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Infernal Charmstone

gemstone, very rare (requires attunement)

This item is a ruby carved into the shape of a fiend's head. It can be worn as a pendant or set into a ring or other jewelry.

Dominate

While wearing this item, you can use an action to cast Dominate Person (enchantment)
Level: 5
Casting Time: 1 action
Concentration: Yes
Ritual: No

One humanoid must succeed on a Wis. save or be charmed and obey the caster (duration/lvl).

View on dndbeyond.com
. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by you for 1 hour. While charmed in this way, the creature obeys your verbal commands. If you or your companions do anything harmful to it, it can repeat the saving throw, ending the effect on itself on a success. Once you use this feature, you can't use it again until you finish a long rest.

Deal with the Devil

While wearing this item, you have advantage on Charisma checks when dealing with devils.

Diabolic Will

The item has a mind of its own and sometimes acts against your will. Whenever you use its power, roll a d20. On a 1, the item charms you and urges you to perform an act of wickedness that serves its diabolical master. You must make another DC 15 Wisdom saving throw to resist the charm and regain control of yourself.
Illustration: Timmmi (using AI-tools like Midjourney & Dall-E)
background image

Infernal Charmstone

gemstone, very rare (requires attunement)

This item is a ruby carved into the shape of a fiend's head. It can be worn as a pendant or set into a ring or other jewelry.

Dominate

While wearing this item, you can use an action to cast Dominate Person (enchantment)
Level: 5
Casting Time: 1 action
Concentration: Yes
Ritual: No

One humanoid must succeed on a Wis. save or be charmed and obey the caster (duration/lvl).

View on dndbeyond.com
. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by you for 1 hour. While charmed in this way, the creature obeys your verbal commands. If you or your companions do anything harmful to it, it can repeat the saving throw, ending the effect on itself on a success. Once you use this feature, you can't use it again until you finish a long rest.

Deal with the Devil

While wearing this item, you have advantage on Charisma checks when dealing with devils.

Diabolic Will

The item has a mind of its own and sometimes acts against your will. Whenever you use its power, roll a d20. On a 1, the item charms you and urges you to perform an act of wickedness that serves its diabolical master. You must make another DC 15 Wisdom saving throw to resist the charm and regain control of yourself.

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