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Helios' Eye

wondrous item (amulet), rare (requires attunement by a spellcaster)

This amulet is shaped like a golden eye with a ruby pupil that glows with a fiery light. The eye is surrounded by intricate rays of gold that form a sun-like pattern. The amulet is attached to a golden chain that feels warm to the touch. The amulet radiates a sense of power and majesty, as well as a hint of danger.

Fire Mastery

You can add your proficiency bonus to the damage rolls of any spell that deals fire damage.

Sun’s Blessing

You have advantage on saving throws against being blinded.

Sun's Wrath

The amulet has 3 charges and regains all expended charges daily at dawn. You can use an action and expend 1 charge to cast the Scorching Ray (evocation)
Level: 2
Casting Time: 1 action
Concentration: No
Ritual: No

If the spell attacks hit, 3 rays deal 2d6 fire damage each (+1 ray/lvl).

View on dndbeyond.com
spell from the amulet.
Illustration: Timmmi (using AI-tools like Midjourney & Dall-E)
background image

Helios' Eye

wondrous item (amulet), uncommon (requires attunement by a spellcaster)

This amulet is shaped like a golden eye with a ruby pupil that glows with a fiery light. The eye is surrounded by intricate rays of gold that form a sun-like pattern. The amulet is attached to a golden chain that feels warm to the touch. The amulet radiates a sense of power and majesty, as well as a hint of danger.

Fire Mastery

You can add your proficiency bonus to the damage rolls of any spell that deals fire damage.
background image

Helios' Eye

wondrous item (amulet), rare (requires attunement by a spellcaster)

This amulet is shaped like a golden eye with a ruby pupil that glows with a fiery light. The eye is surrounded by intricate rays of gold that form a sun-like pattern. The amulet is attached to a golden chain that feels warm to the touch. The amulet radiates a sense of power and majesty, as well as a hint of danger.

Fire Mastery

You can add your proficiency bonus to the damage rolls of any spell that deals fire damage.

Sun’s Blessing

You have advantage on saving throws against being blinded.

Sun's Wrath

The amulet has 3 charges and regains all expended charges daily at dawn. You can use an action and expend 1 charge to cast the Scorching Ray (evocation)
Level: 2
Casting Time: 1 action
Concentration: No
Ritual: No

If the spell attacks hit, 3 rays deal 2d6 fire damage each (+1 ray/lvl).

View on dndbeyond.com
spell from the amulet.
background image

Helios' Eye

wondrous item (amulet), very rare (requires attunement by a spellcaster)

This amulet is shaped like a golden eye with a ruby pupil that glows with a fiery light. The eye is surrounded by intricate rays of gold that form a sun-like pattern. The amulet is attached to a golden chain that feels warm to the touch. The amulet radiates a sense of power and majesty, as well as a hint of danger.

Charges

This amulet is shaped like a golden eye with a ruby pupil. It has 5 charges and regains all expended charges daily at dawn. While wearing it, you gain the following benefits:

Fire Mastery

You can add your proficiency bonus to the damage rolls of any spell that deals fire damage.

Sun’s Blessing

You have advantage on saving throws against being blinded.

Sun's Light

You can use a bonus action to make the amulet shed bright light in a 10-foot radius and dim light for an additional 10 feet. This light is sunlight. You can also use a bonus action to turn off this feature.

Sun's Wrath

You can use an action and expend 1 charge to cast the Scorching Ray (evocation)
Level: 2
Casting Time: 1 action
Concentration: No
Ritual: No

If the spell attacks hit, 3 rays deal 2d6 fire damage each (+1 ray/lvl).

View on dndbeyond.com
spell, 2 charges to cast the Sunbeam (evocation)
Level: 6
Casting Time: 1 action
Concentration: Yes
Ritual: No

Creatures on a 5-ft-wide, 60-ft-long line must succeed on a Con. save or take 6d8 radiant damage and be blinded.

View on dndbeyond.com
spell, or 3 charges to cast the Fire Storm (evocation)
Level: 7
Casting Time: 1 action
Concentration: No
Ritual: No

Creatures in ten 10-ft cube must succeed on a Dex. save or take 7d10 fire damage.

View on dndbeyond.com
spell from the amulet.
background image

Helios' Eye

wondrous item (amulet), legendary (requires attunement by a spellcaster)

This amulet is shaped like a golden eye with a ruby pupil that glows with a fiery light. The eye is surrounded by intricate rays of gold that form a sun-like pattern. The amulet is attached to a golden chain that feels warm to the touch. The amulet radiates a sense of power and majesty, as well as a hint of danger.

Charges

This amulet is shaped like a golden eye with a ruby pupil. It has 7 charges and regains expended charges daily at dawn. While wearing it, you gain the following benefits:

Fire Mastery

You can add your proficiency bonus to the damage rolls of any spell that deals fire damage.

Sun’s Blessing

You have advantage on saving throws against being blinded.

Sun's Light

You can use a bonus action to make the amulet shed bright light in a 10-foot radius and dim light for an additional 10 feet. This light is sunlight. You can also use a bonus action to turn off this feature.

Sun's Wrath

You can use an action and expend 1 charge to cast the Scorching Ray (evocation)
Level: 2
Casting Time: 1 action
Concentration: No
Ritual: No

If the spell attacks hit, 3 rays deal 2d6 fire damage each (+1 ray/lvl).

View on dndbeyond.com
spell, 2 charges to cast the Sunbeam (evocation)
Level: 6
Casting Time: 1 action
Concentration: Yes
Ritual: No

Creatures on a 5-ft-wide, 60-ft-long line must succeed on a Con. save or take 6d8 radiant damage and be blinded.

View on dndbeyond.com
spell, 3 charges to cast the Fire Storm (evocation)
Level: 7
Casting Time: 1 action
Concentration: No
Ritual: No

Creatures in ten 10-ft cube must succeed on a Dex. save or take 7d10 fire damage.

View on dndbeyond.com
spell , or 4 charges to cast the Meteor Swarm (evocation)
Level: 9
Casting Time: 1 action
Concentration: No
Ritual: No

Creatures in a 40-ft-radius sphere must succeed on a Dex. save or take 20d6 fire damage and 20d6 bludgeoning damage.

View on dndbeyond.com
spell from the amulet.

Sun's Shield

You can use a reaction to absorb a spell of 5th level or lower that targets only you and deals fire or radiant damage. To do so, you must see the caster and be wearing the amulet. The spell has no effect on you, and you regain a number of charges equal to the level of the spell, or 1 charge for a cantrip. Once you use this feature, you can’t use it again until the next dawn.

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