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Bow of the Four Seasons

weapon (longbow), artifact (requires attunement)

This bow is a legendary artifact of Erberossai, the goddess of the underworld and the seasons. It has four different forms, each corresponding to one of the seasons. The bow changes its form and properties at dawn on the first day of each season.
The bow has 10 charges and regains charges daily at dawn. You can use an action to expend one or more charges to activate one of the bow's properties, depending on its current form.

Divine Attacks

The bow has a +3 bonus to attack and damage rolls made with it.

Spring form

The bow is made of green wood and adorned with flowers and vines. It has a string of golden silk. In this form, the bow has the following properties:
  • Spring's Blessing. When you hit a creature with an attack using this bow, you deal an extra radiant damage. Additionally, you and any allies within 30 feet of you have advantage on saving throws against disease and poison.
  • Spring's Renewal. You can use an action and expend 2 charges to touch a creature and heal it for + your Wisdom modifier hit points. You can also use this property to remove one condition affecting the creature, such as blinded, deafened, paralyzed, or poisoned.
  • Spring's Awakening. You can use an action and expend 3 charges to cast the Reincarnate (transmutation)
    Level: 5
    Casting Time: 1 hour
    Concentration: No
    Ritual: No

    Reincarnate the soul of an humanoid died for no longer than 10 days. The race of the new body is determined at random.

    View on dndbeyond.com
    spell on a creature that has been dead for no longer than 10 days. The creature returns to life in a new body, as determined by the spell.

Random Properties

The Bow of the Four Seasons has the following random properties:
  • 3 minor beneficial properties
  • 1 major beneficial property
See “Artifact Properties” in chapter 7 of the Dungeon Master’s Guide for more information.

Destroying the Bow

The only way to destroy it is to complete a year-long ritual that exposes the bow to the most extreme aspects of each season. The ritual requires the following steps:
  • During summer, the bow must be plunged into the fiery depths of an active volcano and left there until the next sunrise.
  • During autumn, the bow must be buried in a pile of leaves and set on fire by a bolt of lightning during a thunderstorm.
  • During winter, the bow must be frozen in ice at the top of the highest mountain and remain there until the next full moon.
  • During spring, the bow must be exposed to the light of the dawn on the first day of the season, and then shattered with a hammer made of pure gold.
If any of these steps are skipped or interrupted, the ritual fails and must be started over.
Illustration: Timmmi (using AI-tools like Midjourney & Dall-E)
background image

Bow of the Four Seasons

weapon (longbow), artifact (requires attunement)

This bow is a legendary artifact of Erberossai, the goddess of the underworld and the seasons. It has four different forms, each corresponding to one of the seasons. The bow changes its form and properties at dawn on the first day of each season.
The bow has 10 charges and regains charges daily at dawn. You can use an action to expend one or more charges to activate one of the bow's properties, depending on its current form.

Divine Attacks

The bow has a +3 bonus to attack and damage rolls made with it.

Spring form

The bow is made of green wood and adorned with flowers and vines. It has a string of golden silk. In this form, the bow has the following properties:
  • Spring's Blessing. When you hit a creature with an attack using this bow, you deal an extra radiant damage. Additionally, you and any allies within 30 feet of you have advantage on saving throws against disease and poison.
  • Spring's Renewal. You can use an action and expend 2 charges to touch a creature and heal it for + your Wisdom modifier hit points. You can also use this property to remove one condition affecting the creature, such as blinded, deafened, paralyzed, or poisoned.
  • Spring's Awakening. You can use an action and expend 3 charges to cast the Reincarnate (transmutation)
    Level: 5
    Casting Time: 1 hour
    Concentration: No
    Ritual: No

    Reincarnate the soul of an humanoid died for no longer than 10 days. The race of the new body is determined at random.

    View on dndbeyond.com
    spell on a creature that has been dead for no longer than 10 days. The creature returns to life in a new body, as determined by the spell.

Random Properties

The Bow of the Four Seasons has the following random properties:
  • 3 minor beneficial properties
  • 1 major beneficial property
See “Artifact Properties” in chapter 7 of the Dungeon Master’s Guide for more information.

