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Fate's Edge

weapon (greataxe), artifact (requires attunement by a non-chaotic creature)

This weapon is forged from the very gears of Mechanus, the plane of absolute order and law. It is a symbol of the inevitability of fate and the power of logic. In it's dormant state it has the following features:

Mandate of Precision

When you make an attack with this weapon, you do not roll. Instead, you treat the d20 roll as 11. This property overrides any feature that lets you reroll or replace the attack roll.

Mandate of Harm

When you hit a creature with this weapon, you add +2 to the damage roll.

Mandate of Protection

Once per long rest, when you fail an Ability Check or Saving Throw you can choose to replace the roll with an 11, potentially turning the failure into a success.
Illustration: Timmmi (using AI-tools like Midjourney & Dall-E)
background image

Fate's Edge

weapon (greataxe), artifact (requires attunement by a non-chaotic creature)

This weapon is forged from the very gears of Mechanus, the plane of absolute order and law. It is a symbol of the inevitability of fate and the power of logic. In it's dormant state it has the following features:

Mandate of Precision

When you make an attack with this weapon, you do not roll. Instead, you treat the d20 roll as 11. This property overrides any feature that lets you reroll or replace the attack roll.

Mandate of Harm

When you hit a creature with this weapon, you add +2 to the damage roll.

Mandate of Protection

Once per long rest, when you fail an Ability Check or Saving Throw you can choose to replace the roll with an 11, potentially turning the failure into a success.
background image

Fate's Edge

weapon (greataxe), artifact (requires attunement by a non-chaotic creature)

This weapon is forged from the very gears of Mechanus, the plane of absolute order and law. It is a symbol of the inevitability of fate and the power of logic. In it's awakened state it has the following features:

Mandate of Precision

When you make an attack with this weapon, you do not roll. Instead, you treat the d20 roll as 13. This property overrides any feature that lets you reroll or replace the attack roll.

Mandate of Harm

When you hit a creature with this weapon, you add +4 to the damage roll.

Mandate of Protection

You gain a +1 bonus to your AC while you hold this weapon.
Additionally, once per long rest when you fail an Ability Check or Saving Throw you can choose to replace the roll with an 13, potentially turning the failure into a success.
background image

Fate's Edge

weapon (greataxe), artifact (requires attunement by a non-chaotic creature)

This weapon is forged from the very gears of Mechanus, the plane of absolute order and law. It is a symbol of the inevitability of fate and the power of logic. In it's exalted state it has the following features:

Mandate of Precision

When you make an attack with this weapon, you do not roll. Instead, you treat the d20 roll as 15. This property overrides any feature that lets you reroll or replace the attack roll. Additionally, you ignore any spells or effects that temporarily increase the targets AC (such as the Shield (abjuration)
Level: 1
Casting Time: 1 reaction
Concentration: No
Ritual: No

In reaction, the caster gains a +5 bonus to AC and take no damage from the magic missile spell.

View on dndbeyond.com
spell).

Mandate of Harm

When you hit a creature with this weapon, you add +6 to the damage roll.

Mandate of Protection

While holding this weapon you gain the following benefits:
  • You are immune to psychic damage.
  • You are immune to the charmed and frightened conditions.
  • You gain a +2 bonus to your AC.
Additionally, once per long rest when you fail an Ability Check or Saving Throw you can choose to replace the roll with an 15, potentially turning the failure into a success.

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