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Comet's Collar

wondrous item (amulet), rare (requires attunement by a sorcerer)

This silver necklace has a pendant shaped like a comet, with a blue gemstone as its head and a trail of smaller stones as its tail. The pendant glows faintly with arcane energy, and occasionally emits a soft humming sound.

Comet's Flight

You can hover up 4 inches above the ground. This allows you to ignore hazardous surfaces and difficult terrain, and has the added benefit of leaving no footprints.

Comet’s Grasp

You can use an action to cast the Arcane Hand (evocation)
Level: 5
Casting Time: 1 action
Concentration: Yes
Ritual: No

Create a Large hand with a Strength of 26 that can strike (4d8 force damage), push, grapple, or protect (damage/lvl).

View on dndbeyond.com
spell without expending a spell slot or material components. The hand created by this spell appears as a large, icy comet, and deals cold damage instead of force damage. Once you use this feature, you can’t use it again until you finish a long rest.
Illustration: Timmmi (using AI-tools like Midjourney & Dall-E)
background image

Comet's Collar

wondrous item (amulet), rare (requires attunement by a sorcerer)

This silver necklace has a pendant shaped like a comet, with a blue gemstone as its head and a trail of smaller stones as its tail. The pendant glows faintly with arcane energy, and occasionally emits a soft humming sound.

Comet's Flight

You can hover up 4 inches above the ground. This allows you to ignore hazardous surfaces and difficult terrain, and has the added benefit of leaving no footprints.

Comet’s Grasp

You can use an action to cast the Arcane Hand (evocation)
Level: 5
Casting Time: 1 action
Concentration: Yes
Ritual: No

Create a Large hand with a Strength of 26 that can strike (4d8 force damage), push, grapple, or protect (damage/lvl).

View on dndbeyond.com
spell without expending a spell slot or material components. The hand created by this spell appears as a large, icy comet, and deals cold damage instead of force damage. Once you use this feature, you can’t use it again until you finish a long rest.
background image

Comet's Collar

wondrous item (amulet), very rare (requires attunement by a sorcerer)

This silver necklace has a pendant shaped like a comet, with a blue gemstone as its head and a trail of smaller stones as its tail. The pendant glows faintly with arcane energy, and occasionally emits a soft humming sound.

Comet's Flight

You can hover up 4 inches above the ground. This allows you to ignore hazardous surfaces and difficult terrain, and has the added benefit of leaving no footprints.

Comet’s Grasp

You can use an action to cast the Arcane Hand (evocation)
Level: 5
Casting Time: 1 action
Concentration: Yes
Ritual: No

Create a Large hand with a Strength of 26 that can strike (4d8 force damage), push, grapple, or protect (damage/lvl).

View on dndbeyond.com
spell without expending a spell slot or material components. The hand created by this spell appears as a large, icy comet, and deals cold damage instead of force damage. Once you use this feature, you can’t use it again until you finish a long rest.

Sorcerous Siphon

You can use a bonus action to siphon the magical energy of all creatures of your choice within 30 feet of you that has at least one spell slot. The creatures must make a Charisma saving throw against your spell save DC. On a failed save, you regain one sorcery point, and the creature loses one spell slot of the lowest level it has available. On a successful save, nothing happens. Once you use this feature, you can’t use it again until you finish a long rest

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