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Blood Knight
Homebrew Hemomancer subclass for D&D 5e
The Blood Knight embodies a fierce and daring approach to combat. These warriors utilize their own life force as a resource, combining healing and draining magic to stay alive in battle. The Blood Knights thrive on risk and reward, eschewing armor in favor of raw power and resilience.
3rd-level Blood Knight feature.You adopt a particular style of fighting as your specialty. Choose one of the following options: Defense, Dueling, Great Weapon Fighting, Protection, Two-Weapon Fighting. You can’t take a Fighting Style option more than once, even if you later get to choose again.
3rd-level Blood Knight feature.When you hit a creature with a melee weapon attack, you can choose to expend one or more of your Hemorrhage Dice (max 5) to deal additional damage. The damage type is necrotic.
3rd-level Blood Knight feature.When you have less than half your hit points you can add your constitution modifier to the damage of all attacks. When you have less than a quarter of your hit points your attacks score a critical hit on a roll of 19 or 20.
6th-level Blood Knight feature.You can attack twice, instead of once, whenever you take the Attack action on your turn. Additionally, when you use your action to cast a spell you can make one weapon attack using your bonus action.
10th-level Blood Knight feature.As a hemomancer, you possess a unique attunement to the lifeblood flowing within creatures. This acute awareness grants you blindsight within a radius of 30 feet, allowing you to detect the presence of living creatures.
14th-level Blood Knight feature.As an act of primal ferocity, you can willingly sacrifice one third of your current hit points (rounded up) to enter a bloodlust state. While in this state, your senses sharpen, and your combat instincts heighten. When you take the Attack action, you can make an additional attack. Additionally, if a creature enters your melee reach, you can make an opportunity attack against it.
Illustration: Midjourney
Blood Knight
Homebrew Hemomancer subclass for D&D 5e
The Blood Knight embodies a fierce and daring approach to combat. These warriors utilize their own life force as a resource, combining healing and draining magic to stay alive in battle. The Blood Knights thrive on risk and reward, eschewing armor in favor of raw power and resilience.
3rd-level Blood Knight feature.You adopt a particular style of fighting as your specialty. Choose one of the following options: Defense, Dueling, Great Weapon Fighting, Protection, Two-Weapon Fighting. You can’t take a Fighting Style option more than once, even if you later get to choose again.
3rd-level Blood Knight feature.When you hit a creature with a melee weapon attack, you can choose to expend one or more of your Hemorrhage Dice (max 5) to deal additional damage. The damage type is necrotic.
3rd-level Blood Knight feature.When you have less than half your hit points you can add your constitution modifier to the damage of all attacks. When you have less than a quarter of your hit points your attacks score a critical hit on a roll of 19 or 20.
6th-level Blood Knight feature.You can attack twice, instead of once, whenever you take the Attack action on your turn. Additionally, when you use your action to cast a spell you can make one weapon attack using your bonus action.
10th-level Blood Knight feature.As a hemomancer, you possess a unique attunement to the lifeblood flowing within creatures. This acute awareness grants you blindsight within a radius of 30 feet, allowing you to detect the presence of living creatures.
14th-level Blood Knight feature.As an act of primal ferocity, you can willingly sacrifice one third of your current hit points (rounded up) to enter a bloodlust state. While in this state, your senses sharpen, and your combat instincts heighten. When you take the Attack action, you can make an additional attack. Additionally, if a creature enters your melee reach, you can make an opportunity attack against it.