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Adventurer's Blade
weapon (any sword), uncommon (requires attunement)
This sword is a faithful companion for any adventurer. It has a simple but elegant design, with a smooth metal blade and a leather-wrapped handle. The handle has a slot that can hold a single gemstone, which can be activated to produce different effects. The sword adapts to the wielder’s style and preferences, changing its form and features as it is upgraded. The sword feels comfortable and natural in the wielder’s hand, as if it was made for them.
Upgrading
The Adventurer's Blade can be upgraded by using artisan tools and materials, at the DM’s discretion. Each upgrade increases the rarity of the item and unlocks new features.Gemstone
This sword has a slot in its handle that can hold a single gemstone, worth at least 25 gp. To add or replace a gemstone, you must make a tool check using jeweler’s tools or tinker’s tools. The DC is 12 for jeweler’s tools or 15 for tinker’s tools.While the gemstone is in the slot, you can use a bonus action to activate its effect, unless the table below says something else. You can use this feature once per day, and it recharges at dawn.
The type of gemstone determines the effect of the activation. The following table lists gemstones and their effects:
Gemstone | Effect |
---|---|
Emerald | You gain a +1 bonus to attack and damage rolls for the next minute. |
Ruby | You deal an extra fire damage on your next hit with this weapon. |
Sapphire | When you activate the gem you cast the spell |
Diamond | When you are targeted by a spell of 2nd level or lower, you can use your reaction to activate the gem and absorb it. The spell has no effect on you, and you can cast it using the same spell slot level, spell save DC, spell attack bonus, and spellcasting ability as the original caster. You must use this feature before the end of your next turn, or the spell is lost. |
Pearl | You can cast the spell. |
Ametrine | When you activate the gem you can switch places with an ally within 30 feet of you. |
Adventurer's Blade
weapon (any sword), uncommon (requires attunement)
This sword is a faithful companion for any adventurer. It has a simple but elegant design, with a smooth metal blade and a leather-wrapped handle. The handle has a slot that can hold a single gemstone, which can be activated to produce different effects. The sword adapts to the wielder’s style and preferences, changing its form and features as it is upgraded. The sword feels comfortable and natural in the wielder’s hand, as if it was made for them.
Upgrading
The Adventurer's Blade can be upgraded by using artisan tools and materials, at the DM’s discretion. Each upgrade increases the rarity of the item and unlocks new features.Gemstone
This sword has a slot in its handle that can hold a single gemstone, worth at least 25 gp. To add or replace a gemstone, you must make a tool check using jeweler’s tools or tinker’s tools. The DC is 12 for jeweler’s tools or 15 for tinker’s tools.While the gemstone is in the slot, you can use a bonus action to activate its effect, unless the table below says something else. You can use this feature once per day, and it recharges at dawn.
The type of gemstone determines the effect of the activation. The following table lists gemstones and their effects:
Gemstone | Effect |
---|---|
Emerald | You gain a +1 bonus to attack and damage rolls for the next minute. |
Ruby | You deal an extra fire damage on your next hit with this weapon. |
Sapphire | When you activate the gem you cast the spell |
Diamond | When you are targeted by a spell of 2nd level or lower, you can use your reaction to activate the gem and absorb it. The spell has no effect on you, and you can cast it using the same spell slot level, spell save DC, spell attack bonus, and spellcasting ability as the original caster. You must use this feature before the end of your next turn, or the spell is lost. |
Pearl | You can cast the spell. |
Ametrine | When you activate the gem you can switch places with an ally within 30 feet of you. |
Adventurer's Blade
weapon (any sword), rare (requires attunement)
This sword is a faithful companion for any adventurer. It has a simple but elegant design, with a smooth metal blade and a leather-wrapped handle. The handle has a slot that can hold a single gemstone, which can be activated to produce different effects. The sword adapts to the wielder’s style and preferences, changing its form and features as it is upgraded. The sword feels comfortable and natural in the wielder’s hand, as if it was made for them.
