Choose your preferred print settings and click the "Save as Image" button to save the content as an image. Alternatively you can use the browser's print functionality to print the content as a PDF.
You can use the global controls, or the controls for each item.
NB! This works best in Chrome.
Global controls
Infernal Charmstone
gemstone, very rare (requires attunement)
This item is a ruby carved into the shape of a fiend's head. It can be worn as a pendant or set into a ring or other jewelry.
Dominate
While wearing this item, you can use an action to cast . The creature must succeed on a DC 15 Wisdom saving throw or be charmed by you for 1 hour. While charmed in this way, the creature obeys your verbal commands. If you or your companions do anything harmful to it, it can repeat the saving throw, ending the effect on itself on a success. Once you use this feature, you can't use it again until you finish a long rest.
Deal with the Devil
While wearing this item, you have advantage on Charisma checks when dealing with devils.
Diabolic Will
The item has a mind of its own and sometimes acts against your will. Whenever you use its power, roll a d20. On a 1, the item charms you and urges you to perform an act of wickedness that serves its diabolical master. You must make another DC 15 Wisdom saving throw to resist the charm and regain control of yourself.
Illustration: AI generated by Timmmi
Infernal Charmstone
gemstone, very rare (requires attunement)
This item is a ruby carved into the shape of a fiend's head. It can be worn as a pendant or set into a ring or other jewelry.
Dominate
While wearing this item, you can use an action to cast . The creature must succeed on a DC 15 Wisdom saving throw or be charmed by you for 1 hour. While charmed in this way, the creature obeys your verbal commands. If you or your companions do anything harmful to it, it can repeat the saving throw, ending the effect on itself on a success. Once you use this feature, you can't use it again until you finish a long rest.
Deal with the Devil
While wearing this item, you have advantage on Charisma checks when dealing with devils.
Diabolic Will
The item has a mind of its own and sometimes acts against your will. Whenever you use its power, roll a d20. On a 1, the item charms you and urges you to perform an act of wickedness that serves its diabolical master. You must make another DC 15 Wisdom saving throw to resist the charm and regain control of yourself.