Print

Choose your preferred print settings and click the "Save as Image" button to save the content as an image. Alternatively you can use the browser's print functionality to print the content as a PDF.

You can use the global controls, or the controls for each item.

NB! This works best in Chrome.

Global controls

background image

Dragon’s Breath Cannon

weapon (siege), rare

This massive cannon resembles a dragon’s head, with intricate metal scales and teeth. It can be mounted on a wheeled carriage or a ship, and requires a crew of two to four to operate. It can fire once every round, using spell slots as fuel.

Operation

As an action, one of the crew members can expend a spell slot to charge the cannon. The cannon can be charged up to three times before it's fired, and the level of the spell slot determines the damage of the cannon. As another action, another crew member can aim and fire the cannon at a point within 600 feet of them that they can see. Each creature in a 60-foot cone originating from that point must make a Dexterity saving throw, taking fire damage on a failed save, or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren’t being worn or carried.

Damage and Saving Throw DC

The damage of the cannon is equal to per level of the spell slot used. The saving throw DC is equal to 10 + the level of the highest spell slot used. For instance if it's charged by an 8th level spell it will deal damage and the saving throw DC will be 18. If it's charged by two 4th level spells the damage is still , but the saving throw DC is 14.

Elemental Infusion

When you fire the cannon, you can choose one of the following damage types: acid, cold, fire, lightning, or poison. The cannon’s damage changes to match your choice.
Illustration: Timmmi (using AI-tools like Midjourney & Dall-E)
background image

Dragon’s Breath Cannon

weapon (siege), uncommon

This massive cannon resembles a dragon’s head, with intricate metal scales and teeth. It can be mounted on a wheeled carriage or a ship, and requires a crew of two to four to operate. It can fire once every round, using spell slots as fuel.

Operation

As an action, one of the crew members can expend a spell slot to charge the cannon. The cannon can be charged up to three times before it's fired, and the level of the spell slot determines the damage of the cannon. As another action, another crew member can aim and fire the cannon at a point within 600 feet of them that they can see. Each creature in a 60-foot cone originating from that point must make a Dexterity saving throw, taking fire damage on a failed save, or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren’t being worn or carried.

Damage and Saving Throw DC

The damage of the cannon is equal to per level of the spell slot used. The saving throw DC is equal to 10 + the level of the highest spell slot used. For instance if it's charged by an 8th level spell it will deal damage and the saving throw DC will be 18. If it's charged by two 4th level spells the damage is still , but the saving throw DC is 14.
background image

Dragon’s Breath Cannon

weapon (siege), rare

This massive cannon resembles a dragon’s head, with intricate metal scales and teeth. It can be mounted on a wheeled carriage or a ship, and requires a crew of two to four to operate. It can fire once every round, using spell slots as fuel.

Operation

As an action, one of the crew members can expend a spell slot to charge the cannon. The cannon can be charged up to three times before it's fired, and the level of the spell slot determines the damage of the cannon. As another action, another crew member can aim and fire the cannon at a point within 600 feet of them that they can see. Each creature in a 60-foot cone originating from that point must make a Dexterity saving throw, taking fire damage on a failed save, or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren’t being worn or carried.

Damage and Saving Throw DC

The damage of the cannon is equal to per level of the spell slot used. The saving throw DC is equal to 10 + the level of the highest spell slot used. For instance if it's charged by an 8th level spell it will deal damage and the saving throw DC will be 18. If it's charged by two 4th level spells the damage is still , but the saving throw DC is 14.

Elemental Infusion

When you fire the cannon, you can choose one of the following damage types: acid, cold, fire, lightning, or poison. The cannon’s damage changes to match your choice.
background image

Dragon’s Breath Cannon

weapon (siege), very rare

This massive cannon resembles a dragon’s head, with intricate metal scales and teeth. It can be mounted on a wheeled carriage or a ship, and requires a crew of two to four to operate. It can fire once every round, using spell slots as fuel.

Operation

As an action, one of the crew members can expend a spell slot to charge the cannon. The cannon can be charged up to three times before it's fired, and the level of the spell slot determines the damage of the cannon. As another action, another crew member can aim and fire the cannon at a point within 600 feet of them that they can see. Each creature in a 60-foot cone originating from that point must make a Dexterity saving throw, taking fire damage on a failed save, or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren’t being worn or carried.

Damage and Saving Throw DC

The damage of the cannon is equal to per level of the spell slot used. The saving throw DC is equal to 10 + the level of the highest spell slot used. For instance if it's charged by an 8th level spell it will deal damage and the saving throw DC will be 18. If it's charged by two 4th level spells the damage is still , but the saving throw DC is 14.

Elemental Infusion

When you fire the cannon, you can choose one of the following damage types: acid, cold, fire, lightning, or poison. The cannon’s damage changes to match your choice.

Enhanced Precision

The saving throw DC can not be lower than 15, regardless of the level of the highest spell slot used to charge it.

Concentrated Blast

When you fire the cannon, you can choose to make the cone a 30-foot cone instead of a 60-foot cone. This greatly increases the power of the blast, increasing the damage by per level of the spell slot used to charge the cannon.
background image

Dragon’s Breath Cannon

weapon (siege), legendary

This massive cannon resembles a dragon’s head, with intricate metal scales and teeth. It can be mounted on a wheeled carriage or a ship, and requires a crew of two to four to operate. It can fire once every round, using spell slots as fuel.

Operation

As an action, one of the crew members can expend a spell slot to charge the cannon. The cannon can be charged up to three times before it's fired, and the level of the spell slot determines the damage of the cannon. As another action, another crew member can aim and fire the cannon at a point within 600 feet of them that they can see. Each creature in a 60-foot cone originating from that point must make a Dexterity saving throw, taking fire damage on a failed save, or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren’t being worn or carried.

Damage and Saving Throw DC

The damage of the cannon is equal to per level of the spell slot used. The saving throw DC is equal to 10 + the level of the highest spell slot used. For instance if it's charged by an 8th level spell it will deal damage and the saving throw DC will be 18. If it's charged by two 4th level spells the damage is still , but the saving throw DC is 14.

Elemental Infusion

When you fire the cannon, you can choose one of the following damage types: acid, cold, fire, lightning, or poison. The cannon’s damage changes to match your choice.

Enhanced Precision

The saving throw DC can not be lower than 16, regardless of the level of the highest spell slot used to charge it.

Concentrated Blast

When you fire the cannon, you can choose to make the cone a 30-foot cone instead of a 60-foot cone. This greatly increases the power of the blast, increasing the damage by per level of the spell slot used to charge the cannon.

Vortex

When you fire the cannon with 10 charges or more, you can choose to make a vortex instead of a 60-foot cone. This creates a vortex of elemental energy in a 60-foot-radius circle at the point you choose, dealing elemental damage and bludgeoning damage to each creature in the area and sucking them towards the center. Each creature must succeed on a Strength saving throw or be pulled 30 feet closer to the center of the vortex. On a success they take half damage and are not moved towards the center of the vortex. Once you use this feature you must wait turns before you can use it again.

AI Images

You came from a site that bans AI generated images so we have disabled AI images for you.
or


If you want to change these settings later, you can do so in the generative ai section on the about page.