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Band of Earth

ring, rare (requires attunement)

This ring is made from rock and earth and grants the wearer a connection to the elemental power of earth.

Stone Skin

You can use a bonus action to speak the ring's command word and gain resistance to bludgeoning, piercing and slashing damage from nonmagical attacks until the end of your next turn.

Earth Magic

The ring has 3 charges and regains all expended charges daily at dawn. You can cast earth tremor, Mold Earth (transmutation)
Level: 0
Casting Time: 1 action
Concentration: No
Ritual: No

Control dirt or stone to excavate, shape, turn it into difficult terrain, etc.

View on dndbeyond.com
, or Spike Growth (transmutation)
Level: 2
Casting Time: 1 action
Concentration: Yes
Ritual: No

Creatures in a 20-ft radius (difficult terrain) take 2d4 piercing damage for every 5 ft of movement.

View on dndbeyond.com
with 1 charge, or Stone Shape (transmutation)
Level: 4
Casting Time: 1 action
Concentration: No
Ritual: No

Give a stone no more than 5 ft in any dimension any shape, or create an opening in it.

View on dndbeyond.com
or Wall of Stone (evocation)
Level: 5
Casting Time: 1 action
Concentration: Yes
Ritual: No

Create a nonmagical wall of stone (ten 10-ft panels) that can be damaged.

View on dndbeyond.com
with 2 charges.
Illustration: Timmmi (using AI-tools like Midjourney & Dall-E)
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Band of Earth

ring, uncommon (requires attunement)

This ring is made from rock and earth and grants the wearer a connection to the elemental power of earth.

Stone Skin

You can use a bonus action to speak the ring's command word and gain resistance to bludgeoning, piercing and slashing damage from nonmagical attacks until the end of your next turn.

Earth Magic

The ring has 3 charges and regains all expended charges daily at dawn. You can cast Earth Tremor (evocation)
Level: 1
Casting Time: 1 action
Concentration: No
Ritual: No

Creatures in a 10-foot radius must succeed on a Dex. save or take 1d6 bludgeoning damage and be knocked prone (damage/lvl).

View on dndbeyond.com
or Mold Earth (transmutation)
Level: 0
Casting Time: 1 action
Concentration: No
Ritual: No

Control dirt or stone to excavate, shape, turn it into difficult terrain, etc.

View on dndbeyond.com
with 1 charge.
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Band of Earth

ring, rare (requires attunement)

This ring is made from rock and earth and grants the wearer a connection to the elemental power of earth.

Stone Skin

You can use a bonus action to speak the ring's command word and gain resistance to bludgeoning, piercing and slashing damage from nonmagical attacks until the end of your next turn.

Earth Magic

The ring has 3 charges and regains all expended charges daily at dawn. You can cast earth tremor, Mold Earth (transmutation)
Level: 0
Casting Time: 1 action
Concentration: No
Ritual: No

Control dirt or stone to excavate, shape, turn it into difficult terrain, etc.

View on dndbeyond.com
, or Spike Growth (transmutation)
Level: 2
Casting Time: 1 action
Concentration: Yes
Ritual: No

Creatures in a 20-ft radius (difficult terrain) take 2d4 piercing damage for every 5 ft of movement.

View on dndbeyond.com
with 1 charge, or Stone Shape (transmutation)
Level: 4
Casting Time: 1 action
Concentration: No
Ritual: No

Give a stone no more than 5 ft in any dimension any shape, or create an opening in it.

View on dndbeyond.com
or Wall of Stone (evocation)
Level: 5
Casting Time: 1 action
Concentration: Yes
Ritual: No

Create a nonmagical wall of stone (ten 10-ft panels) that can be damaged.

View on dndbeyond.com
with 2 charges.
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Band of Earth

ring, very rare (requires attunement)

This ring is made from rock and earth and grants the wearer a connection to the elemental power of earth.

Stone Skin

You can use a bonus action to speak the ring's command word and gain resistance to bludgeoning, piercing and slashing damage until the end of your next turn.

Earth Magic

The ring has 4 charges and regains all expended charges daily at dawn. You can cast Earth Tremor (evocation)
Level: 1
Casting Time: 1 action
Concentration: No
Ritual: No

Creatures in a 10-foot radius must succeed on a Dex. save or take 1d6 bludgeoning damage and be knocked prone (damage/lvl).

