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Captain Feathers
tiny beast, unaligned
Armor Class: 11
Hit Points: 4 ()
Speed: 10 ft., fly 50 ft.
STR2(-4)DEX14(+2)CON8(-1)INT9(-1)WIS12(+1)CHA14(+2)
Skills: Perception +3, Persuasion +4, Deception +4
Senses: Darkvision 60 ft, Perception 13
Languages: Common
Challenge: 1/8 (25 XP)
Flyby: Captain Feathers doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Mimicry: Captain Feathers can mimic sounds or dialogue it has heard. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
Colorful Plumage: Captain Feathers has disadvantage on Dexterity (Stealth) checks.
Familiar: Captain Feathers can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what Captain Feathers senses as long as they are within 1 mile of each other. At any time and for any reason, Captain Feathers can end its service as a familiar, ending the telepathic bond.
Actions
Beak: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 () piercing damage.
Talon: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 () slashing damage.
Captain Feathers
tiny beast, unaligned
Armor Class: 11
Hit Points: 4 ()
Speed: 10 ft., fly 50 ft.
STR2(-4)DEX14(+2)CON8(-1)INT9(-1)WIS12(+1)CHA14(+2)
Skills: Perception +3, Persuasion +4, Deception +4
Senses: Darkvision 60 ft, Perception 13
Languages: Common
Challenge: 1/8 (25 XP)
Flyby: Captain Feathers doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Mimicry: Captain Feathers can mimic sounds or dialogue it has heard. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
Colorful Plumage: Captain Feathers has disadvantage on Dexterity (Stealth) checks.
Familiar: Captain Feathers can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what Captain Feathers senses as long as they are within 1 mile of each other. At any time and for any reason, Captain Feathers can end its service as a familiar, ending the telepathic bond.
Actions
Beak: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 () piercing damage.
Talon: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 () slashing damage.
Captain Feathers
Captain Feathers was more than a loyal companion to Captain Daggertooth, the notorious pirate. The parrot was a friend and a partner in crime, who could speak and understand Common, and often assisted Daggertooth with negotiations, distractions, and insults. The parrot also had a colorful plumage that matched the hat’s gold trim, making it a striking sight. Daggertooth taught the parrot some of his tricks, and the two shared a telepathic bond. However, when Daggertooth lost his hat, he also lost his connection to Captain Feathers. The parrot flew away, looking for a new master who could wear the hat and restore the bond.