slot that can hold a single gemstone, which can be activated to produce different effects. The sword adapts to the wielder’s style and preferences, changing its form and features as it is upgraded. The sword feels comfortable and natural in the wielder’s hand, as if it was made for them.

Upgrading

The Adventurer's Blade can be upgraded by using artisan tools and materials, at the DM’s discretion. Each upgrade increases the rarity of the item and unlocks new features.

Gemstone

This sword has a slot in its handle that can hold a single gemstone, worth at least 25 gp. To add or replace a gemstone, you must make a tool check using jeweler’s tools or tinker’s tools. The DC is 12 for jeweler’s tools or 15 for tinker’s tools.
While the gemstone is in the slot, you can use a bonus action to activate its effect, unless the table below says something else. You can use this feature once per day, and it recharges at dawn.
The type of gemstone determines the effect of the activation. The following table lists gemstones and their effects:
GemstoneEffect
EmeraldYou gain a +1 bonus to attack and damage rolls for the next minute.
RubyYou deal an extra fire damage on your next hit with this weapon.
SapphireWhen you activate the gem you cast the Misty Step (conjuration)
Level: 2
Casting Time: 1 bonus action
Concentration: No
Ritual: No

The caster is teleported up to 30 feet.

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spell
DiamondWhen you are targeted by a spell of 2nd level or lower, you can use your reaction to activate the gem and absorb it. The spell has no effect on you, and you can cast it using the same spell slot level, spell save DC, spell attack bonus, and spellcasting ability as the original caster. You must use this feature before the end of your next turn, or the spell is lost.
PearlYou can cast the Identify (divination)
Level: 1
Casting Time: 1 minute
Concentration: No
Ritual: Yes

The caster obtains properties of a magic item (attunement, charges) or knows if an item or a creature is affected by a spell.

View on dndbeyond.com
spell.
AmetrineWhen you activate the gem you can switch places with an ally within 30 feet of you.
Illustration: Timmmi (using AI-tools like Midjourney & Dall-E)
background image

Adventurer's Blade

weapon (any sword), uncommon (requires attunement)

This sword is a faithful companion for any adventurer. It has a simple but elegant design, with a smooth metal blade and a leather-wrapped handle. The handle has a slot that can hold a single gemstone, which can be activated to produce different effects. The sword adapts to the wielder’s style and preferences, changing its form and features as it is upgraded. The sword feels comfortable and natural in the wielder’s hand, as if it was made for them.

Upgrading

The Adventurer's Blade can be upgraded by using artisan tools and materials, at the DM’s discretion. Each upgrade increases the rarity of the item and unlocks new features.

Gemstone

This sword has a slot in its handle that can hold a single gemstone, worth at least 25 gp. To add or replace a gemstone, you must make a tool check using jeweler’s tools or tinker’s tools. The DC is 12 for jeweler’s tools or 15 for tinker’s tools.
While the gemstone is in the slot, you can use a bonus action to activate its effect, unless the table below says something else. You can use this feature once per day, and it recharges at dawn.
The type of gemstone determines the effect of the activation. The following table lists gemstones and their effects:
GemstoneEffect
EmeraldYou gain a +1 bonus to attack and damage rolls for the next minute.
RubyYou deal an extra fire damage on your next hit with this weapon.
SapphireWhen you activate the gem you cast the Misty Step (conjuration)
Level: 2
Casting Time: 1 bonus action
Concentration: No
Ritual: No

The caster is teleported up to 30 feet.

View on dndbeyond.com
spell
DiamondWhen you are targeted by a spell of 2nd level or lower, you can use your reaction to activate the gem and absorb it. The spell has no effect on you, and you can cast it using the same spell slot level, spell save DC, spell attack bonus, and spellcasting ability as the original caster. You must use this feature before the end of your next turn, or the spell is lost.
PearlYou can cast the Identify (divination)
Level: 1
Casting Time: 1 minute
Concentration: No
Ritual: Yes

The caster obtains properties of a magic item (attunement, charges) or knows if an item or a creature is affected by a spell.

View on dndbeyond.com
spell.
AmetrineWhen you activate the gem you can switch places with an ally within 30 feet of you.
background image

Adventurer's Blade

weapon (any sword), rare (requires attunement)

This sword is a faithful companion for any adventurer. It has a simple but elegant design, with a smooth metal blade and a leather-wrapped handle. The handle has a slot that can hold a single gemstone, which can be activated to produce different effects. The sword adapts to the wielder’s style and preferences, changing its form and features as it is upgraded. The sword feels comfortable and natural in the wielder’s hand, as if it was made for them.

Upgrading

The Adventurer's Blade can be upgraded by using artisan tools and materials, at the DM’s discretion. Each upgrade increases the rarity of the item and unlocks new features.

Magic Weapon

The weapon gains a +1 bonus to attack and damage rolls.

