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Antimagic Grenade

wondrous item (consumable), rare

The grenade is a metal sphere about the size of a fist. It looks fragile and you can feel a soft vibration when you touch it. The metal sphere is filled with a volatile substance that reacts violently when exposed to magic.

Dispel

As an action, you can throw the grenade up to 60 feet to a point you can see. The grenade explodes when it lands. The grenade produces a 5th level Dispel Magic (abjuration)
Level: 3
Casting Time: 1 action
Concentration: No
Ritual: No

End spells of 3rd level 3 or lower on a target. Ability check for each spell of 4th level or higher (threshold/lvl).

View on dndbeyond.com
spell that targets everything in a 30-foot-radius sphere centered on the point where the grenade landed. If you need to make an ability check to dispel a spell of 6th level or higher, you add +4 to your roll instead of using your spellcasting ability modifier.
Illustration: Timmmi (using AI-tools like Midjourney & Dall-E)
background image

Antimagic Grenade

wondrous item (consumable), uncommon

The grenade is a metal sphere about the size of a fist. It looks fragile and you can feel a soft vibration when you touch it. The metal sphere is filled with a volatile substance that reacts violently when exposed to magic.

Dispel

As an action, you can throw the grenade up to 60 feet to a point you can see. The grenade explodes when it lands. The grenade produces a 3rd level Dispel Magic (abjuration)
Level: 3
Casting Time: 1 action
Concentration: No
Ritual: No

End spells of 3rd level 3 or lower on a target. Ability check for each spell of 4th level or higher (threshold/lvl).

View on dndbeyond.com
spell that targets everything in a 30-foot-radius sphere centered on the point where the grenade landed. If you need to make an ability check to dispel a spell of 4th level or higher, you add +2 to your roll instead of using your spellcasting ability modifier.
background image

Antimagic Grenade

wondrous item (consumable), rare

The grenade is a metal sphere about the size of a fist. It looks fragile and you can feel a soft vibration when you touch it. The metal sphere is filled with a volatile substance that reacts violently when exposed to magic.

Dispel

As an action, you can throw the grenade up to 60 feet to a point you can see. The grenade explodes when it lands. The grenade produces a 5th level Dispel Magic (abjuration)
Level: 3
Casting Time: 1 action
Concentration: No
Ritual: No

End spells of 3rd level 3 or lower on a target. Ability check for each spell of 4th level or higher (threshold/lvl).

View on dndbeyond.com
spell that targets everything in a 30-foot-radius sphere centered on the point where the grenade landed. If you need to make an ability check to dispel a spell of 6th level or higher, you add +4 to your roll instead of using your spellcasting ability modifier.
background image

Antimagic Grenade

wondrous item (consumable), very rare

The grenade is a metal sphere about the size of a fist. It looks fragile and you can feel a soft vibration when you touch it. The metal sphere is filled with a volatile substance that reacts violently when exposed to magic.

Dispel

As an action, you can throw the grenade up to 60 feet to a point you can see. The grenade explodes when it lands. The grenade produces a 30-foot-radius sphere of Antimagic Field (abjuration)
Level: 8
Casting Time: 1 action
Concentration: Yes
Ritual: No

Create a 10-ft-radius sphere in which spells and magic items no longer work.

View on dndbeyond.com
centered on the point where the grenade landed. The field lasts for 1 round, until the start of your next turn. While inside the field, spells and magical effects are suppressed, and creatures and objects that are normally magical are treated as nonmagical.
background image

Antimagic Grenade

wondrous item (consumable), legendary

The grenade is a metal sphere about the size of a fist. It looks fragile and you can feel a soft vibration when you touch it. The metal sphere is filled with a volatile substance that reacts violently when exposed to magic.

Dispel

As an action, you can throw the grenade up to 60 feet to a point you can see. The grenade explodes when it lands. The grenade produces a permanent 30-foot-radius sphere of Antimagic Field (abjuration)
Level: 8
Casting Time: 1 action
Concentration: Yes
Ritual: No

Create a 10-ft-radius sphere in which spells and magic items no longer work.

View on dndbeyond.com
centered on the point where the grenade landed. The field can only be dispelled by a Wish (conjuration)
Level: 9
Casting Time: 1 action
Concentration: No
Ritual: No

Duplicate a 8th level spell or lower without components, or create another effect at the DMs discretion.

View on dndbeyond.com
spell or similar magic. While inside the field, spells and magical effects are suppressed, and creatures and objects that are normally magical are treated as nonmagical.

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