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Fist of the Titan
weapon (maul), rare (requires attunement)
This maul has a dark leather wrapped handle and a metal head shaped like a clenched fist with solid metal plates on each side. It is a heavy and imposing weapon.
Unarmed Strikes
You have a +1 bonus to attack and damage rolls made with this magic weapon. Additionally, when you use this weapon to make an attack, you can choose to treat it as an unarmed strike.
Shockwave
As a bonus action, you can speak the command word and cause the fist to unleash a shockwave of force. Each creature within 10 feet of you, other than yourself, must make a DC 15 Strength saving throw or be pushed 10 feet away from you and knocked prone. Once you use this feature, you must finish a short or long rest before you can use it again.
Illustration: AI generated by Timmmi
Fist of the Titan
weapon (maul), uncommon (requires attunement)
This maul has a dark leather wrapped handle and a metal head shaped like a clenched fist with solid metal plates on each side. It is a heavy and imposing weapon.
Unarmed Strikes
You have a +1 bonus to attack and damage rolls made with this magic weapon. Additionally, when you use this weapon to make an attack, you can choose to treat it as an unarmed strike.
Fist of the Titan
weapon (maul), rare (requires attunement)
This maul has a dark leather wrapped handle and a metal head shaped like a clenched fist with solid metal plates on each side. It is a heavy and imposing weapon.
Unarmed Strikes
You have a +1 bonus to attack and damage rolls made with this magic weapon. Additionally, when you use this weapon to make an attack, you can choose to treat it as an unarmed strike.
Shockwave
As a bonus action, you can speak the command word and cause the fist to unleash a shockwave of force. Each creature within 10 feet of you, other than yourself, must make a DC 15 Strength saving throw or be pushed 10 feet away from you and knocked prone. Once you use this feature, you must finish a short or long rest before you can use it again.
Fist of the Titan
weapon (maul), very rare (requires attunement)
This maul has a dark leather wrapped handle and a metal head shaped like a clenched fist with solid metal plates on each side. It is a heavy and imposing weapon.
Unarmed Strikes
You have a +2 bonus to attack and damage rolls made with this magic weapon. Additionally, when you use this weapon to make an attack, you can choose to treat it as an unarmed strike.
Shockwave
As a bonus action, you can speak the command word and cause the fist to unleash a shockwave of force. Each creature within 10 feet of you, other than yourself, must make a DC 17 Strength saving throw or be pushed 10 feet away from you and knocked prone. Once you use this feature, you must finish a short or long rest before you can use it again.
Forceful Strikes
When you hit a creature with this weapon, you can choose to expend one of its charges to deal an extra force damage to the target. The weapon has 4 charges and regains all expended charges daily at dawn.
Fist of the Titan
weapon (maul), legendary (requires attunement)
This maul has a dark leather wrapped handle and a metal head shaped like a clenched fist with solid metal plates on each side. It is a heavy and imposing weapon.
Unarmed Strikes
You have a +3 bonus to attack and damage rolls made with this magic weapon. Additionally, when you use this weapon to make an attack, you can choose to treat it as an unarmed strike.
Shockwave
As a bonus action, you can speak the command word and cause the fist to unleash a shockwave of force. Each creature within 10 feet of you, other than yourself, must make a DC 19 Strength saving throw or be pushed 10 feet away from you and knocked prone. Once you use this feature, you must finish a short or long rest before you can use it again.
Forceful Strikes
When you hit a creature with this weapon, you can choose to expend one of its charges to deal an extra force damage to the target. The weapon has 4 charges and regains all expended charges daily at dawn.
Stunning Strike
When you roll a 20 on an attack roll made with this weapon against a Huge or smaller creature, you can choose to deal an extra bludgeoning damage to the target and the target must succeed on a DC 19 Constitution saving throw or be stunned until the end of your next turn.