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Goldfiend

tiny fiend, lawful evil


Armor Class: 15 (natural armor)
Hit Points: 45 ()
Speed: fly 40 ft. (hover)

STR8(-1)DEX16(+3)CON14(+2)INT12(+1)WIS10(+0)CHA18(+4)
Saving Throws: Dex +5, Cha +6
Skills: Deception +6, Insight +2, Perception +2
Damage Resistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: poison
Condition Immunities: poisoned
Senses: darkvision 120 ft., passive Perception 12
Languages: Infernal, Common
Challenge: 4 (1,100 XP)

Innate Spellcasting: The goldfiend's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:
At will: Detect Magic (divination)
Level: 1
Casting Time: 1 action
Concentration: Yes
Ritual: Yes

The caster senses the presence of magic in a 30-ft radius and learns its school of magic.

View on dndbeyond.com
, Minor Illusion (illusion)
Level: 0
Casting Time: 1 action
Concentration: No
Ritual: No

Create a sound or an immobile image of an object no larger than a 5-ft cube.

View on dndbeyond.com

3/day each: Charm Person (enchantment)
Level: 1
Casting Time: 1 action
Concentration: No
Ritual: No

The humanoid target must succeed on a Wis. save or be charmed by the caster (+1 creature/lvl).

View on dndbeyond.com
, Suggestion (enchantment)
Level: 2
Casting Time: 1 action
Concentration: Yes
Ritual: No

The target must succeed on a Wis. save or follow the suggestion given by the caster in one or two sentences.

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1/day each: Dominate Person (enchantment)
Level: 5
Casting Time: 1 action
Concentration: Yes
Ritual: No

One humanoid must succeed on a Wis. save or be charmed and obey the caster (duration/lvl).

View on dndbeyond.com

Soul Pact: The goldfiend can offer a creature within 30 feet of it a bargain. The creature can choose to accept or decline the offer. If the creature accepts, it agrees to give up its soul to the goldfiend in exchange for a reward. The reward can be anything that the goldfiend can reasonably provide, such as gold, magic items, information, or favors. The reward is delivered to the creature within 1 hour of making the pact. The creature and the goldfiend are bound by the pact and will not willingly harm each other or break the pact. If the creature dies while it is bound by this pact, its soul is trapped in the goldfiend's body and can only be freed by a wish spell or similar magic. A creature that has its soul trapped by the goldfiend cannot be resurrected by any means.

Actions

Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 () piercing damage plus 7 () psychic damage.

Bonus Actions

Gold Shape: As a bonus action, the goldfiend can alter its shape and appearance to resemble any object made of gold or gemstones that is of Tiny size or smaller. While in this form, the goldfiend is indistinguishable from the object it mimics, except by a detect magic spell or similar magic. The goldfiend can use this ability to hide, lure, or escape from its enemies or prey. The goldfiend can revert to its true form as a bonus action.
Illustration:
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Goldfiend

tiny fiend, lawful evil


Armor Class: 15 (natural armor)
Hit Points: 45 ()
Speed: fly 40 ft. (hover)

STR8(-1)DEX16(+3)CON14(+2)INT12(+1)WIS10(+0)CHA18(+4)
Saving Throws: Dex +5, Cha +6
Skills: Deception +6, Insight +2, Perception +2
Damage Resistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: poison
Condition Immunities: poisoned
Senses: darkvision 120 ft., passive Perception 12
Languages: Infernal, Common
Challenge: 4 (1,100 XP)

Innate Spellcasting: The goldfiend's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:
At will: Detect Magic (divination)
Level: 1
Casting Time: 1 action
Concentration: Yes
Ritual: Yes

The caster senses the presence of magic in a 30-ft radius and learns its school of magic.

View on dndbeyond.com
, Minor Illusion (illusion)
Level: 0
Casting Time: 1 action
Concentration: No
Ritual: No

Create a sound or an immobile image of an object no larger than a 5-ft cube.