Destroying the Bow

The only way to destroy it is to complete a year-long ritual that exposes the bow to the most extreme aspects of each season. The ritual requires the following steps:
  • During summer, the bow must be plunged into the fiery depths of an active volcano and left there until the next sunrise.
  • During autumn, the bow must be buried in a pile of leaves and set on fire by a bolt of lightning during a thunderstorm.
  • During winter, the bow must be frozen in ice at the top of the highest mountain and remain there until the next full moon.
  • During spring, the bow must be exposed to the light of the dawn on the first day of the season, and then shattered with a hammer made of pure gold.
If any of these steps are skipped or interrupted, the ritual fails and must be started over.
background image

Bow of the Four Seasons

weapon (longbow), artifact (requires attunement)

This bow is a legendary artifact of Erberossai, the goddess of the underworld and the seasons. It has four different forms, each corresponding to one of the seasons. The bow changes its form and properties at dawn on the first day of each season.
The bow has 10 charges and regains charges daily at dawn. You can use an action to expend one or more charges to activate one of the bow's properties, depending on its current form.

Divine Attacks

The bow has a +3 bonus to attack and damage rolls made with it.

Summer form

The bow is made of red wood and adorned with flames and suns. It has a string of silver wire. In this form, the bow has the following properties:
  • Summer's Fury. When you hit a creature with an attack using this bow, you deal an extra fire damage. Additionally, you and any allies within 30 feet of you have advantage on saving throws against fear and charm effects.
  • Summer's Glory. You can use an action and expend 2 charges to touch a creature and grant it a +2 bonus to attack rolls, damage rolls, and saving throws for 1 hour. You can also use this property to end one effect that reduces the creature's ability scores or hit points.
  • Summer's Challenge. You can use an action and expend 3 charges to cast the Compelled Duel (enchantment)
    Level: 1
    Casting Time: 1 bonus action
    Concentration: Yes
    Ritual: No

    The target must succeed on a Wis. save or get a disadvantage on attack rolls against creatures other than the caster.

    View on dndbeyond.com
    spell on a creature within 120 feet of you. The creature must make a Wisdom saving throw against DC 19 or be forced to fight you for 1 minute, as determined by the spell. If the creature fails the saving throw, it also takes fire damage at the start of each of its turns while it is affected by this property.

Random Properties

The Bow of the Four Seasons has the following random properties:
  • 3 minor beneficial properties
  • 1 major beneficial property
See “Artifact Properties” in chapter 7 of the Dungeon Master’s Guide for more information.

Destroying the Bow

The only way to destroy it is to complete a year-long ritual that exposes the bow to the most extreme aspects of each season. The ritual requires the following steps:
  • During summer, the bow must be plunged into the fiery depths of an active volcano and left there until the next sunrise.
  • During autumn, the bow must be buried in a pile of leaves and set on fire by a bolt of lightning during a thunderstorm.
  • During winter, the bow must be frozen in ice at the top of the highest mountain and remain there until the next full moon.
  • During spring, the bow must be exposed to the light of the dawn on the first day of the season, and then shattered with a hammer made of pure gold.
If any of these steps are skipped or interrupted, the ritual fails and must be started over.
Illustration: Timmmi (using AI-tools like Midjourney & Dall-E)
background image

Bow of the Four Seasons

weapon (longbow), artifact (requires attunement)

This bow is a legendary artifact of Erberossai, the goddess of the underworld and the seasons. It has four different forms, each corresponding to one of the seasons. The bow changes its form and properties at dawn on the first day of each season.
The bow has 10 charges and regains charges daily at dawn. You can use an action to expend one or more charges to activate one of the bow's properties, depending on its current form.

Divine Attacks

The bow has a +3 bonus to attack and damage rolls made with it.

Summer form

The bow is made of red wood and adorned with flames and suns. It has a string of silver wire. In this form, the bow has the following properties:
  • Summer's Fury. When you hit a creature with an attack using this bow, you deal an extra fire damage. Additionally, you and any allies within 30 feet of you have advantage on saving throws against fear and charm effects.
  • Summer's Glory. You can use an action and expend 2 charges to touch a creature and grant it a +2 bonus to attack rolls, damage rolls, and saving throws for 1 hour. You can also use this property to end one effect that reduces the creature's ability scores or hit points.
  • Summer's Challenge. You can use an action and expend 3 charges to cast the Compelled Duel (enchantment)
    Level: 1
    Casting Time: 1 bonus action
    Concentration: Yes
    Ritual: No

    The target must succeed on a Wis. save or get a disadvantage on attack rolls against creatures other than the caster.

