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Crown of the Iron King
wondrous item (headgear), very rare (requires attunement)
The Crown of the Iron King is a magnificent piece of craftsmanship forged entirely from pure, unadulterated iron. Its design is both elegant and fearsome, with sharp, angular edges that give it an imposing aura.
Iron skin
While wearing the crown, you gain resistance to piercing, slashing, and bludgeoning damage from weapons made of iron or steel. Additionally, your armor class (AC) increases by 1.Iron Golem Transformation
You can use an action to activate the crown, transforming yourself into a formidable entity resembling an iron golem. While in this form, you gain the following benefits:- Damage Immunities: Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
- Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
- Fire Absorption. Whenever You are subjected to fire damage, you take no damage and instead regain a number of hit points equal to the fire damage dealt.
- Immutable Form. You are immune to any spell or effect that would alter your form.
- Magic Resistance. You have advantage on saving throws against spells and other magical effects.
Crown of the Iron King
wondrous item (headgear), rare (requires attunement)
The Crown of the Iron King is a magnificent piece of craftsmanship forged entirely from pure, unadulterated iron. Its design is both elegant and fearsome, with sharp, angular edges that give it an imposing aura.
Iron skin
While wearing the crown, you gain resistance to piercing, slashing, and bludgeoning damage from weapons made of iron or steel. Additionally, your armor class (AC) increases by 1.Crown of the Iron King
wondrous item (headgear), very rare (requires attunement)
The Crown of the Iron King is a magnificent piece of craftsmanship forged entirely from pure, unadulterated iron. Its design is both elegant and fearsome, with sharp, angular edges that give it an imposing aura.
Iron skin
While wearing the crown, you gain resistance to piercing, slashing, and bludgeoning damage from weapons made of iron or steel. Additionally, your armor class (AC) increases by 1.Iron Golem Transformation
You can use an action to activate the crown, transforming yourself into a formidable entity resembling an iron golem. While in this form, you gain the following benefits:- Damage Immunities: Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
- Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
- Fire Absorption. Whenever You are subjected to fire damage, you take no damage and instead regain a number of hit points equal to the fire damage dealt.
- Immutable Form. You are immune to any spell or effect that would alter your form.
- Magic Resistance. You have advantage on saving throws against spells and other magical effects.
Crown of the Iron King
wondrous item (headgear), legendary (requires attunement)
The Crown of the Iron King is a magnificent piece of craftsmanship forged entirely from pure, unadulterated iron. Its design is both elegant and fearsome, with sharp, angular edges that give it an imposing aura.
Iron skin
While wearing the crown, you gain resistance to piercing, slashing, and bludgeoning damage from weapons made of iron or steel. Additionally, your armor class (AC) increases by 2.Kingly Presence
You can use an action to emanate an aura of authority. For 1 minute, you and your allies within 30 feet have advantage on saving throws against being frightened or charmed. Once this feature is used, it can't be used again until the next dawn.Regal Sovereignty
You can cast (save DC 18) on a creature within 60 feet, without expending a spell slot. Once this feature is used, it can't be used again until the next dawn.Iron Golem Transformation
You can use an action to activate the crown, transforming yourself into a formidable entity resembling an iron golem. While in this form, you gain the following benefits:- Damage Immunities: Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
- Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
- Fire Absorption. Whenever You are subjected to fire damage, you take no damage and instead regain a number of hit points equal to the fire damage dealt.
- Immutable Form. You are immune to any spell or effect that would alter your form.
- Magic Resistance. You have advantage on saving throws against spells and other magical effects.
Slam: Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 () bludgeoning damage.
You remain in this form for 1 hour, until you die, or until you revert to your true form as a bonus action. Once used, this feature can't be used again until the next dawn.