View on dndbeyond.com

3/day each: Charm Person (enchantment)
Level: 1
Casting Time: 1 action
Concentration: No
Ritual: No

The humanoid target must succeed on a Wis. save or be charmed by the caster (+1 creature/lvl).

View on dndbeyond.com
, Suggestion (enchantment)
Level: 2
Casting Time: 1 action
Concentration: Yes
Ritual: No

The target must succeed on a Wis. save or follow the suggestion given by the caster in one or two sentences.

View on dndbeyond.com

1/day each: Dominate Person (enchantment)
Level: 5
Casting Time: 1 action
Concentration: Yes
Ritual: No

One humanoid must succeed on a Wis. save or be charmed and obey the caster (duration/lvl).

View on dndbeyond.com

Soul Pact: The goldfiend can offer a creature within 30 feet of it a bargain. The creature can choose to accept or decline the offer. If the creature accepts, it agrees to give up its soul to the goldfiend in exchange for a reward. The reward can be anything that the goldfiend can reasonably provide, such as gold, magic items, information, or favors. The reward is delivered to the creature within 1 hour of making the pact. The creature and the goldfiend are bound by the pact and will not willingly harm each other or break the pact. If the creature dies while it is bound by this pact, its soul is trapped in the goldfiend's body and can only be freed by a wish spell or similar magic. A creature that has its soul trapped by the goldfiend cannot be resurrected by any means.

Actions

Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 () piercing damage plus 7 () psychic damage.

Bonus Actions

Gold Shape: As a bonus action, the goldfiend can alter its shape and appearance to resemble any object made of gold or gemstones that is of Tiny size or smaller. While in this form, the goldfiend is indistinguishable from the object it mimics, except by a detect magic spell or similar magic. The goldfiend can use this ability to hide, lure, or escape from its enemies or prey. The goldfiend can revert to its true form as a bonus action.
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Goldfiend

Goldfiends are cunning and greedy devils that serve powerful masters in the Nine Hells. Their masters are usually pit fiends or archdevils who command vast armies and hoards of treasure and magic items. Their masters value the goldfiends for their ability to lure and corrupt mortal souls with their tempting offers. The goldfiends act as their masters' eyes and ears in the Material Plane, scouting for potential targets and making pacts with them. The goldfiends can offer any item that their masters allow them to use, but they must also report back to their masters and share the souls they collect.
Goldfiends are not loyal to their masters out of respect or fear, but out of convenience and opportunity. They know that their masters are powerful and ruthless beings who can reward or punish them as they see fit. They also know that their masters have many enemies and rivals in the Nine Hells, who would love to see them fall. Goldfiends are always looking for ways to increase their own power and wealth, even if it means betraying or deceiving their masters. They have their own personal motivations and schemes, such as:

  • Collecting more souls than they report to their masters, hoping to use them as bargaining chips or fuel for their own magic.
  • Stealing or hiding some of the items that their masters grant them, hoping to sell them or keep them for themselves.
  • Making alliances or deals with other devils or creatures who oppose or compete with their masters, hoping to gain their favor or protection.
  • Seeking out ancient secrets or artifacts that could give them an edge over their masters or other devils, hoping to discover a way to ascend in the infernal hierarchy.
  • Sowing discord or chaos among their masters' followers or enemies, hoping to create opportunities for themselves or weaken their masters' position.
Goldfiends are careful not to let their masters or anyone else discover their true intentions. They maintain a facade of obedience and loyalty, while secretly plotting and scheming behind their masters' backs. They know that if they are ever caught or exposed, they will face a terrible fate at the hands of their masters or their enemies. Goldfiends are willing to take risks and gamble with their souls, but they are also smart enough to know when to retreat or lie low. Goldfiends are always looking for the next big score, the next juicy soul, the next shiny item. They are never satisfied with what they have, and always want more.

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