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Firefly Jar

wondrous item, uncommon

This glass jar contains a dozen tiny fireflies that emit a soft light of various colors. The jar can be opened and closed by twisting the lid. The fireflies are harmless and do not need to be fed or cared for.

Illumination

While the jar is closed, it emits dim light in a 15-foot radius. As an action, you can shake the jar to increase its brightness. The jar then emits bright light in a 15-foot radius and dim light for an additional 15 feet for 1 minute. Once this effect ends, you can't use it again until the next dawn.

Release the Fireflies

As an action, you can open the jar and release all the fireflies. They will fly around the jar and illuminate a 30-foot radius with bright light and an additional 30 feet with dim light for 1 minute, then return to the jar.
At the end of the minute, roll a d10. On a 1, the fireflies disperse and do not return and the jar becomes a mundane item.
Illustration: Timmmi (using AI-tools like Midjourney & Dall-E)
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Firefly Jar

wondrous item, uncommon

This glass jar contains a dozen tiny fireflies that emit a soft light of various colors. The jar can be opened and closed by twisting the lid. The fireflies are harmless and do not need to be fed or cared for.

Illumination

While the jar is closed, it emits dim light in a 15-foot radius. As an action, you can shake the jar to increase its brightness. The jar then emits bright light in a 15-foot radius and dim light for an additional 15 feet for 1 minute. Once this effect ends, you can't use it again until the next dawn.

Release the Fireflies

As an action, you can open the jar and release all the fireflies. They will fly around the jar and illuminate a 30-foot radius with bright light and an additional 30 feet with dim light for 1 minute, then return to the jar.
At the end of the minute, roll a d10. On a 1, the fireflies disperse and do not return and the jar becomes a mundane item.
background image

Firefly Jar

wondrous item, rare

This glass jar contains a dozen tiny fireflies that emit a soft light of various colors. The jar can be opened and closed by twisting the lid. The fireflies are harmless and do not need to be fed or cared for.

Illumination

While the jar is closed, it emits dim light in a 15-foot radius. As an action, you can shake the jar to increase its brightness. The jar then emits bright light in a 15-foot radius and dim light for an additional 15 feet for 1 minute. Once this effect ends, you can't use it again until the next dawn.

Release the Fireflies

As an action, you can open the jar and release all the fireflies. They will fly around the jar and illuminate a 30-foot radius with bright light and an additional 30 feet with dim light for 1 minute, then return to the jar.
At the end of the minute, roll a d10. On a 1, the fireflies disperse and do not return and the jar becomes a mundane item.

Firefly Fire

While the jar is open, you can use an action to command the fireflies to attach themselves to hostile creatures within the area. They must make a dexterity saving throw (DC 15) or be under the effect of the Faerie Fire (evocation)
Level: 1
Casting Time: 1 action
Concentration: Yes
Ritual: No

Creatures in a 20-ft cube must succeed on a Dex. save or grant advantage against them to attackers.

View on dndbeyond.com
spell for 1 minute.
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Firefly Jar

wondrous item, very rare

This glass jar contains a dozen tiny fireflies that emit a soft light of various colors. The jar can be opened and closed by twisting the lid. The fireflies are harmless and do not need to be fed or cared for.

Illumination

While the jar is closed, it emits dim light in a 15-foot radius. As an action, you can shake the jar to increase its brightness. The jar then emits bright light in a 15-foot radius and dim light for an additional 15 feet for 1 minute. Once this effect ends, you can't use it again until the next dawn.

Release the Fireflies

As an action, you can open the jar and release all the fireflies. They will fly around the jar and illuminate a 30-foot radius with bright light and an additional 30 feet with dim light for 1 minute, then return to the jar.
At the end of the minute, roll a d10. On a 1, the fireflies disperse and do not return and the jar becomes a mundane item.

Firefly fire

While the jar is open, you can use an action to command the fireflies to attach themselves to hostile creatures within the area. They must make a dexterity saving throw (DC 17) or be under the effect of the Faerie Fire (evocation)
Level: 1
Casting Time: 1 action
Concentration: Yes
Ritual: No

Creatures in a 20-ft cube must succeed on a Dex. save or grant advantage against them to attackers.

View on dndbeyond.com
spell for 1 minute.

Dazzle

When the Jar is open, you can use a bonus action to command the fireflies to produce a dazzling flash of light. Each creature that can see the fireflies must make a Wisdom saving throw (DC 17). On a failed save, the creature becomes charmed for 1 minute as if they were under the effect of the Hypnotic Pattern (illusion)
Level: 3
Casting Time: 1 action
Concentration: Yes
Ritual: No

Creatures in a 30-ft cube must succeed on a Wis. save or be charmed and incapacitated, with a speed of 0.

View on dndbeyond.com
spell. While charmed, the creature is incapacitated and has a speed of 0. Once you use this feature, you can't use it again until the next dawn.

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