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Hexavo's Ring of Reversal

ring, very rare (requires attunement)

This silver ring has six small gems of different colors embedded in it. The ring was created by Hexavo, a trickster mage who enjoyed reversing the effects of magic on his enemies and allies. The ring has the following properties:

Turn the Tables

Once per day, when you are targeted by a spell or a magical effect that requires a saving throw, you can use your reaction to reverse the outcome of the saving throw. If you succeed on the saving throw, you are affected as if you failed, and vice versa. You can choose to use this feature after you roll the die, but before the outcome is determined.

Reversal of Fate

Once per day, when you cast a spell or use a magical effect that requires a saving throw, you can use your bonus action to reverse the outcome of the saving throw for one creature of your choice within range. If the creature succeeds on the saving throw, it is affected as if it failed, and vice versa. You can choose to use this feature before the outcome is determined.
Illustration: Timmmi (using AI-tools like Midjourney & Dall-E)
background image

Hexavo's Ring of Reversal

ring, very rare (requires attunement)

This silver ring has six small gems of different colors embedded in it. The ring was created by Hexavo, a trickster mage who enjoyed reversing the effects of magic on his enemies and allies. The ring has the following properties:

Turn the Tables

Once per day, when you are targeted by a spell or a magical effect that requires a saving throw, you can use your reaction to reverse the outcome of the saving throw. If you succeed on the saving throw, you are affected as if you failed, and vice versa. You can choose to use this feature after you roll the die, but before the outcome is determined.

Reversal of Fate

Once per day, when you cast a spell or use a magical effect that requires a saving throw, you can use your bonus action to reverse the outcome of the saving throw for one creature of your choice within range. If the creature succeeds on the saving throw, it is affected as if it failed, and vice versa. You can choose to use this feature before the outcome is determined.

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