Gemstone

This sword has a slot in its handle that can hold a single gemstone, worth at least 100 gp. To add or replace a gemstone, you must make a tool check using jeweler’s tools or tinker’s tools. The DC is 12 for jeweler’s tools or 15 for tinker’s tools.
While the gemstone is in the slot, you can use a bonus action to activate its effect, unless the table below says something else. You can use this feature twice per day, and it recharges at dawn.
The type of gemstone determines the effect of the activation. The following table lists gemstones and their effects:
GemstoneEffect
EmeraldYou gain an additional +1 bonus to attack and damage rolls for the next minute.
RubyYou deal an extra fire damage on your next hit with this weapon.
SapphireWhen you activate the gem you cast the Misty Step (conjuration)
Level: 2
Casting Time: 1 bonus action
Concentration: No
Ritual: No

The caster is teleported up to 30 feet.

View on dndbeyond.com
spell
DiamondWhen you are targeted by a spell of 3rd level or lower, you can use your reaction to activate the gem and absorb it. The spell has no effect on you, and you can cast it using the same spell slot level, spell save DC, spell attack bonus, and spellcasting ability as the original caster. You must use this feature before the end of your next turn, or the spell is lost.
PearlYou can cast the Identify (divination)
Level: 1
Casting Time: 1 minute
Concentration: No
Ritual: Yes

The caster obtains properties of a magic item (attunement, charges) or knows if an item or a creature is affected by a spell.

View on dndbeyond.com
spell.
AmetrineWhen you activate the gem you can switch places with an ally within 30 feet of you.
CoralYou can breathe underwater and gain a swimming speed equal to your walking speed for 1 hour.
TurquoiseYou gain a +2 bonus to saving throws for the next minute.
background image

Adventurer's Blade

weapon (any sword), very rare (requires attunement)

This sword is a faithful companion for any adventurer. It has a simple but elegant design, with a smooth metal blade and a leather-wrapped handle. The handle has a slot that can hold a single gemstone, which can be activated to produce different effects. The sword adapts to the wielder’s style and preferences, changing its form and features as it is upgraded. The sword feels comfortable and natural in the wielder’s hand, as if it was made for them.

Upgrading

The Adventurer's Blade can be upgraded by using artisan tools and materials, at the DM’s discretion. Each upgrade increases the rarity of the item and unlocks new features.

Magic Weapon

The weapon gains a +2 bonus to attack and damage rolls.

Sweeping attack

If the sword deals slashing damage, you can use an action to make a sweeping attack with it, hitting all creatures within 5 feet of you that you choose. Each creature must make a Dexterity saving throw (DC 8 + your proficiency bonus + your Strength or Dexterity modifier) or take slashing damage plus the weapon’s damage.

Piercing Thrust

If the sword deals piercing damage, you can use an action to make a piercing thrust with it, hitting one creature within 10 feet of you that you choose. The creature must make a Constitution saving throw (DC 8 + your proficiency bonus + your Strength or Dexterity modifier) or take piercing damage plus the weapon’s damage and be stunned until the end of your next turn.

Gemstone

This sword has a slot in its handle that can hold a single gemstone, worth at least 1500 gp. To add or replace a gemstone, you must make a tool check using jeweler’s tools or tinker’s tools. The DC is 12 for jeweler’s tools or 15 for tinker’s tools.
While the gemstone is in the slot, you can use a bonus action to activate its effect, unless the table below says something else. You can use this feature three times per day, and it recharges at dawn.
The type of gemstone determines the effect of the activation. The following table lists gemstones and their effects:
GemstoneEffect
EmeraldYou gain an additional +1 bonus to attack and damage rolls for the next minute.
RubyYou deal an extra fire damage on your next hit with this weapon.
SapphireWhen you activate the gem you cast the Misty Step (conjuration)
Level: 2
Casting Time: 1 bonus action
Concentration: No
Ritual: No

The caster is teleported up to 30 feet.

View on dndbeyond.com
spell
DiamondWhen you are targeted by a spell of 4th level or lower, you can use your reaction to activate the gem and absorb it. The spell has no effect on you, and you can cast it using the same spell slot level, spell save DC, spell attack bonus, and spellcasting ability as the original caster. You must use this feature before the end of your next turn, or the spell is lost.
PearlYou can cast the Identify (divination)
Level: 1
Casting Time: 1 minute
Concentration: No
Ritual: Yes

The caster obtains properties of a magic item (attunement, charges) or knows if an item or a creature is affected by a spell.

View on dndbeyond.com
spell.
AmetrineWhen you activate the gem you can switch places with an ally within 30 feet of you.
CoralYou can breathe underwater and gain a swimming speed equal to your walking speed for 1 hour.
TurquoiseYou gain a +2 bonus to saving throws for the next minute.
MoonstoneWhen you activate the gem you cast the Greater Invisibility (illusion)
Level: 4
Casting Time: 1 action
Concentration: Yes
Ritual: No

The target becomes invisible for 1 minute.

