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Boom Sheep

wondrous item (consumable), uncommon

This is a small and delicate metal sheep that looks friendly and harmless. It has a hidden switch on its belly that can be pressed to activate it. The sheep is filled with explosives.

Activate

The Boom Sheep has the following stats:
Armor Class: 10
Hit Points: 10
Speed: 20 ft
When activated as an action, the sheep will move towards a target of your choice within 60 feet. The Boom Sheep takes it's turn immediately after your turn in combat.

Detonate

The Boom Sheep will explode when it reaches the target or when it is destroyed. The explosion deals fire damage to each creature within 5 feet of the sheep and fire damage to each creature within 15 feet of the sheep. Each creature in the area must make a DC 15 Dexterity saving throw, taking half damage on a successful save. Once the sheep explodes, it is destroyed and cannot be used again.

Deactivate

The sheep can be deactivated as an action by the creature that activated it, or by another creature within 5 feet of it using thieves’ tools (DC 15).
Illustration: Timmmi (using AI-tools like Midjourney & Dall-E)
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Boom Sheep

wondrous item (consumable), common

This is a small and delicate metal sheep that looks almost lifelike. It has a hidden switch on its belly that can be pressed to activate it. The sheep is filled with explosives.

Activate

The Boom Sheep has the following stats:
Armor Class: 8
Hit Points: 5
Speed: 20 ft
When activated as an action, the sheep will move up to 60 feet in a straight line in a direction of your choice.

Detonate

The Boom Sheep will explode when it reaches it's destination, impacts a creature or object, or when it is destroyed. The explosion deals fire damage to each creature within 5 feet of the sheep and fire damage to each creature within 15 feet of the sheep. Each creature in the area must make a DC 12 Dexterity saving throw, taking half damage on a successful save. Once the sheep explodes, it is destroyed and cannot be used again.

Deactivate

The sheep can be deactivated as an action by the creature that activated it, or by another creature within 5 feet of it using thieves’ tools (DC 12).
background image

Boom Sheep

wondrous item (consumable), uncommon

This is a small and delicate metal sheep that looks friendly and harmless. It has a hidden switch on its belly that can be pressed to activate it. The sheep is filled with explosives.

Activate

The Boom Sheep has the following stats:
Armor Class: 10
Hit Points: 10
Speed: 20 ft
When activated as an action, the sheep will move towards a target of your choice within 60 feet. The Boom Sheep takes it's turn immediately after your turn in combat.

Detonate

The Boom Sheep will explode when it reaches the target or when it is destroyed. The explosion deals fire damage to each creature within 5 feet of the sheep and fire damage to each creature within 15 feet of the sheep. Each creature in the area must make a DC 15 Dexterity saving throw, taking half damage on a successful save. Once the sheep explodes, it is destroyed and cannot be used again.

Deactivate

The sheep can be deactivated as an action by the creature that activated it, or by another creature within 5 feet of it using thieves’ tools (DC 15).
background image

Boom Sheep

wondrous item (consumable), rare

This is a small and delicate metal sheep that looks friendly and harmless. It has a hidden switch on its belly that can be pressed to activate it. The sheep is filled with explosives.

Activate

The Boom Sheep has the following stats:
Armor Class: 12
Hit Points: 15
Speed: 30 ft, burrow 10 ft.
When activated as an action, the sheep will move towards a target of your choice within 60 feet. The Boom Sheep takes it's turn immediately after your turn in combat.

Detonate

The Boom Sheep will explode when it reaches the target or when it is destroyed. The explosion deals fire damage to each creature within 5 feet of the sheep and fire damage to each creature within 15 feet of the sheep. Each creature in the area must make a DC 17 Dexterity saving throw, taking half damage on a successful save. Once the sheep explodes, it is destroyed and cannot be used again.

Deactivate

The sheep can be deactivated as an action by the creature that activated it, or by another creature within 5 feet of it using thieves’ tools (DC 17).
background image

Boom Sheep

wondrous item (consumable), very rare

This is a small and delicate metal sheep that looks friendly and harmless. It has a hidden switch on its belly that can be pressed to activate it. The sheep is filled with explosives.

Activate

The Boom Sheep has the following stats:
Armor Class: 15
Hit Points: 20
Speed: 40 ft, fly 40 ft (hover), burrow 10 ft.
When activated as an action, the sheep will move towards a target of your choice within 60 feet. The Boom Sheep takes it's turn immediately after your turn in combat.

Detonate

The Boom Sheep will explode when it reaches the target or when it is destroyed. The explosion deals fire damage to each creature within 5 feet of the sheep and fire damage to each creature within 15 feet of the sheep. Each creature in the area must make a DC 19 Dexterity saving throw, taking half damage on a successful save. Once the sheep explodes, it is destroyed and cannot be used again.

Deactivate

The sheep can be deactivated as an action by the creature that activated it, or by another creature within 5 feet of it using thieves’ tools (DC 19).
background image

Boom Sheep

wondrous item (consumable), legendary

This is a small and delicate metal sheep that looks friendly and harmless. It has a hidden switch on its belly that can be pressed to activate it. The sheep is filled with explosives.

Activate

The Boom Sheep has the following stats:
Armor Class: 17
Hit Points: 30
Speed: 40 ft, fly 40 ft (hover), burrow 10 ft.
When activated as an action, the sheep will move towards a target of your choice within 60 feet. The Boom Sheep takes it's turn immediately after your turn in combat.

Detonate

The Boom Sheep will explode when it reaches the target or when it is destroyed. The explosion deals fire damage to each creature within 5 feet of the sheep and fire damage to each creature within 15 feet of the sheep. Each creature in the area must make a DC 19 Dexterity saving throw, taking half damage on a successful save. Once the sheep explodes, it is destroyed and cannot be used again.

Deactivate

The sheep can be deactivated as an action by the creature that activated it, or by another creature within 5 feet of it using thieves’ tools (DC 19).

Surprise

The sheep also has a small teleportation device that allows it to create a short distance wormhole. As a bonus action, the sheep can teleport up to 30 feet to an unoccupied space. The Boom Sheep is programmed to use this feature when it is within 30 ft of it's target, or if it is in danger of being destroyed.
This device uses arcane energy to function, and it only has enough charge to teleport once per activation. In the event that the sheep is not destroyed, the device needs to recharge for 24 hours before it can be used again.

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