    View on dndbeyond.com
    spell on a creature within 120 feet of you. The creature must make a Wisdom saving throw against DC 19 or be forced to fight you for 1 minute, as determined by the spell. If the creature fails the saving throw, it also takes fire damage at the start of each of its turns while it is affected by this property.

Random Properties

The Bow of the Four Seasons has the following random properties:
  • 3 minor beneficial properties
  • 1 major beneficial property
See “Artifact Properties” in chapter 7 of the Dungeon Master’s Guide for more information.

Destroying the Bow

The only way to destroy it is to complete a year-long ritual that exposes the bow to the most extreme aspects of each season. The ritual requires the following steps:
  • During summer, the bow must be plunged into the fiery depths of an active volcano and left there until the next sunrise.
  • During autumn, the bow must be buried in a pile of leaves and set on fire by a bolt of lightning during a thunderstorm.
  • During winter, the bow must be frozen in ice at the top of the highest mountain and remain there until the next full moon.
  • During spring, the bow must be exposed to the light of the dawn on the first day of the season, and then shattered with a hammer made of pure gold.
If any of these steps are skipped or interrupted, the ritual fails and must be started over.
background image

Bow of the Four Seasons

weapon (longbow), artifact (requires attunement)

This bow is a legendary artifact of Erberossai, the goddess of the underworld and the seasons. It has four different forms, each corresponding to one of the seasons. The bow changes its form and properties at dawn on the first day of each season.
The bow has 10 charges and regains charges daily at dawn. You can use an action to expend one or more charges to activate one of the bow's properties, depending on its current form.

Divine Attacks

The bow has a +3 bonus to attack and damage rolls made with it.

Autumn form

The bow is made of brown wood and adorned with leaves and acorns. It has a string of copper wire. In this form, the bow has the following properties:
  • Autumn's Harvest. When you hit a creature with an attack using this bow, you deal an extra necrotic damage. Additionally, you and any allies within 30 feet of you have advantage on saving throws against exhaustion and hunger effects.
  • Autumn's Bounty. You can use an action and expend 2 charges to cast the Create Food and Water (conjuration)
    Level: 3
    Casting Time: 1 action
    Concentration: No
    Ritual: No

    Create 45 pounds of food and 30 gallons of water, enough to sustain 15 humanoids for 24 hours.

    View on dndbeyond.com
    spell. The spell creates a harvest feast and a creature that partakes of the feast gains several benefits. The creature is cured of all diseases and poison, and its hit point maximum increases by + its constitution modifier. The effects last for 24 hours.
  • Autumn's Decay. You can use an action and expend 3 charges to cast Blight (necromancy)
    Level: 4
    Casting Time: 1 action
    Concentration: No
    Ritual: No

    The target must succeed on a Con. save or take 8d8 necrotic damage (damage/lvl).

    View on dndbeyond.com
    as an 8th level spell on a creature within 120 feet of you. The creature must make a Constitution saving throw against DC 19 or take necrotic damage, as determined by the spell. If the creature is a plant or a plant creature, it makes the saving throw with disadvantage and takes maximum damage. Additionally, if the creature is reduced to 0 hit points from this property, its body rapidly decomposes and turns into dust.

Random Properties

The Bow of the Four Seasons has the following random properties:
  • 3 minor beneficial properties
  • 1 major beneficial property
See “Artifact Properties” in chapter 7 of the Dungeon Master’s Guide for more information.

Destroying the Bow

The only way to destroy it is to complete a year-long ritual that exposes the bow to the most extreme aspects of each season. The ritual requires the following steps:
  • During summer, the bow must be plunged into the fiery depths of an active volcano and left there until the next sunrise.
  • During autumn, the bow must be buried in a pile of leaves and set on fire by a bolt of lightning during a thunderstorm.
  • During winter, the bow must be frozen in ice at the top of the highest mountain and remain there until the next full moon.
  • During spring, the bow must be exposed to the light of the dawn on the first day of the season, and then shattered with a hammer made of pure gold.
If any of these steps are skipped or interrupted, the ritual fails and must be started over.
Illustration: Timmmi (using AI-tools like Midjourney & Dall-E)
background image

Bow of the Four Seasons

weapon (longbow), artifact (requires attunement)

This bow is a legendary artifact of Erberossai, the goddess of the underworld and the seasons. It has four different forms, each corresponding to one of the seasons. The bow changes its form and properties at dawn on the first day of each season.
The bow has 10 charges and regains charges daily at dawn. You can use an action to expend one or more charges to activate one of the bow's properties, depending on its current form.