View on dndbeyond.com
spell on yourself.
HematiteYou gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks for the next minute.
ZirconYou have advantage on all ability checks you make within the next minute.
FluoriteFor the next minute, you can see invisible creatures and objects within 60 feet of you.
RhodochrositeWhen you activate the gem you heal yourself or an ally within 30 feet of you for + your constitution modifier hit points.
background image

Adventurer's Blade

weapon (any sword), legendary (requires attunement)

This sword is a faithful companion for any adventurer. It has a simple but elegant design, with a smooth metal blade and a leather-wrapped handle. The handle has a slot that can hold a single gemstone, which can be activated to produce different effects. The sword adapts to the wielder’s style and preferences, changing its form and features as it is upgraded. The sword feels comfortable and natural in the wielder’s hand, as if it was made for them.

Magic Weapon

The weapon gains a +3 bonus to attack and damage rolls.

Devastating Slash

If the sword deals slashing damage, you can use an action to make a devastating slash with it, hitting all creatures within 10 feet of you that you choose. Each creature must make a Dexterity saving throw (DC 8 + your proficiency bonus + your Strength or Dexterity modifier) or take slashing damage plus the weapon’s damage and be knocked prone.

Lethal Thrust

If the sword deals piercing damage, you can use an action to make a lethal thrust with it, dashing to one creature within 15 feet of you that you choose. The creature must make a Constitution saving throw (DC 8 + your proficiency bonus + your Strength or Dexterity modifier) or take piercing damage plus the weapon’s damage and be paralyzed until the end of your next turn

Gemstone

This sword has a slot in its handle that can hold a single gemstone, worth at least 7500 gp. To add or replace a gemstone, you must make a tool check using jeweler’s tools or tinker’s tools. The DC is 12 for jeweler’s tools or 15 for tinker’s tools.
While the gemstone is in the slot, you can use a bonus action to activate its effect, unless the table below says something else. You can use this feature four times per day, and it recharges at dawn.
The type of gemstone determines the effect of the activation. The following table lists gemstones and their effects:
GemstoneEffect
EmeraldYou gain an additional +1 bonus to attack and damage rolls for the next minute.
RubyYou deal an extra fire damage on your next hit with this weapon.
SapphireWhen you activate the gem you cast the Misty Step (conjuration)
Level: 2
Casting Time: 1 bonus action
Concentration: No
Ritual: No

The caster is teleported up to 30 feet.

View on dndbeyond.com
spell
DiamondWhen you are targeted by a spell of 6th level or lower, you can use your reaction to activate the gem and absorb it. The spell has no effect on you, and you can cast it using the same spell slot level, spell save DC, spell attack bonus, and spellcasting ability as the original caster. You must use this feature before the end of your next turn, or the spell is lost.
PearlYou can cast the Identify (divination)
Level: 1
Casting Time: 1 minute
Concentration: No
Ritual: Yes

The caster obtains properties of a magic item (attunement, charges) or knows if an item or a creature is affected by a spell.

View on dndbeyond.com
spell.
AmetrineWhen you activate the gem you can switch places with an ally within 30 feet of you.
CoralYou can breathe underwater and gain a swimming speed equal to your walking speed for 1 hour.
TurquoiseYou gain a +3 bonus to saving throws for the next minute.
MoonstoneWhen you activate the gem you cast the Greater Invisibility (illusion)
Level: 4
Casting Time: 1 action
Concentration: Yes
Ritual: No

The target becomes invisible for 1 minute.

View on dndbeyond.com
spell on yourself.
HematiteYou gain resistance to bludgeoning, piercing, and slashing damage for the next minute.
ZirconYou have advantage on all ability checks you make within the next minute.
FluoriteFor the next minute, you have truesight out to a range of 60 feet.
RhodochrositeWhen you activate the gem you heal yourself or an ally within 30 feet of you for + your constitution modifier hit points.
Tiger's EyeWhen you activate the gem you gain advantage on attack rolls made with this weapon until the end of your next turn.
Black OpalYou can use a bonus action to create a 15-foot radius sphere of darkness that moves with you. The darkness is magical and can be seen through only by you and creatures with truesight. The sphere lasts for 1 minute or until you use a bonus action to end it.
SunstoneWhenever you make an attack roll, an ability check, or a saving throw, you can activate the gem to roll an additional d20. You can choose to activate the game after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.
Star SapphireWhen you activate the gem you create a 15-foot radius aura of protection around you. You and your allies within the aura have a +1 bonus to AC and saving throws. Enemies within the aura have a -1 penalty to AC and saving throws. The aura lasts for 1 minute or until you use a bonus action to end it.

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