Choose your preferred print settings and click the "Save as Image" button to save the content as an image. Alternatively you can use the browser's print functionality to print the content as a PDF.
You can use the global controls, or the controls for each item.
NB! This works best in Chrome.
Global controls
Aetherstring Bow
weapon (longbow), artifact (requires attunement)
This intricately designed mechanical bow is crafted from the finest metal and infused with arcane energies. It seems to pulse with a life of its own, adapting and evolving as its wielder grows stronger. In it's Dormant state it has the following properties:
Magic Weapon
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Arcane Ammunition
You can create your own ammunition by pulling back the bowstring. These arrows are made of pure energy, deal force damage and disappear after they hit or miss their target.
Arcane Pulse
Once per short rest, you can use a bonus action to infuse your next attack with arcane energy. If the attack hits, it deals an extra force damage to the target and all creatures within 10 feet of the target.
Illustration: Midjourney & Photoshop
Aetherstring Bow
weapon (longbow), artifact (requires attunement)
This intricately designed mechanical bow is crafted from the finest metal and infused with arcane energies. It seems to pulse with a life of its own, adapting and evolving as its wielder grows stronger. In it's Dormant state it has the following properties:
Magic Weapon
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Arcane Ammunition
You can create your own ammunition by pulling back the bowstring. These arrows are made of pure energy, deal force damage and disappear after they hit or miss their target.
Arcane Pulse
Once per short rest, you can use a bonus action to infuse your next attack with arcane energy. If the attack hits, it deals an extra force damage to the target and all creatures within 10 feet of the target.
Aetherstring Bow
weapon (longbow), artifact (requires attunement)
This intricately designed mechanical bow is crafted from the finest metal and infused with arcane energies. It seems to pulse with a life of its own, adapting and evolving as its wielder grows stronger. In it's Awakened state it has the following properties:
Magic Weapon
You gain a +2 bonus to attack and damage rolls made with this magic weapon.
Arcane Ammunition
You can create your own ammunition by pulling back the bowstring. These arrows are made of pure energy, deal force damage and disappear after they hit or miss their target.
Arcane Pulse
Twice per short rest, you can use a bonus action to infuse your next attack with arcane energy. If the attack hits, it deals an extra force damage to the target and all creatures within 10 feet of the target.
Phasing Shot
When you make an attack with this bow, your arrows can phase through up to 5 feet of solid material, allowing you to bypass cover and obstacles.
Aetherstring Bow
weapon (longbow), artifact (requires attunement)
This intricately designed mechanical bow is crafted from the finest metal and infused with arcane energies. It seems to pulse with a life of its own, adapting and evolving as its wielder grows stronger. In it's Exalted state it has the following properties:
Magic Weapon
You gain a +3 bonus to attack and damage rolls made with this magic weapon.
Arcane Ammunition
You can create your own ammunition by pulling back the bowstring. These arrows are made of pure energy, deal force damage and disappear after they hit or miss their target.
Arcane Pulse
You can use a bonus action to infuse your next attack with arcane energy. If the attack hits, it deals an extra force damage to the target and all creatures within 10 feet of the target.
Phasing Shot
When you make an attack with this bow, your arrows can phase through up to 10 feet of solid material, allowing you to bypass cover and obstacles.
Arcane Barrage
Once per long rest, you can use your action to fire a barrage of energy arrows in a 60-foot cone. Each creature in the cone must make a DC 17 Dexterity saving throw, taking force damage on a failed save, or half as much damage on a successful one. This attack can pass through up to 10 feet of solid material.