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Frostfang

weapon (greatsword), legendary (requires attunement)

This massive sword is forged from a single piece of ice that never melts. It has a jagged edge and a hilt wrapped in white fur. It is said to have been created by the frost giants from the frozen heart of an ancient dragon.

Frostbite

You gain a +3 bonus to attack and damage rolls made with this weapon. When you hit with an attack using this weapon, the target takes cold damage instead of slashing damage. In addition, when you score a critical hit with this weapon, the target must succeed on a DC 17 Constitution saving throw or be paralyzed until the end of your next turn as ice crystals form around its body.

Wind chill

Once per day, you can use an action to swing this sword in a wide arc, creating a blast of freezing wind. Each creature in a 60-foot cone must make a DC 17 Dexterity saving throw, taking cold damage on a failed save, or half as much damage on a successful one.

Frost Brand

Frost Brand. When you hit a creature with an attack using this weapon, the target’s speed is reduced by 10 feet until the start of your next turn.
Illustration: Timmmi (using AI-tools like Midjourney & Dall-E)
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Frostfang

weapon (greatsword), very rare (requires attunement)

This massive sword is forged from a single piece of ice that never melts. It has a jagged edge and a hilt wrapped in white fur. It is said to have been created by the frost giants from the frozen heart of an ancient dragon.

Frostbite

You gain a +2 bonus to attack and damage rolls made with this weapon. When you hit with an attack using this weapon, the target takes cold damage instead of slashing damage. In addition, when you score a critical hit with this weapon, the target must succeed on a DC 15 Constitution saving throw or be paralyzed until the end of your next turn as ice crystals form around its body.
background image

Frostfang

weapon (greatsword), legendary (requires attunement)

This massive sword is forged from a single piece of ice that never melts. It has a jagged edge and a hilt wrapped in white fur. It is said to have been created by the frost giants from the frozen heart of an ancient dragon.

Frostbite

You gain a +3 bonus to attack and damage rolls made with this weapon. When you hit with an attack using this weapon, the target takes cold damage instead of slashing damage. In addition, when you score a critical hit with this weapon, the target must succeed on a DC 17 Constitution saving throw or be paralyzed until the end of your next turn as ice crystals form around its body.

Wind chill

Once per day, you can use an action to swing this sword in a wide arc, creating a blast of freezing wind. Each creature in a 60-foot cone must make a DC 17 Dexterity saving throw, taking cold damage on a failed save, or half as much damage on a successful one.

Frost Brand

Frost Brand. When you hit a creature with an attack using this weapon, the target’s speed is reduced by 10 feet until the start of your next turn.
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Frostfang

weapon (greatsword), artifact (requires attunement)

This massive sword is forged from a single piece of ice that never melts. It has a jagged edge and a hilt wrapped in white fur. It is said to have been created by the frost giants from the frozen heart of an ancient dragon.

Frostbite

You gain a +3 bonus to attack and damage rolls made with this weapon. When you hit with an attack using this weapon, the target takes cold damage instead of slashing damage. In addition, when you score a critical hit with this weapon, the target must succeed on a DC 19 Constitution saving throw or be paralyzed until the end of your next turn as ice crystals form around its body.

Wind chill

Once per day, you can use an action to swing this sword in a wide arc, creating a blast of freezing wind. Each creature in a 60-foot cone must make a DC 19 Dexterity saving throw, taking cold damage on a failed save, or half as much damage on a successful one.

Frost Brand

Frost Brand. When you hit a creature with an attack using this weapon, the target’s speed is reduced by 10 feet until the start of your next turn.

Heart of Ice

Once per day, when you are reduced to 0 hit points while holding this weapon, you automatically activate its power. You are encased in a protective layer of ice, which melts away at the start of your next turn. You gain temporary hit points equal to 10 times your level, which takes as much of the triggering damage as possible. Immediately after you take the damage, you gain vulnerability to fire damage, your speed is reduced to 0, and you are incapacitated. These effects, including any remaining temporary hit points, all end when the ice melts.

Random Properties

Frostfang has the following random properties:
  • 2 minor beneficial properties
  • 1 minor detrimental properties
See “Artifact Properties” in chapter 7 of the Dungeon Master’s Guide for more information.

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