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Bone Golem
large undead, unaligned
Armor Class: 17 (Natural Armor)
Hit Points: 133 ()
Speed: 30 ft.
STR20(+5)DEX9(-1)CON18(+4)INT3(-4)WIS11(+0)CHA1(-5)
Saving Throws: STR +9, CON +8
Damage Immunities: Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses: Darkvision 60 ft., Passive Perception 10
Languages: Understands the languages of its creator but can’t speak
Challenge: 9 (5,000 XP)
Immutable Form: The golem is immune to any spell or effect that would alter its form.
Magic Resistance: The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons: The golem’s weapon attacks are magical.
Undead Fortitude: If damage reduces the golem to 0 hit points, and the damage is not radiant or from a critical hit, it must make a Constitution saving throw with a DC of 10, increasing by 5 each time it is used. On a success, the golem drops to 1 hit point instead.
Actions
Multiattack: The golem makes two slam attacks.
Slam: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 () bludgeoning damage.
Bone Shard Burst (Recharge 5-6): The golem releases a burst of sharp bone shards in a 15-foot radius. Each creature in that area must make a DC 16 Dexterity saving throw, taking 27 () piercing damage on a failed save, or half as much damage on a successful one.
Bone Golem
large undead, unaligned
Armor Class: 17 (Natural Armor)
Hit Points: 133 ()
Speed: 30 ft.
STR20(+5)DEX9(-1)CON18(+4)INT3(-4)WIS11(+0)CHA1(-5)
Saving Throws: STR +9, CON +8
Damage Immunities: Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses: Darkvision 60 ft., Passive Perception 10
Languages: Understands the languages of its creator but can’t speak
Challenge: 9 (5,000 XP)
Immutable Form: The golem is immune to any spell or effect that would alter its form.
Magic Resistance: The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons: The golem’s weapon attacks are magical.
Undead Fortitude: If damage reduces the golem to 0 hit points, and the damage is not radiant or from a critical hit, it must make a Constitution saving throw with a DC of 10, increasing by 5 each time it is used. On a success, the golem drops to 1 hit point instead.
Actions
Multiattack: The golem makes two slam attacks.
Slam: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 () bludgeoning damage.
Bone Shard Burst (Recharge 5-6): The golem releases a burst of sharp bone shards in a 15-foot radius. Each creature in that area must make a DC 16 Dexterity saving throw, taking 27 () piercing damage on a failed save, or half as much damage on a successful one.
Bone Golem
A Bone Golem is a terrifying amalgamation of bones from various creatures, animated by a combination of necromantic and transmutation magic. It serves its creator with unwavering loyalty, its hollow eye sockets glowing with an eerie light. Despite its undead nature, it retains the durability and resilience of a construct, making it a formidable opponent on the battlefield.