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Belt of the Brawler
wondrous item (belt), rare (requires attunement)
This belt consists of two layers of leather that contrast each other. The bottom layer is a deep brown color that shows signs of wear and tear from many fights. The top layer is a pure white color that shines brightly in the light. The belt is adorned with small rivets of silver and gold. It belonged to a famous boxer who never lost a fight. While wearing the belt, you gain the following benefits:
Unarmed Mastery
Your unarmed strikes deal + your Strength or Dexterity modifier bludgeoning damage on a hit.
Quick Jab
You can use a bonus action to make one unarmed strike when you take the Attack action.
Thunderclap
You can use an action to speak a command word and activate the belt's magic. For 1 minute, your unarmed strikes deal an extra thunder damage on a hit and you can push the target 10 feet away from you if it fails a Strength saving throw (DC equal to 8 + your proficiency bonus + your Strength or Dexterity modifier). Once you use this feature, you can't use it again until the next dawn.
Illustration: AI generated by Timmmi
Belt of the Brawler
wondrous item (belt), rare (requires attunement)
This belt consists of two layers of leather that contrast each other. The bottom layer is a deep brown color that shows signs of wear and tear from many fights. The top layer is a pure white color that shines brightly in the light. The belt is adorned with small rivets of silver and gold. It belonged to a famous boxer who never lost a fight. While wearing the belt, you gain the following benefits:
Unarmed Mastery
Your unarmed strikes deal + your Strength or Dexterity modifier bludgeoning damage on a hit.
Quick Jab
You can use a bonus action to make one unarmed strike when you take the Attack action.
Thunderclap
You can use an action to speak a command word and activate the belt's magic. For 1 minute, your unarmed strikes deal an extra thunder damage on a hit and you can push the target 10 feet away from you if it fails a Strength saving throw (DC equal to 8 + your proficiency bonus + your Strength or Dexterity modifier). Once you use this feature, you can't use it again until the next dawn.