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Home-in-a-Bottle

wondrous item, very rare

The bottle contains a tiny house that looks like it has been built and expanded over time. The house has several stories and different styles of architecture. The house is surrounded by a small garden with trees, flowers, and herbs. The house and the garden look cozy and inviting, as if they were waiting for someone to come and live in them.

Restful Retreat

This glass bottle contains a miniature house that can be accessed by speaking a command word and shrinking yourself to fit inside. The house has six rooms that can be customized to suit your needs, such as a bedroom, a laboratory, a workshop, a bakery, or any other kind of room you can think of. You can change the function and appearance of any room by spending 8 hours of work and 500 gp worth of materials per room.
While inside the house, you are protected from the elements and any harm that might befall the bottle. You can also rest comfortably and benefit from the effects of a long rest in half the time. You can store any items you want inside the house, as they will shrink with you when you enter and return to their normal size when you exit. The house can accommodate up to four Medium or smaller creatures at a time. You can exit the house by speaking another command word and returning to your normal size outside the bottle.

Breaking the Bottle

The bottle has an AC of 10 and 5 hit points. The bottle is unaffected by spells and other effects that are not targeted at it specifically. If the bottle is reduced to 0 hit points, it shatters and the house is destroyed.
If the bottle is broken while you are inside the house, you are ejected from the bottle and return to your normal size, but you take force damage and the house is destroyed. The bottle can be repaired by casting Mending (transmutation)
Level: 0
Casting Time: 1 minute
Concentration: No
Ritual: No

Repair break or tear in an object (broken chain link, two halves of a broken key, torn cloak, leaking wineskin, etc).

View on dndbeyond.com
on it. The house is also restored, but all the rooms will be empty and need to be furnished again.

Guardian Golem

A guardian golem resides in the house and obeys your commands. The golem is a clay golem that has been modified to have an Intelligence score of 10 and the ability to speak Common. The golem can perform any tasks that you assign it, such as cleaning, cooking, guarding, or fighting. The golem cannot be removed from the bottle by any means.
Illustration: Timmmi (using AI-tools like Midjourney & Dall-E)
background image

Home-in-a-Bottle

wondrous item, rare

The bottle contains a tiny house that looks like it has been built and expanded over time. The house has several stories and different styles of architecture. The house is surrounded by a small garden with trees, flowers, and herbs. The house and the garden look cozy and inviting, as if they were waiting for someone to come and live in them.

Restful Retreat

This glass bottle contains a miniature house that can be accessed by speaking a command word and shrinking yourself to fit inside. The house has four rooms that can be customized to suit your needs, such as a bedroom, a laboratory, a workshop, a bakery, or any other kind of room you can think of. You can change the function and appearance of any room by spending 8 hours of work and 500 gp worth of materials per room.
While inside the house, you are protected from the elements and any harm that might befall the bottle. You can also rest comfortably and benefit from the effects of a long rest in half the time. You can store any items you want inside the house, as they will shrink with you when you enter and return to their normal size when you exit. The house can accommodate up to four Medium or smaller creatures at a time. You can exit the house by speaking another command word and returning to your normal size outside the bottle.

Breaking the Bottle

The bottle has an AC of 10 and 5 hit points. The bottle is unaffected by spells and other effects that are not targeted at it specifically. If the bottle is reduced to 0 hit points, it shatters and the house is destroyed.
If the bottle is broken while you are inside the house, you are ejected from the bottle and return to your normal size, but you take force damage and the house is destroyed. The bottle can be repaired by casting Mending (transmutation)
Level: 0
Casting Time: 1 minute
Concentration: No
Ritual: No

Repair break or tear in an object (broken chain link, two halves of a broken key, torn cloak, leaking wineskin, etc).

View on dndbeyond.com
on it. The house is also restored, but all the rooms will be empty and need to be furnished again.
background image

Home-in-a-Bottle

wondrous item, very rare

The bottle contains a tiny house that looks like it has been built and expanded over time. The house has several stories and different styles of architecture. The house is surrounded by a small garden with trees, flowers, and herbs. The house and the garden look cozy and inviting, as if they were waiting for someone to come and live in them.

