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Blood Ooze

large ooze, unaligned


Armor Class: 8 (natural armor)
Hit Points: 120 ()
Speed: 20 ft., climb 20 ft.

STR16(+3)DEX6(-2)CON16(+3)INT1(-5)WIS6(-2)CHA1(-5)
Condition Immunities: Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses: Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Challenge: 5 (1,800 XP)

Absorb: When the blood ooze reduces a creature to 0 hit points, it can absorb the creature’s essence. The absorbed creature is considered dead. The blood ooze gains temporary hit points equal to half the absorbed creature’s hit point maximum.
Amorphous: The blood ooze can move through a space as narrow as 1 inch wide without squeezing.
Blood Drain: When the blood ooze successfully grapples a creature, it deals piercing damage and slashing damage at the start of the creature’s turn. The blood ooze heals for half the total damage dealt this way.
Blood Sense: The blood ooze can detect the presence of living creatures within 120 feet that are at half their hit points or lower.
Spider Climb: The blood ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Pseudopod: Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: slashing damage.
Engulf: The blood ooze moves up to its speed and can enter a creature’s space. The target must succeed on a DC 14 Strength saving throw or be engulfed. While engulfed, the creature is blinded, grappled, restrained, and unable to breathe. If the blood ooze takes damage, the engulfed creature is released. The blood ooze can have only one creature engulfed at a time.
Illustration: Midjourney
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Blood Ooze

large ooze, unaligned


Armor Class: 8 (natural armor)
Hit Points: 120 ()
Speed: 20 ft., climb 20 ft.

STR16(+3)DEX6(-2)CON16(+3)INT1(-5)WIS6(-2)CHA1(-5)
Condition Immunities: Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses: Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Challenge: 5 (1,800 XP)

Absorb: When the blood ooze reduces a creature to 0 hit points, it can absorb the creature’s essence. The absorbed creature is considered dead. The blood ooze gains temporary hit points equal to half the absorbed creature’s hit point maximum.
Amorphous: The blood ooze can move through a space as narrow as 1 inch wide without squeezing.
Blood Drain: When the blood ooze successfully grapples a creature, it deals piercing damage and slashing damage at the start of the creature’s turn. The blood ooze heals for half the total damage dealt this way.
Blood Sense: The blood ooze can detect the presence of living creatures within 120 feet that are at half their hit points or lower.
Spider Climb: The blood ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Pseudopod: Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: slashing damage.
Engulf: The blood ooze moves up to its speed and can enter a creature’s space. The target must succeed on a DC 14 Strength saving throw or be engulfed. While engulfed, the creature is blinded, grappled, restrained, and unable to breathe. If the blood ooze takes damage, the engulfed creature is released. The blood ooze can have only one creature engulfed at a time.
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Blood Ooze

The Blood Ooze is a gruesome and malevolent ooze that thrives on the life force of its victims. Its gelatinous form appears as a pulsating mass of crimson, with veins and arteries visible just beneath its surface. It leaves a trail of sticky, blood-soaked residue wherever it slithers.
Behavior: The blood ooze is relentless in its pursuit of prey. It seeks out wounded creatures, drawn to their weakened life force. When it encounters a victim, it engulfs them, dissolving their flesh and absorbing their essence. The absorbed creature becomes part of the ooze, its memories and consciousness lost forever.
Combat:

  • The blood ooze lashes out with its pseudopod, slashing at foes that come too close.
  • When it successfully grapples a creature, it drains their blood, dealing both piercing and slashing damage.
  • Its ability to climb walls and ceilings allows it to ambush unsuspecting prey.
  • The ooze can sense injured creatures nearby, making it a formidable predator.
Lair: Blood oozes are often found in dark, damp places—caves, crypts, and abandoned dungeons. Their lairs reek of iron and decay, and the walls bear the stains of countless absorbed victims.
Treasure: The blood ooze hoards the remnants of its victims—shredded armor, rusted weapons, and the occasional gemstone swallowed by its previous meals.

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