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Branch of Yule

wondrous item, common

This enchanted pine branch, taken from magical trees that embody the spirit of the season. The branch is always fresh and green, with a gentle pine scent that brings a sense of warmth and happiness.

Festive Glow

You can use an action to cause the branch to glow faintly. It emits bright light in a 10-foot radius and dim light for an additional 10 feet. The glow lasts for 1 hour or until you use an action to extinguish it. Once this property has been used, it cannot be used again until the next dawn.
Illustration: ChatGPT
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Branch of Yule

wondrous item, common

This enchanted pine branch, taken from magical trees that embody the spirit of the season. The branch is always fresh and green, with a gentle pine scent that brings a sense of warmth and happiness.

Festive Glow

You can use an action to cause the branch to glow faintly. It emits bright light in a 10-foot radius and dim light for an additional 10 feet. The glow lasts for 1 hour or until you use an action to extinguish it. Once this property has been used, it cannot be used again until the next dawn.
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Branch of Yule

wondrous item, uncommon

A humble sprig of pine with faintly glowing needles. Though small and simple, it radiates a soft warmth that soothes the spirit.

Festive Glow

You can use an action to cause the branch to glow faintly. It emits bright light in a 10-foot radius and dim light for an additional 10 feet. The glow lasts for 1 hour or until you use an action to extinguish it. Once this property has been used, it cannot be used again until the next dawn.

Soothing Carol

As an action, you can hum or whistle a holiday tune. Any friendly creature within 10 feet of you that hears this gains temporary hit points. This feature can be used once per long rest.
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Branch of Generosity

wondrous item, rare

A slightly larger, sturdier pine branch that glows steadily, filling the space around it with gentle light and the scent of the holidays.

Festive Glow

The branch glows steadily in a soft green light, emitting bright light in a 20-foot radius and dim light for an additional 20 feet. The glow is constant and does not require activation.

Soothing Carol

As an action, you can hum or whistle a holiday tune. Any friendly creature within 10 feet of you that hears this gains temporary hit points. This feature can be used once per long rest.

Gift of Sharing

As an action, you can touch the ornament to a nonmagical object weighing no more than 1 pound (such as a trinket, toy, or food item). The ornament magically duplicates the object, creating a copy that lasts for 24 hours. This feature can be used once per day.

Snowfall

As an action, you can create a gentle snowfall in a 20-foot radius centered on the branch. The snow falls lightly and harmlessly, lasting for 1 minute. Once this property has been used, it cannot be used again until the next dawn.
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Sprig of Fellowship

wondrous item, very rare

This branch glows with a golden light, and its aura fills nearby creatures with courage and camaraderie. It is said to have grown from a tree planted by one of Father Christmas’ helpers.

Festive Glow

The branch glows steadily in a soft green light, emitting bright light in a 20-foot radius and dim light for an additional 20 feet. The glow is constant and does not require activation.

Soothing Carol

As an action, you can hum or whistle a holiday tune. Any friendly creature within 10 feet of you that hears this gains temporary hit points. This feature can be used once per long rest.

Gift of Sharing

As an action, you can touch the ornament to a nonmagical object weighing no more than 1 pound (such as a trinket, toy, or food item). The ornament magically duplicates the object, creating a copy that lasts for 24 hours. This feature can be used once per day.

Snowfall

As an action, you can create a gentle snowfall in a 20-foot radius centered on the branch. The snow falls lightly and harmlessly, lasting for 1 minute. Once this property has been used, it cannot be used again until the next dawn.

Holiday Spirit

The branch fills those nearby with courage and goodwill. Good or neutral aligned creatures within 10 feet of the branch have advantage on saving throws against being frightened or charmed.
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Branch of Father Christmas

wondrous item, legendary

A mighty branch from the Great Yule Tree, tended by Father Christmas himself. Its light is eternal, its power unmatched, and its presence inspires awe in all who behold it.

Festive Glow

It shines bright green and golden light in a 30-foot radius and dimly for an additional 30 feet, exuding warmth and joy wherever it is carried. The glow is constant and does not require activation. The branch’s light cannot be extinguished. If the branch enters a magical darkness created by a spell of 8th level or lower, the darkness is immediately dispelled.

Soothing Carol

As an action, you can hum or whistle a holiday tune. Any friendly creature within 10 feet of you that hears this gains temporary hit points. This feature can be used once per long rest.

Gift of Sharing

As an action, you can touch the ornament to a nonmagical object weighing no more than 1 pound (such as a trinket, toy, or food item). The ornament magically duplicates the object, creating a copy that lasts for 24 hours. This feature can be used once per day.

Snowfall

As an action, you can create a gentle snowfall in a 20-foot radius centered on the branch. The snow falls lightly and harmlessly, lasting for 1 minute. Once this property has been used, it cannot be used again until the next dawn.

Holiday Spirit

The branch fills those nearby with courage and goodwill. Good or neutral aligned creatures within 10 feet of the branch have advantage on saving throws against being frightened or charmed.

Miracle of Yule

Once per day, you can use an action to choose up to 6 creatures within 60 feet of you. Each chosen creature regains hit points, ends one condition affecting it (your choice from blinded, deafened, paralyzed, or poisoned).

Yule's Blessing

While carrying the branch, you have immunity to cold damage and the effects of cold weather. Additionally, you can use an action to cast Create Food and Water (conjuration)
Level: 3
Casting Time: 1 action
Concentration: No
Ritual: No

Create 45 pounds of food and 30 gallons of water, enough to sustain 15 humanoids for 24 hours.

View on dndbeyond.com
. Once this property has been used, it cannot be used again until the next dawn.

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