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Fæfviin
wondrous item (consumable), rare
This sparkling wine is brewed in the feywild by the Fæfolk, who use a secret blend of exotic fruits and flowers. The wine has a golden hue and a fizzy, intoxicating taste. A single bottle contains enough for four servings.
Drink
As an action, you can drink a serving of Fæfviin and roll to consult the Fæfviin Effects table to determine what happens. The effect lasts for 1 hour or until dispelled.Fæfviin Effect
d10 | Fæfviin Effect | ||
---|---|---|---|
1 | You become extremely gullible. You automatically fail any Wisdom saving throws against being deceived or persuaded. | ||
2 | You forget who you are and where you are. You can make a DC 15 Intelligence saving throw at the end of each of your turns to end this effect. | ||
3 | You sprout a pair of antlers that get tangled in everything. You have disadvantage on attack rolls and ability checks that involve your head or sight. | ||
4 | You grow butterfly wings that grant you a flying speed of 30 feet. | ||
5 | You are teleported to a random location in the feywild. You can return to your original location by drinking another serving of Fæfviin. | ||
6 | You gain the ability to cast the spell once on yourself or another creature without using a spell slot or material components. You must use this ability within 1 hour or lose it. | ||
7 | You are surrounded by a 10-foot-radius aura of glittering light. Any creature that starts its turn within the aura must make a DC 15 Wisdom saving throw or be charmed by you until the end of its next turn. | ||
8 | You gain a +1 bonus to all ability checks and skill checks. You have a surge of confidence and competence. | ||
9 | You gain a +1 bonus to AC and saving throws. You have a faint aura of protection around you. | ||
10 | You can ask one question to a fey spirit that appears in a nearby mirror or reflective surface. The spirit answers truthfully but may be cryptic or mischievous. |
Fæfviin
wondrous item (consumable), rare
This sparkling wine is brewed in the feywild by the Fæfolk, who use a secret blend of exotic fruits and flowers. The wine has a golden hue and a fizzy, intoxicating taste. A single bottle contains enough for four servings.
Drink
As an action, you can drink a serving of Fæfviin and roll to consult the Fæfviin Effects table to determine what happens. The effect lasts for 1 hour or until dispelled.Fæfviin Effect
d10 | Fæfviin Effect | ||
---|---|---|---|
1 | You become extremely gullible. You automatically fail any Wisdom saving throws against being deceived or persuaded. | ||
2 | You forget who you are and where you are. You can make a DC 15 Intelligence saving throw at the end of each of your turns to end this effect. | ||
3 | You sprout a pair of antlers that get tangled in everything. You have disadvantage on attack rolls and ability checks that involve your head or sight. | ||
4 | You grow butterfly wings that grant you a flying speed of 30 feet. | ||
5 | You are teleported to a random location in the feywild. You can return to your original location by drinking another serving of Fæfviin. | ||
6 | You gain the ability to cast the spell once on yourself or another creature without using a spell slot or material components. You must use this ability within 1 hour or lose it. | ||
7 | You are surrounded by a 10-foot-radius aura of glittering light. Any creature that starts its turn within the aura must make a DC 15 Wisdom saving throw or be charmed by you until the end of its next turn. | ||
8 | You gain a +1 bonus to all ability checks and skill checks. You have a surge of confidence and competence. | ||
9 | You gain a +1 bonus to AC and saving throws. You have a faint aura of protection around you. | ||
10 | You can ask one question to a fey spirit that appears in a nearby mirror or reflective surface. The spirit answers truthfully but may be cryptic or mischievous. |