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Dwarven Forgeplate

armor (any heavy armor), rare (requires attunement by a dwarf)

This masterfully crafted plate armor is made from enchanted dwarven steel and adorned with intricate runes of protection.

Forgeborn Resilience

At the start of your turn, you gain temporary hit points equal to your Constitution modifier (minimum of 1).

Stone's Wrath

When you are hit by a melee attack, you can use your reaction to activate Stone's Wrath. The armor absorbs some the impact, dealing force damage to the attacker and reduces the damage you take by the same amount. The damage increases to at 11th level and at 17th level. This feature can be used a number of times equal to your Constitution modifier (minimum of 1) and regains expended uses after a short rest.
Illustration: Timmmi (using AI-tools like Midjourney & Dall-E)
background image

Dwarven Forgeplate

armor (any heavy armor), rare (requires attunement by a dwarf)

This masterfully crafted plate armor is made from enchanted dwarven steel and adorned with intricate runes of protection.

Forgeborn Resilience

At the start of your turn, you gain temporary hit points equal to your Constitution modifier (minimum of 1).

Stone's Wrath

When you are hit by a melee attack, you can use your reaction to activate Stone's Wrath. The armor absorbs some the impact, dealing force damage to the attacker and reduces the damage you take by the same amount. The damage increases to at 11th level and at 17th level. This feature can be used a number of times equal to your Constitution modifier (minimum of 1) and regains expended uses after a short rest.
background image

Dwarven Forgeplate

armor (any heavy armor), very rare (requires attunement by a dwarf)

This masterfully crafted plate armor is made from enchanted dwarven steel and adorned with intricate runes of protection.

Forgeborn Resilience

At the start of your turn, you gain temporary hit points equal to your Constitution modifier (minimum of 1).

Rock Solid

The dwarven forgeplate provides a +1 bonus to your Armor Class.

Stone's Wrath

When you are hit by a melee attack, you can use your reaction to activate Stone's Wrath. The armor absorbs some the impact, dealing force damage to the attacker and reduces the damage you take by the same amount. The damage increases to at 11th level and at 17th level. This feature can be used a number of times equal to your Constitution modifier (minimum of 1) and regains expended uses after a short rest.

Mountain's Veil

While in mountains, caves, or other mountainous areas, you can meld with stone as if you were under the effects of the Pass without Trace (abjuration)
Level: 2
Casting Time: 1 action
Concentration: Yes
Ritual: No

The caster and his allies within 30 ft get a +10 bonus to Dexterity (Discretion) checks and leave behind no tracks or traces.

View on dndbeyond.com
spell. This ability can be used once per short rest and lasts for up to 1 hour.
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Dwarven Forgeplate

armor (any heavy armor), legendary (requires attunement by a dwarf)

This masterfully crafted plate armor is made from enchanted dwarven steel and adorned with intricate runes of protection.

Rock Solid

The dwarven forgeplate provides a +2 bonus to your Armor Class.

Forgeborn Resilience

At the start of your turn, you gain temporary hit points equal to your Constitution modifier (minimum of 1).

Stone's Wrath

When you are hit by a melee attack, you can use your reaction to activate Stone's Wrath. The armor absorbs some the impact, dealing force damage to the attacker and reduces the damage you take by the same amount. The damage increases to at 11th level and at 17th level. This feature can be used a number of times equal to your Constitution modifier (minimum of 1) and regains expended uses after a short rest.

Mountain's Veil

While in mountains, caves, or other mountainous areas, you can meld with stone as if you were under the effects of the Pass without Trace (abjuration)
Level: 2
Casting Time: 1 action
Concentration: Yes
Ritual: No

The caster and his allies within 30 ft get a +10 bonus to Dexterity (Discretion) checks and leave behind no tracks or traces.

View on dndbeyond.com
spell. This ability can be used once per short rest and lasts for up to 1 hour.

Earthen Guardian

Once per day, as an action, you can invoke the ancient spirit of the mountains, transforming yourself into a form resembling a dwarven statue. While in this form, you gain immunity to nonmagical piercing and slashing damage, poison damage, and the petrified condition. Your Armor Class increases by 2, and any critical hit against you becomes a normal hit. However, your movement speed is reduced by 10 feet, you have disadvantage on Stealth checks unless you are in rocky terrain, and your weight increases by a factor of 10. This form lasts for 1 minute.

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