Divine Attacks

The bow has a +3 bonus to attack and damage rolls made with it.

Autumn form

The bow is made of brown wood and adorned with leaves and acorns. It has a string of copper wire. In this form, the bow has the following properties:
  • Autumn's Harvest. When you hit a creature with an attack using this bow, you deal an extra necrotic damage. Additionally, you and any allies within 30 feet of you have advantage on saving throws against exhaustion and hunger effects.
  • Autumn's Bounty. You can use an action and expend 2 charges to cast the Create Food and Water (conjuration)
    Level: 3
    Casting Time: 1 action
    Concentration: No
    Ritual: No

    Create 45 pounds of food and 30 gallons of water, enough to sustain 15 humanoids for 24 hours.

    View on dndbeyond.com
    spell. The spell creates a harvest feast and a creature that partakes of the feast gains several benefits. The creature is cured of all diseases and poison, and its hit point maximum increases by + its constitution modifier. The effects last for 24 hours.
  • Autumn's Decay. You can use an action and expend 3 charges to cast Blight (necromancy)
    Level: 4
    Casting Time: 1 action
    Concentration: No
    Ritual: No

    The target must succeed on a Con. save or take 8d8 necrotic damage (damage/lvl).

    View on dndbeyond.com
    as an 8th level spell on a creature within 120 feet of you. The creature must make a Constitution saving throw against DC 19 or take necrotic damage, as determined by the spell. If the creature is a plant or a plant creature, it makes the saving throw with disadvantage and takes maximum damage. Additionally, if the creature is reduced to 0 hit points from this property, its body rapidly decomposes and turns into dust.

Random Properties

The Bow of the Four Seasons has the following random properties:
  • 3 minor beneficial properties
  • 1 major beneficial property
See “Artifact Properties” in chapter 7 of the Dungeon Master’s Guide for more information.

Destroying the Bow

The only way to destroy it is to complete a year-long ritual that exposes the bow to the most extreme aspects of each season. The ritual requires the following steps:
  • During summer, the bow must be plunged into the fiery depths of an active volcano and left there until the next sunrise.
  • During autumn, the bow must be buried in a pile of leaves and set on fire by a bolt of lightning during a thunderstorm.
  • During winter, the bow must be frozen in ice at the top of the highest mountain and remain there until the next full moon.
  • During spring, the bow must be exposed to the light of the dawn on the first day of the season, and then shattered with a hammer made of pure gold.
If any of these steps are skipped or interrupted, the ritual fails and must be started over.
background image

Bow of the Four Seasons

weapon (longbow), artifact (requires attunement)

This bow is a legendary artifact of Erberossai, the goddess of the underworld and the seasons. It has four different forms, each corresponding to one of the seasons. The bow changes its form and properties at dawn on the first day of each season.
The bow has 10 charges and regains charges daily at dawn. You can use an action to expend one or more charges to activate one of the bow's properties, depending on its current form.

Divine Attacks

The bow has a +3 bonus to attack and damage rolls made with it.

Winter form

The bow is made of white wood and adorned with snowflakes and stars. It has a string of blue silk. In this form, the bow has the following properties:
  • Winter's Chill. When you hit a creature with an attack using this bow, you deal an extra cold damage. Additionally, you and any allies within 30 feet of you have advantage on saving throws against exhaustion, sleep and paralysis effects.
  • Winter's Protection. You can use an action and expend 2 charges to touch a creature and grant it resistance to cold damage and immunity to exhaustion for 1 hour. You can also use this property to end one effect that causes the creature to be frightened, stunned, restrained or paralyzed.
  • Winter's Wrath. You can use an action and expend 3 charges to cast the Cone of Cold (evocation)
    Level: 5
    Casting Time: 1 action
    Concentration: No
    Ritual: No

    Creatures in a 60-ft cone must succeed on a Con. save or take 8d8 cold damage (damage/lvl).