Upgrading
The Adventurer's Blade can be upgraded by using artisan tools and materials, at the DM’s discretion. Each upgrade increases the rarity of the item and unlocks new features.Magic Weapon
The weapon gains a +1 bonus to attack and damage rolls.Gemstone
This sword has a slot in its handle that can hold a single gemstone, worth at least 100 gp. To add or replace a gemstone, you must make a tool check using jeweler’s tools or tinker’s tools. The DC is 12 for jeweler’s tools or 15 for tinker’s tools.While the gemstone is in the slot, you can use a bonus action to activate its effect, unless the table below says something else. You can use this feature twice per day, and it recharges at dawn.
The type of gemstone determines the effect of the activation. The following table lists gemstones and their effects:
Gemstone | Effect |
---|---|
Emerald | You gain an additional +1 bonus to attack and damage rolls for the next minute. |
Ruby | You deal an extra fire damage on your next hit with this weapon. |
Sapphire | When you activate the gem you cast the spell |
Diamond | When you are targeted by a spell of 3rd level or lower, you can use your reaction to activate the gem and absorb it. The spell has no effect on you, and you can cast it using the same spell slot level, spell save DC, spell attack bonus, and spellcasting ability as the original caster. You must use this feature before the end of your next turn, or the spell is lost. |
Pearl | You can cast the spell. |
Ametrine | When you activate the gem you can switch places with an ally within 30 feet of you. |
Coral | You can breathe underwater and gain a swimming speed equal to your walking speed for 1 hour. |
Turquoise | You gain a +2 bonus to saving throws for the next minute. |
Adventurer's Blade
weapon (any sword), very rare (requires attunement)
This sword is a faithful companion for any adventurer. It has a simple but elegant design, with a smooth metal blade and a leather-wrapped handle. The handle has a slot that can hold a single gemstone, which can be activated to produce different effects. The sword adapts to the wielder’s style and preferences, changing its form and features as it is upgraded. The sword feels comfortable and natural in the wielder’s hand, as if it was made for them.
Upgrading
The Adventurer's Blade can be upgraded by using artisan tools and materials, at the DM’s discretion. Each upgrade increases the rarity of the item and unlocks new features.Magic Weapon
The weapon gains a +2 bonus to attack and damage rolls.Sweeping attack
If the sword deals slashing damage, you can use an action to make a sweeping attack with it, hitting all creatures within 5 feet of you that you choose. Each creature must make a Dexterity saving throw (DC 8 + your proficiency bonus + your Strength or Dexterity modifier) or take slashing damage plus the weapon’s damage.Piercing Thrust
If the sword deals piercing damage, you can use an action to make a piercing thrust with it, hitting one creature within 10 feet of you that you choose. The creature must make a Constitution saving throw (DC 8 + your proficiency bonus + your Strength or Dexterity modifier) or take piercing damage plus the weapon’s damage and be stunned until the end of your next turn.Gemstone
This sword has a slot in its handle that can hold a single gemstone, worth at least 1500 gp. To add or replace a gemstone, you must make a tool check using jeweler’s tools or tinker’s tools. The DC is 12 for jeweler’s tools or 15 for tinker’s tools.While the gemstone is in the slot, you can use a bonus action to activate its effect, unless the table below says something else. You can use this feature three times per day, and it recharges at dawn.
The type of gemstone determines the effect of the activation. The following table lists gemstones and their effects:
Gemstone | Effect |
---|---|
Emerald | You gain an additional +1 bonus to attack and damage rolls for the next minute. |
Ruby | You deal an extra fire damage on your next hit with this weapon. |
Sapphire | When you activate the gem you cast the spell |
Diamond | When you are targeted by a spell of 4th level or lower, you can use your reaction to activate the gem and absorb it. The spell has no effect on you, and you can cast it using the same spell slot level, spell save DC, spell attack bonus, and spellcasting ability as the original caster. You must use this feature before the end of your next turn, or the spell is lost. |
Pearl | You can cast the spell. |
Ametrine | When you activate the gem you can switch places with an ally within 30 feet of you. |
Coral | You can breathe underwater and gain a swimming speed equal to your walking speed for 1 hour. |
Turquoise | You gain a +2 bonus to saving throws for the next minute. |
Moonstone | When you activate the gem you cast the spell on yourself. |
Hematite | You gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks for the next minute. |
Zircon | You have advantage on all ability checks you make within the next minute. |
Fluorite | For the next minute, you can see invisible creatures and objects within 60 feet of you. |
Rhodochrosite | When you activate the gem you heal yourself or an ally within 30 feet of you for + your constitution modifier hit points. |
Adventurer's Blade
weapon (any sword), legendary (requires attunement)
This sword is a faithful companion for any adventurer. It has a simple but elegant design, with a smooth metal blade and a leather-wrapped handle. The handle has a slot that can hold a single gemstone, which can be activated to produce different effects. The sword adapts to the wielder’s style and preferences, changing its form and features as it is upgraded. The sword feels comfortable and natural in the wielder’s hand, as if it was made for them.
