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Fæfviin

wondrous item (consumable), rare

This sparkling wine is brewed in the feywild by the Fæfolk, who use a secret blend of exotic fruits and flowers. The wine has a golden hue and a fizzy, intoxicating taste. A single bottle contains enough for four servings.

Drink

As an action, you can drink a serving of Fæfviin and roll to consult the Fæfviin Effects table to determine what happens. The effect lasts for 1 hour or until dispelled.

Fæfviin Effect

d10Fæfviin Effect
1
You become extremely gullible. You automatically fail any Wisdom saving throws against being deceived or persuaded.
2
You forget who you are and where you are. You can make a DC 15 Intelligence saving throw at the end of each of your turns to end this effect.
3
You sprout a pair of antlers that get tangled in everything. You have disadvantage on attack rolls and ability checks that involve your head or sight.
4
You grow butterfly wings that grant you a flying speed of 30 feet.
5
You are teleported to a random location in the feywild. You can return to your original location by drinking another serving of Fæfviin.
6
You gain the ability to cast the Polymorph (transmutation)
Level: 4
Casting Time: 1 action
Concentration: Yes
Ritual: No

Transform a target into a new beast form whose CR/level is equal to or less than the target's CR/level.

View on dndbeyond.com
spell once on yourself or another creature without using a spell slot or material components. You must use this ability within 1 hour or lose it.
7
You are surrounded by a 10-foot-radius aura of glittering light. Any creature that starts its turn within the aura must make a DC 15 Wisdom saving throw or be charmed by you until the end of its next turn.
8
You gain a +1 bonus to all ability checks and skill checks. You have a surge of confidence and competence.
9
You gain a +1 bonus to AC and saving throws. You have a faint aura of protection around you.
10
You can ask one question to a fey spirit that appears in a nearby mirror or reflective surface. The spirit answers truthfully but may be cryptic or mischievous.
Illustration: Timmmi (using AI-tools like Midjourney & Dall-E)
background image

Fæfviin

wondrous item (consumable), rare

This sparkling wine is brewed in the feywild by the Fæfolk, who use a secret blend of exotic fruits and flowers. The wine has a golden hue and a fizzy, intoxicating taste. A single bottle contains enough for four servings.

Drink

As an action, you can drink a serving of Fæfviin and roll to consult the Fæfviin Effects table to determine what happens. The effect lasts for 1 hour or until dispelled.

Fæfviin Effect

d10Fæfviin Effect
1
You become extremely gullible. You automatically fail any Wisdom saving throws against being deceived or persuaded.
2
You forget who you are and where you are. You can make a DC 15 Intelligence saving throw at the end of each of your turns to end this effect.
3
You sprout a pair of antlers that get tangled in everything. You have disadvantage on attack rolls and ability checks that involve your head or sight.
4
You grow butterfly wings that grant you a flying speed of 30 feet.
5
You are teleported to a random location in the feywild. You can return to your original location by drinking another serving of Fæfviin.
6
You gain the ability to cast the Polymorph (transmutation)
Level: 4
Casting Time: 1 action
Concentration: Yes
Ritual: No

Transform a target into a new beast form whose CR/level is equal to or less than the target's CR/level.

View on dndbeyond.com
spell once on yourself or another creature without using a spell slot or material components. You must use this ability within 1 hour or lose it.
7
You are surrounded by a 10-foot-radius aura of glittering light. Any creature that starts its turn within the aura must make a DC 15 Wisdom saving throw or be charmed by you until the end of its next turn.
8
You gain a +1 bonus to all ability checks and skill checks. You have a surge of confidence and competence.
9
You gain a +1 bonus to AC and saving throws. You have a faint aura of protection around you.
10
You can ask one question to a fey spirit that appears in a nearby mirror or reflective surface. The spirit answers truthfully but may be cryptic or mischievous.

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