Restful Retreat

This glass bottle contains a miniature house that can be accessed by speaking a command word and shrinking yourself to fit inside. The house has six rooms that can be customized to suit your needs, such as a bedroom, a laboratory, a workshop, a bakery, or any other kind of room you can think of. You can change the function and appearance of any room by spending 8 hours of work and 500 gp worth of materials per room.
While inside the house, you are protected from the elements and any harm that might befall the bottle. You can also rest comfortably and benefit from the effects of a long rest in half the time. You can store any items you want inside the house, as they will shrink with you when you enter and return to their normal size when you exit. The house can accommodate up to four Medium or smaller creatures at a time. You can exit the house by speaking another command word and returning to your normal size outside the bottle.

Breaking the Bottle

The bottle has an AC of 10 and 5 hit points. The bottle is unaffected by spells and other effects that are not targeted at it specifically. If the bottle is reduced to 0 hit points, it shatters and the house is destroyed.
If the bottle is broken while you are inside the house, you are ejected from the bottle and return to your normal size, but you take force damage and the house is destroyed. The bottle can be repaired by casting Mending (transmutation)
Level: 0
Casting Time: 1 minute
Concentration: No
Ritual: No

Repair break or tear in an object (broken chain link, two halves of a broken key, torn cloak, leaking wineskin, etc).

View on dndbeyond.com
on it. The house is also restored, but all the rooms will be empty and need to be furnished again.

Guardian Golem

A guardian golem resides in the house and obeys your commands. The golem is a clay golem that has been modified to have an Intelligence score of 10 and the ability to speak Common. The golem can perform any tasks that you assign it, such as cleaning, cooking, guarding, or fighting. The golem cannot be removed from the bottle by any means.
background image

Home-in-a-Bottle

wondrous item, legendary

The bottle contains a tiny house that looks like it has been built and expanded over time. The house has several stories and different styles of architecture. The house is surrounded by a small garden with trees, flowers, and herbs. The house and the garden look cozy and inviting, as if they were waiting for someone to come and live in them.

Restful Retreat

This glass bottle contains a miniature house that can be accessed by speaking a command word and shrinking yourself to fit inside. The house has eight rooms that can be customized to suit your needs, such as a bedroom, a laboratory, a workshop, a bakery, or any other kind of room you can think of. You can change the function and appearance of any room by spending 8 hours of work and 500 gp worth of materials per room.
While inside the house, you are protected from the elements and any harm that might befall the bottle. You can also rest comfortably and benefit from the effects of a long rest in half the time. You can store any items you want inside the house, as they will shrink with you when you enter and return to their normal size when you exit. The house can accommodate up to twelve Medium or smaller creatures at a time. You can exit the house by speaking another command word and returning to your normal size outside the bottle.

Breaking the Bottle

The bottle is infused with adamantine, it has an AC of 23 and 50 hit points. It must take at least 20 points of damage from a single hit to be damaged, and it is immune to nonmagical damage. The bottle is unaffected by spells and other effects that are not targeted at it specifically. If the bottle is reduced to 0 hit points, it shatters and the house is destroyed.
If the bottle is broken while you are inside the house, you are ejected from the bottle and return to your normal size, but you take force damage and the house is destroyed. The bottle can be repaired by casting Mending (transmutation)
Level: 0
Casting Time: 1 minute
Concentration: No
Ritual: No

Repair break or tear in an object (broken chain link, two halves of a broken key, torn cloak, leaking wineskin, etc).

View on dndbeyond.com
on it. The house is also restored, but all the rooms will be empty and need to be furnished again.

Guardian Golem

A guardian golem resides in the house and obeys your commands. The golem is a clay golem that has been modified to have an Intelligence score of 10 and the ability to speak Common. The golem can perform any tasks that you assign it, such as cleaning, cooking, guarding, or fighting. The golem cannot be removed from the bottle by any means.

Circle of Travel

There is a teleportation circle that is inscribed on the floor of one of the rooms. You can use this circle to teleport yourself and any creatures or objects inside the house to another teleportation circle of your choice that you have seen before, as if you had cast Teleportation Circle (conjuration)
Level: 5
Casting Time: 1 minute
Concentration: No
Ritual: No

Create a circle that allows anyone to be teleported to another teleportation circle known to the caster.

View on dndbeyond.com
. You can use this feature once per day.

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