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Comet's Collar
wondrous item (amulet), rare (requires attunement by a sorcerer)
This silver necklace has a pendant shaped like a comet, with a blue gemstone as its head and a trail of smaller stones as its tail. The pendant glows faintly with arcane energy, and occasionally emits a soft humming sound.
Comet's Flight
You can hover up 4 inches above the ground. This allows you to ignore hazardous surfaces and difficult terrain, and has the added benefit of leaving no footprints.
Comet’s Grasp
You can use an action to cast the spell without expending a spell slot or material components. The hand created by this spell appears as a large, icy comet, and deals cold damage instead of force damage. Once you use this feature, you can’t use it again until you finish a long rest.
Illustration: AI generated by Timmmi
Comet's Collar
wondrous item (amulet), rare (requires attunement by a sorcerer)
This silver necklace has a pendant shaped like a comet, with a blue gemstone as its head and a trail of smaller stones as its tail. The pendant glows faintly with arcane energy, and occasionally emits a soft humming sound.
Comet's Flight
You can hover up 4 inches above the ground. This allows you to ignore hazardous surfaces and difficult terrain, and has the added benefit of leaving no footprints.
Comet’s Grasp
You can use an action to cast the spell without expending a spell slot or material components. The hand created by this spell appears as a large, icy comet, and deals cold damage instead of force damage. Once you use this feature, you can’t use it again until you finish a long rest.
Comet's Collar
wondrous item (amulet), very rare (requires attunement by a sorcerer)
This silver necklace has a pendant shaped like a comet, with a blue gemstone as its head and a trail of smaller stones as its tail. The pendant glows faintly with arcane energy, and occasionally emits a soft humming sound.
Comet's Flight
You can hover up 4 inches above the ground. This allows you to ignore hazardous surfaces and difficult terrain, and has the added benefit of leaving no footprints.
Comet’s Grasp
You can use an action to cast the spell without expending a spell slot or material components. The hand created by this spell appears as a large, icy comet, and deals cold damage instead of force damage. Once you use this feature, you can’t use it again until you finish a long rest.
Sorcerous Siphon
You can use a bonus action to siphon the magical energy of all creatures of your choice within 30 feet of you that has at least one spell slot. The creatures must make a Charisma saving throw against your spell save DC. On a failed save, you regain one sorcery point, and the creature loses one spell slot of the lowest level it has available. On a successful save, nothing happens. Once you use this feature, you can’t use it again until you finish a long rest