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Diamond Golem
large construct, unaligned
Armor Class: 22 (natural armor)
Hit Points: 210 ()
Speed: 40 ft
STR28(+9)DEX18(+4)CON22(+6)INT8(-1)WIS16(+3)CHA12(+1)
Damage Vulnerabilities: thunder
Damage Resistances: acid, cold, fire, lightning, necrotic, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses: darkvision 60 ft., passive Perception 13
Languages: understands the languages of its creator but can’t speak
Challenge: 17 (18,000 XP)
Immutable Form: The golem is immune to any spell or effect that would alter its form.
Magic Resistance: The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons: The golem’s weapon attacks are magical.
Actions
Multiattack: The golem makes two slam attacks.
Slam: Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 28 () bludgeoning damage.
Crystalize (Recharge 5-6): The golem hardens its body into a diamond-like state. Until the end of its next turn, the golem is immune to all damage except thunder damage, and its speed is reduced to 0 and it can’t benefit from any bonus to its speed.
Reactions
Refract: When the golem is targeted by a spell that creates a line or a ranged spell attack, such as or , it can use its reaction to refract the spell. The spell passes harmlessly through the golem and is converted into a 15-foot cone on the other side of the golem. Each creature in that area must make a Dexterity saving throw against the caster’s spell save DC or suffer the effects of the spell.
Diamond Golem
large construct, unaligned
Armor Class: 22 (natural armor)
Hit Points: 210 ()
Speed: 40 ft
STR28(+9)DEX18(+4)CON22(+6)INT8(-1)WIS16(+3)CHA12(+1)
Damage Vulnerabilities: thunder
Damage Resistances: acid, cold, fire, lightning, necrotic, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses: darkvision 60 ft., passive Perception 13
Languages: understands the languages of its creator but can’t speak
Challenge: 17 (18,000 XP)
Immutable Form: The golem is immune to any spell or effect that would alter its form.
Magic Resistance: The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons: The golem’s weapon attacks are magical.
Actions
Multiattack: The golem makes two slam attacks.
Slam: Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 28 () bludgeoning damage.
Crystalize (Recharge 5-6): The golem hardens its body into a diamond-like state. Until the end of its next turn, the golem is immune to all damage except thunder damage, and its speed is reduced to 0 and it can’t benefit from any bonus to its speed.
Reactions
Refract: When the golem is targeted by a spell that creates a line or a ranged spell attack, such as or , it can use its reaction to refract the spell. The spell passes harmlessly through the golem and is converted into a 15-foot cone on the other side of the golem. Each creature in that area must make a Dexterity saving throw against the caster’s spell save DC or suffer the effects of the spell.
Diamond Golem
The diamond golem is a towering humanoid figure made of pure diamond. Its body is covered with facets that reflect and refract light in dazzling patterns. Its eyes are two brilliant gems that glow with a faint inner light. It moves with grace and precision, despite its massive size and weight. When it activates its crystalize ability, its body becomes even more rigid and shiny, making it look like a giant statue.