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Arrow of Bees

weapon (consumable), rare

The Arrow of Bees appears as a finely crafted arrow with a small, intricately designed beehive adorning its tip. When fired from a bow and upon impact with a solid surface or creature, the arrow shatters, releasing a furious swarm of magical bees.

Bees!

Upon hitting its target, the arrow shatters into a cloud of magical bees that swarm the area within a 10-foot radius of impact. If the target is a creature, the swarm will follow the creature. When a creature enters the area for the first time on a turn or starts its turn there, it takes piercing damage. The effect lasts for 1 minute, or until the bees are killed.

Killing the bees

The bees can be killed by any area effect spell or effect that deals damage (e.g. a Fireball (evocation)
Level: 3
Casting Time: 1 action
Concentration: No
Ritual: No

Creatures in a 20-ft radius must succeed on a Dex. save or take 8d6 fire damage (damage/lvl).

View on dndbeyond.com
spell), or they can be dispersed by strong winds (e.g. a Gust of Wind (evocation)
Level: 2
Casting Time: 1 action
Concentration: Yes
Ritual: No

Creatures on a 60-ft-long, 10-ft-wide line mus succeed on a Str. save or be pushed 15 ft away.

View on dndbeyond.com
spell).
Illustration: Timmmi (using AI-tools like Midjourney & Dall-E)
background image

Arrow of Bees

weapon (consumable), rare

The Arrow of Bees appears as a finely crafted arrow with a small, intricately designed beehive adorning its tip. When fired from a bow and upon impact with a solid surface or creature, the arrow shatters, releasing a furious swarm of magical bees.

Bees!

Upon hitting its target, the arrow shatters into a cloud of magical bees that swarm the area within a 10-foot radius of impact. If the target is a creature, the swarm will follow the creature. When a creature enters the area for the first time on a turn or starts its turn there, it takes piercing damage. The effect lasts for 1 minute, or until the bees are killed.

Killing the bees

The bees can be killed by any area effect spell or effect that deals damage (e.g. a Fireball (evocation)
Level: 3
Casting Time: 1 action
Concentration: No
Ritual: No

Creatures in a 20-ft radius must succeed on a Dex. save or take 8d6 fire damage (damage/lvl).

View on dndbeyond.com
spell), or they can be dispersed by strong winds (e.g. a Gust of Wind (evocation)
Level: 2
Casting Time: 1 action
Concentration: Yes
Ritual: No

Creatures on a 60-ft-long, 10-ft-wide line mus succeed on a Str. save or be pushed 15 ft away.

View on dndbeyond.com
spell).

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