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Clockwork Assistant

tiny construct, unaligned


Armor Class: 13 (Natural Armor)
Hit Points: 10 ()
Speed: 30 ft

STR6(-2)DEX14(+2)CON12(+1)INT16(+3)WIS10(+0)CHA8(-1)
Saving Throws: Dex +4, Int +5
Skills: Arcana +5, Investigation +7, Perception +2, Sleight of Hand +4
Damage Immunities: Poison, Psychic
Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses: Darkvision 60 ft., Passive Perception 12
Languages: Speaks the languages of its controller
Challenge: 1/8 (25 XP)

Amulet of Clockwork Command: The Clockwork Assistant is controlled by whoever is attuned to its Amulet of Clockwork Command. If no one is attuned to the amulet, the assistant is Unconscious.
Mending: The Clockwork Assistant can cast the Mending (transmutation)
Level: 0
Casting Time: 1 minute
Concentration: No
Ritual: No

Repair break or tear in an object (broken chain link, two halves of a broken key, torn cloak, leaking wineskin, etc).

View on dndbeyond.com
cantrip.
Clockwork Precision: The Clockwork Assistant has advantage on Dexterity (Sleight of Hand) checks
Construct Nature: The Clockwork Assistant does not need to eat, drink, breathe, or sleep.
Ritual of Reconstruction: If the Clockwork Assistant is destroyed, a creature attuned to it's Amulet of Clockwork Command can perform a special ritual to revive it. This ritual takes 1 hour and requires the amulet to be within 5 feet of the remains of the Clockwork Assistant. At the end of the ritual, the Clockwork Assistant is restored to full hit points.

Actions

Tiny Punch: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: bludgeoning damage.
Illustration: Midjourney
background image

Clockwork Assistant

tiny construct, unaligned


Armor Class: 13 (Natural Armor)
Hit Points: 10 ()
Speed: 30 ft

STR6(-2)DEX14(+2)CON12(+1)INT16(+3)WIS10(+0)CHA8(-1)
Saving Throws: Dex +4, Int +5
Skills: Arcana +5, Investigation +7, Perception +2, Sleight of Hand +4
Damage Immunities: Poison, Psychic
Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses: Darkvision 60 ft., Passive Perception 12
Languages: Speaks the languages of its controller
Challenge: 1/8 (25 XP)

Amulet of Clockwork Command: The Clockwork Assistant is controlled by whoever is attuned to its Amulet of Clockwork Command. If no one is attuned to the amulet, the assistant is Unconscious.
Mending: The Clockwork Assistant can cast the Mending (transmutation)
Level: 0
Casting Time: 1 minute
Concentration: No
Ritual: No

Repair break or tear in an object (broken chain link, two halves of a broken key, torn cloak, leaking wineskin, etc).

View on dndbeyond.com
cantrip.
Clockwork Precision: The Clockwork Assistant has advantage on Dexterity (Sleight of Hand) checks
Construct Nature: The Clockwork Assistant does not need to eat, drink, breathe, or sleep.
Ritual of Reconstruction: If the Clockwork Assistant is destroyed, a creature attuned to it's Amulet of Clockwork Command can perform a special ritual to revive it. This ritual takes 1 hour and requires the amulet to be within 5 feet of the remains of the Clockwork Assistant. At the end of the ritual, the Clockwork Assistant is restored to full hit points.

Actions

Tiny Punch: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: bludgeoning damage.
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Clockwork Assistant

The Clockwork Assistant is a small, intricate construct designed to assist adventurers with various tasks. While not formidable in combat, it excels in support roles, using its

Mending (transmutation)
Level: 0
Casting Time: 1 minute
Concentration: No
Ritual: No

Repair break or tear in an object (broken chain link, two halves of a broken key, torn cloak, leaking wineskin, etc).

View on dndbeyond.com
cantrip to repair equipment and its skills to aid in investigations and arcane matters. Its tiny size and clockwork nature make it a charming and useful companion on any adventure. The Clockwork Assistant is tied to a special amulet, and the wearer of this amulet commands it, giving them control over its actions and abilities.

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