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Bracelet of Luck

wondrous item (bracers), very rare (requires attunement)

This bracelet is made of silver and has dozens of small charms hanging from it. The charms represent various symbols of luck and fortune from different religions, cultures, and traditions.

Lucky

While attuned to this item you have 2 luck points. Whenever you make an attack roll, an ability check, or a saving throw, you can spend a luck point to roll an additional d20. You can choose to spend the luck point after your roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw. You can also spend a luck point when an attack roll is made against you. Roll a d20 and then choose whether the attack uses the attacker’s roll or yours. You regain all luck points when you finish a long rest.

Guided Luck

You learn the Guidance (divination)
Level: 0
Casting Time: 1 action
Concentration: Yes
Ritual: No

The target can add 1d4 to one ability check of its choice.

View on dndbeyond.com
cantrip, and can cast it on yourself without using any components.
Illustration: Timmmi (using AI-tools like Midjourney & Dall-E)
background image

Bracelet of Luck

wondrous item (bracers), uncommon (requires attunement)

This bracelet is made of silver and has dozens of small charms hanging from it. The charms represent various symbols of luck and fortune from different religions, cultures, and traditions.

Guided Luck

You learn the Guidance (divination)
Level: 0
Casting Time: 1 action
Concentration: Yes
Ritual: No

The target can add 1d4 to one ability check of its choice.

View on dndbeyond.com
cantrip, and can cast it on yourself without using any components.
background image

Bracelet of Luck

wondrous item (bracers), rare (requires attunement)

This bracelet is made of silver and has dozens of small charms hanging from it. The charms represent various symbols of luck and fortune from different religions, cultures, and traditions.

Lucky

While attuned to this item you have 1 luck point. Whenever you make an attack roll, an ability check, or a saving throw, you can spend your luck point to roll an additional d20. You can choose to spend the luck point after your roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw. You can also spend the luck point when an attack roll is made against you. Roll a d20 and then choose whether the attack uses the attacker’s roll or yours. You regain the luck point when you finish a long rest.

Guided Luck

You learn the Guidance (divination)
Level: 0
Casting Time: 1 action
Concentration: Yes
Ritual: No

The target can add 1d4 to one ability check of its choice.

View on dndbeyond.com
cantrip, and can cast it on yourself without using any components.
background image

Bracelet of Luck

wondrous item (bracers), very rare (requires attunement)

This bracelet is made of silver and has dozens of small charms hanging from it. The charms represent various symbols of luck and fortune from different religions, cultures, and traditions.

Lucky

While attuned to this item you have 2 luck points. Whenever you make an attack roll, an ability check, or a saving throw, you can spend a luck point to roll an additional d20. You can choose to spend the luck point after your roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw. You can also spend a luck point when an attack roll is made against you. Roll a d20 and then choose whether the attack uses the attacker’s roll or yours. You regain all luck points when you finish a long rest.

Guided Luck

You learn the Guidance (divination)
Level: 0
Casting Time: 1 action
Concentration: Yes
Ritual: No

The target can add 1d4 to one ability check of its choice.

View on dndbeyond.com
cantrip, and can cast it on yourself without using any components.
background image

Bracelet of Luck

wondrous item (bracers), legendary (requires attunement)

This bracelet is made of silver and has dozens of small charms hanging from it. The charms represent various symbols of luck and fortune from different religions, cultures, and traditions.

Lucky

While attuned to this item you have 3 luck points. Whenever you make an attack roll, an ability check, or a saving throw, you can spend a luck point to roll an additional d20. You can choose to spend the luck point after your roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw. You can also spend a luck point when an attack roll is made against you. Roll a d20 and then choose whether the attack uses the attacker’s roll or yours. You regain all luck points when you finish a long rest.

Guided Luck

You learn the Guidance (divination)
Level: 0
Casting Time: 1 action
Concentration: Yes
Ritual: No

The target can add 1d4 to one ability check of its choice.

View on dndbeyond.com
cantrip, and can cast it on yourself as a bonus action without using any components.

Twist Fate

You can use your reaction to reroll any die that you or another creature within 30 feet of you rolls. You must use the new roll. Once you use this feature, you can’t use it again until you finish a long rest.

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