Global controls
Dovregubben
gargantuan giant, chaotic evil
STR30(+10)DEX14(+2)CON30(+10)INT9(-1)WIS14(+2)CHA16(+3)
Level | Effect |
---|---|
1 | Disadvantage on ability checks |
2 | Speed halved |
3 | Disadvantage on attack rolls and saving throws |
4 | Speed reduced to 0 |
5 | Dovregubben is petrified |
- At will: ,
- 3/day each: , ,
- 1/day each: , ,
Actions
If Dovregubben takes 40 or more damage on a single turn from a creature inside him, Dovregubben must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of Dovregubben. If Dovregubben dies, a swallowed creature is no longer restrained by him and can escape from the corpse by using 15 feet of movement, exiting prone.
Dovregubben
gargantuan giant, chaotic evil
STR30(+10)DEX14(+2)CON30(+10)INT9(-1)WIS14(+2)CHA16(+3)
Level | Effect |
---|---|
1 | Disadvantage on ability checks |
2 | Speed halved |
3 | Disadvantage on attack rolls and saving throws |
4 | Speed reduced to 0 |
5 | Dovregubben is petrified |
- At will: ,
- 3/day each: , ,
- 1/day each: , ,
Actions
If Dovregubben takes 40 or more damage on a single turn from a creature inside him, Dovregubben must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of Dovregubben. If Dovregubben dies, a swallowed creature is no longer restrained by him and can escape from the corpse by using 15 feet of movement, exiting prone.
Dovregubben
gargantuan giant, chaotic evil
Legendary Actions
Dovregubben can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Dovregubben regains spent legendary actions at the start of his turn.Lair Actions
On initiative count 20 (losing initiative ties), Dovregubben can take a lair action to cause one of the following effects; he can't use the same effect two rounds in a row:Regional Effects
The region containing Dovregubben's lair is warped by his magic, which creates one or more of the following effects:- The weather within 6 miles of the lair is always stormy, with strong winds, heavy rain or snow, and frequent thunder and lightning.
- Rocks and trees within 1 mile of the lair have a faint resemblance to Dovregubben's face or body, making it hard to distinguish him from his surroundings.
- Creatures that sleep within 1 mile of the lair have strange dreams of being chased or devoured by Dovregubben. A creature that fails a DC 15 Wisdom saving throw after waking up from such a dream gains no benefit from the rest and has disadvantage on ability checks until it finishes a long rest.
Dovregubben
Dovregubben is the lord of the jotuns, and the most ancient and powerful of them all. He is larger and mightier than any other jotun, and his skin is marked with runes and symbols. He wears a crown made of bone, and a cloak of wolf fur from 500 wolves. His eyes burn with a deep red fire, and his voice rumbles like an avalanche.
Dovregubben is the king of the trolls who lives in Dovregubbens Hall inside a mountain range known as Ronden. He represents the narrow-mindedness and self-satisfaction of his people.
Dovregubben is a cunning and ruthless ruler who commands respect and fear from his subjects. He is also greedy and proud, hoarding wealth and power for himself. He has many children with various jotun, giant and troll women, but he cares little for them. He sees humans as inferior beings who can be exploited or devoured.
Dovregubben dwells in his hall deep within the mountains, where he holds court with his troll nobles and servants. He rarely leaves his lair, unless he has a reason to do so. He has influence over the weather and the land around his domain, which he can shape to his will. He also has access to ancient secrets and magic that he guards jealously.
Dovregubben wields a dagger called Frostfang. Frostfang is a marvel to behold. It is as long as a man, and as sharp as a razor. It's made from solid ice that never melts, and glows with a faint blue light. It can cut through anything, even stone and metal.
Dovregubben is a legendary figure who is feared by both humans and jotuns alike. He is seldom seen by anyone who lives to tell the tale. He has few enemies, but he also has few allies. He is indifferent to the affairs of the gods and other races, unless they threaten his interests or challenge his authority. Dovregubben is a formidable adversary who can only be defeated by extraordinary means.