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Chimera's Mantle

wondrous item (cloak), very rare (requires attunement)

This cloak is fashioned from the skin of a chimera and bears three hoods, each resembling one of the beast’s heads.

Mantle of Protection

While wearing this cloak, you gain a +1 bonus to AC and saving throws.

Don a hood

As an action, you can don one of the hoods and unleash its power from the list below.
You can use this feature once per short or long rest.

Dragon Hood

You exhale fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking fire damage on a failed save, or half as much damage on a successful one.

Lion Hood

You roar loudly, creating a thunderous sound that can be heard up to 600 feet away. Each creature within 30 feet of you that can hear you must make a DC 15 Constitution saving throw. On a failed save, the creature takes thunder damage and is deafened until the end of your next turn. On a successful save, the creature takes half as much damage and isn’t deafened.

Goat Hood

You charge forward with great force. You can move up to your speed in a straight line and make one melee attack with your horns at the end of your movement dealing bludgeoning damage. If the target is no more than one size larger than you, you can attempt to push it away from you. The target must make a DC 15 Strength saving throw or be pushed up to 10 feet away from you and fall prone.
Illustration: Timmmi (using AI-tools like Midjourney & Dall-E)
background image

Chimera's Mantle

wondrous item (cloak), very rare (requires attunement)

This cloak is fashioned from the skin of a chimera and bears three hoods, each resembling one of the beast’s heads.

Mantle of Protection

While wearing this cloak, you gain a +1 bonus to AC and saving throws.

Don a hood

As an action, you can don one of the hoods and unleash its power from the list below.
You can use this feature once per short or long rest.

Dragon Hood

You exhale fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking fire damage on a failed save, or half as much damage on a successful one.

Lion Hood

You roar loudly, creating a thunderous sound that can be heard up to 600 feet away. Each creature within 30 feet of you that can hear you must make a DC 15 Constitution saving throw. On a failed save, the creature takes thunder damage and is deafened until the end of your next turn. On a successful save, the creature takes half as much damage and isn’t deafened.

Goat Hood

You charge forward with great force. You can move up to your speed in a straight line and make one melee attack with your horns at the end of your movement dealing bludgeoning damage. If the target is no more than one size larger than you, you can attempt to push it away from you. The target must make a DC 15 Strength saving throw or be pushed up to 10 feet away from you and fall prone.

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