View on dndbeyond.com
(1 charge), Mold Earth (transmutation)
Level: 0
Casting Time: 1 action
Concentration: No
Ritual: No

Control dirt or stone to excavate, shape, turn it into difficult terrain, etc.

View on dndbeyond.com
(1 charge), Spike Growth (transmutation)
Level: 2
Casting Time: 1 action
Concentration: Yes
Ritual: No

Creatures in a 20-ft radius (difficult terrain) take 2d4 piercing damage for every 5 ft of movement.

View on dndbeyond.com
(1 charge), Erupting Earth (transmutation)
Level: 3
Casting Time: 1 action
Concentration: No
Ritual: No

Creatures in a 20-foot cube (difficult terrain) must succeed on a Dex. save or take 3d12 bludgeoning damage (damage/lvl).

View on dndbeyond.com
(1 charge), Stone Shape (transmutation)
Level: 4
Casting Time: 1 action
Concentration: No
Ritual: No

Give a stone no more than 5 ft in any dimension any shape, or create an opening in it.

View on dndbeyond.com
(2 charges), Wall of Stone (evocation)
Level: 5
Casting Time: 1 action
Concentration: Yes
Ritual: No

Create a nonmagical wall of stone (ten 10-ft panels) that can be damaged.

View on dndbeyond.com
(2 charges) and Earthquake (evocation)
Level: 8
Casting Time: 1 action
Concentration: Yes
Ritual: No

Creatures in a 100-ft radius must succeed on a Dex. save or be knocked prone. Cause damage to structures.

View on dndbeyond.com
(3 charges)
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Band of Earth

ring, legendary (requires attunement)

This ring is made from rock and earth and grants the wearer a connection to the elemental power of earth.

Stone Skin

You can use a bonus action to speak the ring's command word and gain resistance to bludgeoning, piercing and slashing damage until the end of your next turn.

Earth Magic

The ring has 5 charges and regains all expended charges daily at dawn. You can cast Earth Tremor (evocation)
Level: 1
Casting Time: 1 action
Concentration: No
Ritual: No

Creatures in a 10-foot radius must succeed on a Dex. save or take 1d6 bludgeoning damage and be knocked prone (damage/lvl).

View on dndbeyond.com
(1 charge), Mold Earth (transmutation)
Level: 0
Casting Time: 1 action
Concentration: No
Ritual: No

Control dirt or stone to excavate, shape, turn it into difficult terrain, etc.

View on dndbeyond.com
(1 charge), Spike Growth (transmutation)
Level: 2
Casting Time: 1 action
Concentration: Yes
Ritual: No

Creatures in a 20-ft radius (difficult terrain) take 2d4 piercing damage for every 5 ft of movement.

View on dndbeyond.com
(1 charge), Erupting Earth (transmutation)
Level: 3
Casting Time: 1 action
Concentration: No
Ritual: No

Creatures in a 20-foot cube (difficult terrain) must succeed on a Dex. save or take 3d12 bludgeoning damage (damage/lvl).

View on dndbeyond.com
(1 charge), Stone Shape (transmutation)
Level: 4
Casting Time: 1 action
Concentration: No
Ritual: No

Give a stone no more than 5 ft in any dimension any shape, or create an opening in it.

View on dndbeyond.com
(2 charges), Wall of Stone (evocation)
Level: 5
Casting Time: 1 action
Concentration: Yes
Ritual: No

Create a nonmagical wall of stone (ten 10-ft panels) that can be damaged.

View on dndbeyond.com
(2 charges) and Earthquake (evocation)
Level: 8
Casting Time: 1 action
Concentration: Yes
Ritual: No

Creatures in a 100-ft radius must succeed on a Dex. save or be knocked prone. Cause damage to structures.

View on dndbeyond.com
(3 charges)

Earth Form

You can use an action to expend 5 charges to transform into an earth elemental for 1 minute, or until the elemental form is reduced to 0 hit points. While in this form, you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You otherwise use the elemental’s statistics. You can revert to your normal form earlier by using a bonus action on your turn.

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