    View on dndbeyond.com
    spell on a point within 120 feet of you. The spell affects creatures within a 60-foot cone, as determined by the spell. Creatures that fail their saving throws against this property are also slowed until the end of your next turn, as if affected by the Slow (transmutation)
    Level: 3
    Casting Time: 1 action
    Concentration: Yes
    Ritual: No

    Up to 6 targets must succeed on a Wis. save, or have their speed and actions reduced and -2 to AC and Dex. saves.

    View on dndbeyond.com
    spell.

Random Properties

The Bow of the Four Seasons has the following random properties:
  • 3 minor beneficial properties
  • 1 major beneficial property
See “Artifact Properties” in chapter 7 of the Dungeon Master’s Guide for more information.

Destroying the Bow

The only way to destroy it is to complete a year-long ritual that exposes the bow to the most extreme aspects of each season. The ritual requires the following steps:
  • During summer, the bow must be plunged into the fiery depths of an active volcano and left there until the next sunrise.
  • During autumn, the bow must be buried in a pile of leaves and set on fire by a bolt of lightning during a thunderstorm.
  • During winter, the bow must be frozen in ice at the top of the highest mountain and remain there until the next full moon.
  • During spring, the bow must be exposed to the light of the dawn on the first day of the season, and then shattered with a hammer made of pure gold.
If any of these steps are skipped or interrupted, the ritual fails and must be started over.
Illustration: Timmmi (using AI-tools like Midjourney & Dall-E)
background image

Bow of the Four Seasons

weapon (longbow), artifact (requires attunement)

This bow is a legendary artifact of Erberossai, the goddess of the underworld and the seasons. It has four different forms, each corresponding to one of the seasons. The bow changes its form and properties at dawn on the first day of each season.
The bow has 10 charges and regains charges daily at dawn. You can use an action to expend one or more charges to activate one of the bow's properties, depending on its current form.

Divine Attacks

The bow has a +3 bonus to attack and damage rolls made with it.

Winter form

The bow is made of white wood and adorned with snowflakes and stars. It has a string of blue silk. In this form, the bow has the following properties:
  • Winter's Chill. When you hit a creature with an attack using this bow, you deal an extra cold damage. Additionally, you and any allies within 30 feet of you have advantage on saving throws against exhaustion, sleep and paralysis effects.
  • Winter's Protection. You can use an action and expend 2 charges to touch a creature and grant it resistance to cold damage and immunity to exhaustion for 1 hour. You can also use this property to end one effect that causes the creature to be frightened, stunned, restrained or paralyzed.
  • Winter's Wrath. You can use an action and expend 3 charges to cast the Cone of Cold (evocation)
    Level: 5
    Casting Time: 1 action
    Concentration: No
    Ritual: No

    Creatures in a 60-ft cone must succeed on a Con. save or take 8d8 cold damage (damage/lvl).

    View on dndbeyond.com
    spell on a point within 120 feet of you. The spell affects creatures within a 60-foot cone, as determined by the spell. Creatures that fail their saving throws against this property are also slowed until the end of your next turn, as if affected by the Slow (transmutation)
    Level: 3
    Casting Time: 1 action
    Concentration: Yes
    Ritual: No

    Up to 6 targets must succeed on a Wis. save, or have their speed and actions reduced and -2 to AC and Dex. saves.

    View on dndbeyond.com
    spell.

Random Properties

The Bow of the Four Seasons has the following random properties:
  • 3 minor beneficial properties
  • 1 major beneficial property
See “Artifact Properties” in chapter 7 of the Dungeon Master’s Guide for more information.

Destroying the Bow

The only way to destroy it is to complete a year-long ritual that exposes the bow to the most extreme aspects of each season. The ritual requires the following steps:
  • During summer, the bow must be plunged into the fiery depths of an active volcano and left there until the next sunrise.
  • During autumn, the bow must be buried in a pile of leaves and set on fire by a bolt of lightning during a thunderstorm.
  • During winter, the bow must be frozen in ice at the top of the highest mountain and remain there until the next full moon.
  • During spring, the bow must be exposed to the light of the dawn on the first day of the season, and then shattered with a hammer made of pure gold.
If any of these steps are skipped or interrupted, the ritual fails and must be started over.

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