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Blood Knight

Homebrew Hemomancer subclass for D&D 5e


The Blood Knight embodies a fierce and daring approach to combat. These warriors utilize their own life force as a resource, combining healing and draining magic to stay alive in battle. The Blood Knights thrive on risk and reward, eschewing armor in favor of raw power and resilience.

Martial Training#

3rd-level Blood Knight feature.You have honed your martial prowess and gain proficiency in martial weapons and a Fighting Style feat of your choice. Whenever you gain a Hemomancer level, you can replace the feat you chose with a different Fighting Style feat.
Additionally, your training with weapons allows you to use the mastery properties of two kinds of Simple or Martial Melee weapons of your choice. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices. When you reach certain Hemomancer levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the table below.
LevelWeapon Masteries
3rd2
7th3
12th4

Dance with Death#

3rd-level Blood Knight feature.When you have less than half your hit points you can add your constitution modifier to the damage of all attacks. When you have less than a quarter of your hit points your attacks score a critical hit on a roll of 19 or 20.

Extra Attack#

6th-level Blood Knight feature.You can attack twice, instead of once, whenever you take the Attack action on your turn. Additionally, when you use your action to cast a spell you can make one weapon attack using your bonus action.

Bloodsense#

10th-level Blood Knight feature.As a hemomancer, you possess a unique attunement to the lifeblood flowing within creatures. This acute awareness grants you blindsight within a radius of 30 feet, allowing you to detect the presence of living creatures.

Bloodlust#

14th-level Blood Knight feature.As an act of primal ferocity, you can willingly sacrifice one third of your current hit points (rounded up) to enter a bloodlust state. While in this state, your senses sharpen, and your combat instincts heighten. When you take the Attack action, you can make an additional attack. Additionally, if a creature enters your melee reach, you can make an opportunity attack against it.
Illustration: Midjourney
background image

Blood Knight

Homebrew Hemomancer subclass for D&D 5e


The Blood Knight embodies a fierce and daring approach to combat. These warriors utilize their own life force as a resource, combining healing and draining magic to stay alive in battle. The Blood Knights thrive on risk and reward, eschewing armor in favor of raw power and resilience.

Martial Training#

3rd-level Blood Knight feature.You have honed your martial prowess and gain proficiency in martial weapons and a Fighting Style feat of your choice. Whenever you gain a Hemomancer level, you can replace the feat you chose with a different Fighting Style feat.
Additionally, your training with weapons allows you to use the mastery properties of two kinds of Simple or Martial Melee weapons of your choice. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices. When you reach certain Hemomancer levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the table below.
LevelWeapon Masteries
3rd2
7th3
12th4

Dance with Death#

3rd-level Blood Knight feature.When you have less than half your hit points you can add your constitution modifier to the damage of all attacks. When you have less than a quarter of your hit points your attacks score a critical hit on a roll of 19 or 20.

Extra Attack#

6th-level Blood Knight feature.You can attack twice, instead of once, whenever you take the Attack action on your turn. Additionally, when you use your action to cast a spell you can make one weapon attack using your bonus action.

Bloodsense#

10th-level Blood Knight feature.As a hemomancer, you possess a unique attunement to the lifeblood flowing within creatures. This acute awareness grants you blindsight within a radius of 30 feet, allowing you to detect the presence of living creatures.

Bloodlust#

14th-level Blood Knight feature.As an act of primal ferocity, you can willingly sacrifice one third of your current hit points (rounded up) to enter a bloodlust state. While in this state, your senses sharpen, and your combat instincts heighten. When you take the Attack action, you can make an additional attack. Additionally, if a creature enters your melee reach, you can make an opportunity attack against it.

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