Magic Weapon
The weapon gains a +3 bonus to attack and damage rolls.Devastating Slash
If the sword deals slashing damage, you can use an action to make a devastating slash with it, hitting all creatures within 10 feet of you that you choose. Each creature must make a Dexterity saving throw (DC 8 + your proficiency bonus + your Strength or Dexterity modifier) or take slashing damage plus the weapon’s damage and be knocked prone.Lethal Thrust
If the sword deals piercing damage, you can use an action to make a lethal thrust with it, dashing to one creature within 15 feet of you that you choose. The creature must make a Constitution saving throw (DC 8 + your proficiency bonus + your Strength or Dexterity modifier) or take piercing damage plus the weapon’s damage and be paralyzed until the end of your next turnGemstone
This sword has a slot in its handle that can hold a single gemstone, worth at least 7500 gp. To add or replace a gemstone, you must make a tool check using jeweler’s tools or tinker’s tools. The DC is 12 for jeweler’s tools or 15 for tinker’s tools.While the gemstone is in the slot, you can use a bonus action to activate its effect, unless the table below says something else. You can use this feature four times per day, and it recharges at dawn.
The type of gemstone determines the effect of the activation. The following table lists gemstones and their effects:
Gemstone | Effect |
---|---|
Emerald | You gain an additional +1 bonus to attack and damage rolls for the next minute. |
Ruby | You deal an extra fire damage on your next hit with this weapon. |
Sapphire | When you activate the gem you cast the spell |
Diamond | When you are targeted by a spell of 6th level or lower, you can use your reaction to activate the gem and absorb it. The spell has no effect on you, and you can cast it using the same spell slot level, spell save DC, spell attack bonus, and spellcasting ability as the original caster. You must use this feature before the end of your next turn, or the spell is lost. |
Pearl | You can cast the spell. |
Ametrine | When you activate the gem you can switch places with an ally within 30 feet of you. |
Coral | You can breathe underwater and gain a swimming speed equal to your walking speed for 1 hour. |
Turquoise | You gain a +3 bonus to saving throws for the next minute. |
Moonstone | When you activate the gem you cast the spell on yourself. |
Hematite | You gain resistance to bludgeoning, piercing, and slashing damage for the next minute. |
Zircon | You have advantage on all ability checks you make within the next minute. |
Fluorite | For the next minute, you have truesight out to a range of 60 feet. |
Rhodochrosite | When you activate the gem you heal yourself or an ally within 30 feet of you for + your constitution modifier hit points. |
Tiger's Eye | When you activate the gem you gain advantage on attack rolls made with this weapon until the end of your next turn. |
Black Opal | You can use a bonus action to create a 15-foot radius sphere of darkness that moves with you. The darkness is magical and can be seen through only by you and creatures with truesight. The sphere lasts for 1 minute or until you use a bonus action to end it. |
Sunstone | Whenever you make an attack roll, an ability check, or a saving throw, you can activate the gem to roll an additional d20. You can choose to activate the game after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw. |
Star Sapphire | When you activate the gem you create a 15-foot radius aura of protection around you. You and your allies within the aura have a +1 bonus to AC and saving throws. Enemies within the aura have a -1 penalty to AC and saving throws. The aura lasts for 1 minute or until you use a bonus action to end it. |