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Crown of the Raven Queen

wondrous item (headgear), legendary (requires attunement)

This crown is made of twisted branches and feathers, resembling a raven's nest. It is said to be a gift from the Raven Queen herself to one of her most faithful servants. The crown grants you a connection to the goddess of death and fate, as well as some of her powers.

Raven's Insight

While wearing it, you can sense the emotions and intentions of others, as well as inspire fear in your enemies. You have advantage on Wisdom (Insight) checks and Charisma (Intimidation) checks.

Undying Loyalty

The Raven Queen rewards you with a measure of protection from death. You have resistance to necrotic damage and advantage on death saving throws.

Raven Queen's Spells

This item has 12 charges and regains charges at dawn. You can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: Ray of Enfeeblement (necromancy)
Level: 2
Casting Time: 1 action
Concentration: Yes
Ritual: No

If the spell attack hits, the target deals only half damage with a weapon attack that use Strength (Con. save).

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(2 charges), Speak with Dead (necromancy)
Level: 3
Casting Time: 1 action
Concentration: No
Ritual: No

Allow a corpse that still has a mouth and is not an undead to answer 5 questions to the caster.

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(3 charges), Blight (necromancy)
Level: 4
Casting Time: 1 action
Concentration: No
Ritual: No

The target must succeed on a Con. save or take 8d8 necrotic damage (damage/lvl).

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(4 charges), Death Ward (abjuration)
Level: 4
Casting Time: 1 action
Concentration: No
Ritual: No

When the target drops to 0 hp for the first time, it automatically returns to 1 hp.

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(4 charges), Heal (evocation)
Level: 6
Casting Time: 1 action
Concentration: No
Ritual: No

1 creature regains 70 hp and are cured of diseases, blindness, and deafness (+10 hp/lvl).

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(6 charges), or Harm (necromancy)
Level: 6
Casting Time: 1 action
Concentration: No
Ritual: No

The target must succeed on a Con. save or take 14d6 necrotic damage. The spell can't kill it however.

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(6 charges). The spell attack modifier is +9 and the spell save DC is 17.
In addition, you learn the Spare the Dying (necromancy)
Level: 0
Casting Time: 1 action
Concentration: No
Ritual: No

1 living creature with 0 hit points becomes stable.

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cantrip. For you, it has a range of 30 feet, and you can cast it as a bonus action.

Raven's Call

While wearing the crown, you may occasionally attract the attention of the Raven Queen's messengers. At the DM's discretion, a raven may land on the crown and deliver a message from the Raven Queen. The message can be a warning, a prophecy, a command, or a request. The raven will stay with you until you complete the message or until it is killed. You can communicate with the raven telepathically as long as it is within 100 feet of you.

Raven's Curse

Once per day, you can use an action to invoke the Raven Queen's curse on a creature that you can see within 60 feet of you. The target must make a Wisdom saving throw (DC 19). On a failed save, the target is afflicted with a curse that causes it to suffer the following effects:
  • The target has disadvantage on attack rolls and ability checks.
  • The target takes necrotic damage at the start of each of its turns.
  • The target emits a loud croaking sound whenever it tries to speak, making it unable to cast spells that require verbal components.
The target can repeat the saving throw at the end of each turn, ending the spell on a success. The curse can also be removed by a Remove Curse (abjuration)
Level: 3
Casting Time: 1 action
Concentration: No
Ritual: No

End all curses affecting one creature or object.

View on dndbeyond.com
spell or similar.
Illustration: Timmmi (using AI-tools like Midjourney & Dall-E)
background image

Crown of the Raven Queen

wondrous item (headgear), legendary (requires attunement)

This crown is made of twisted branches and feathers, resembling a raven's nest. It is said to be a gift from the Raven Queen herself to one of her most faithful servants. The crown grants you a connection to the goddess of death and fate, as well as some of her powers.

Raven's Insight

While wearing it, you can sense the emotions and intentions of others, as well as inspire fear in your enemies. You have advantage on Wisdom (Insight) checks and Charisma (Intimidation) checks.

Undying Loyalty

The Raven Queen rewards you with a measure of protection from death. You have resistance to necrotic damage and advantage on death saving throws.

Raven Queen's Spells

This item has 12 charges and regains charges at dawn. You can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: Ray of Enfeeblement (necromancy)
Level: 2
Casting Time: 1 action
Concentration: Yes
Ritual: No

If the spell attack hits, the target deals only half damage with a weapon attack that use Strength (Con. save).

View on dndbeyond.com
(2 charges), Speak with Dead (necromancy)
Level: 3
Casting Time: 1 action
Concentration: No
Ritual: No

Allow a corpse that still has a mouth and is not an undead to answer 5 questions to the caster.

View on dndbeyond.com
(3 charges), Blight (necromancy)
Level: 4
Casting Time: 1 action
Concentration: No
Ritual: No

The target must succeed on a Con. save or take 8d8 necrotic damage (damage/lvl).

View on dndbeyond.com
(4 charges), Death Ward (abjuration)
Level: 4
Casting Time: 1 action
Concentration: No
Ritual: No

When the target drops to 0 hp for the first time, it automatically returns to 1 hp.

View on dndbeyond.com
(4 charges), Heal (evocation)
Level: 6
Casting Time: 1 action
Concentration: No
Ritual: No

1 creature regains 70 hp and are cured of diseases, blindness, and deafness (+10 hp/lvl).

View on dndbeyond.com
(6 charges), or Harm (necromancy)
Level: 6
Casting Time: 1 action
Concentration: No
Ritual: No

The target must succeed on a Con. save or take 14d6 necrotic damage. The spell can't kill it however.

View on dndbeyond.com
(6 charges). The spell attack modifier is +9 and the spell save DC is 17.
In addition, you learn the Spare the Dying (necromancy)
Level: 0
Casting Time: 1 action
Concentration: No
Ritual: No

1 living creature with 0 hit points becomes stable.

View on dndbeyond.com
cantrip. For you, it has a range of 30 feet, and you can cast it as a bonus action.

Raven's Call

While wearing the crown, you may occasionally attract the attention of the Raven Queen's messengers. At the DM's discretion, a raven may land on the crown and deliver a message from the Raven Queen. The message can be a warning, a prophecy, a command, or a request. The raven will stay with you until you complete the message or until it is killed. You can communicate with the raven telepathically as long as it is within 100 feet of you.

Raven's Curse

Once per day, you can use an action to invoke the Raven Queen's curse on a creature that you can see within 60 feet of you. The target must make a Wisdom saving throw (DC 19). On a failed save, the target is afflicted with a curse that causes it to suffer the following effects:
  • The target has disadvantage on attack rolls and ability checks.
  • The target takes necrotic damage at the start of each of its turns.
  • The target emits a loud croaking sound whenever it tries to speak, making it unable to cast spells that require verbal components.
The target can repeat the saving throw at the end of each turn, ending the spell on a success. The curse can also be removed by a Remove Curse (abjuration)
Level: 3
Casting Time: 1 action
Concentration: No
Ritual: No

End all curses affecting one creature or object.

View on dndbeyond.com
spell or similar.

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