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Javelin of Impalement

weapon (javelin), rare (requires attunement)

This javelin is a sleek metal rod with a razor-sharp point. It feels heavy in your hand, but despite it's weight it's surprisingly easy to throw.

Razor Sharp

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Impale

When you hit a creature with a ranged attack using this javelin, the target must succeed on a DC 15 Strength saving throw or become impaled by the javelin, taking an extra piercing damage and becoming restrained until the javelin is removed. The javelin pins the target to the ground or any solid surface behind it, preventing the target from moving unless it breaks free.
As an action, the impaled creature can attempt to free itself from the javelin by making a DC 15 Strength (Athletics) check. On a success, the creature is no longer restrained and can move normally, but takes slashing damage as the javelin tears through its flesh.

Recall

As a bonus action, you can speak the javelin’s command word and cause it to return to your hand, provided that you are within 100 feet of it and have a free hand. If the javelin is impaling a creature, the creature takes slashing damage as the javelin pulls free from it.

High Ground

If you are at least 5 feet higher than your target when you throw this javelin, you deal an additional piercing damage for every 10 feet of height difference, up to a maximum of . This damage is added after applying the impalement effect.
Illustration: Timmmi (using AI-tools like Midjourney & Dall-E)
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Javelin of Impalement

weapon (javelin), uncommon (requires attunement)

This javelin is a sleek metal rod with a razor-sharp point. It feels heavy in your hand, but despite it's weight it's surprisingly easy to throw.

Razor Sharp

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Impale

When you hit a creature with a ranged attack using this javelin, the target must succeed on a DC 13 Strength saving throw or become impaled by the javelin, taking an extra piercing damage and becoming restrained until the javelin is removed. The javelin pins the target to the ground or any solid surface behind it, preventing the target from moving unless it breaks free.
As an action, the impaled creature can attempt to free itself from the javelin by making a DC 13 Strength (Athletics) check. On a success, the creature is no longer restrained and can move normally, but takes slashing damage as the javelin tears through its flesh.
background image

Javelin of Impalement

weapon (javelin), rare (requires attunement)

This javelin is a sleek metal rod with a razor-sharp point. It feels heavy in your hand, but despite it's weight it's surprisingly easy to throw.

Razor Sharp

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Impale

When you hit a creature with a ranged attack using this javelin, the target must succeed on a DC 15 Strength saving throw or become impaled by the javelin, taking an extra piercing damage and becoming restrained until the javelin is removed. The javelin pins the target to the ground or any solid surface behind it, preventing the target from moving unless it breaks free.
As an action, the impaled creature can attempt to free itself from the javelin by making a DC 15 Strength (Athletics) check. On a success, the creature is no longer restrained and can move normally, but takes slashing damage as the javelin tears through its flesh.

Recall

As a bonus action, you can speak the javelin’s command word and cause it to return to your hand, provided that you are within 100 feet of it and have a free hand. If the javelin is impaling a creature, the creature takes slashing damage as the javelin pulls free from it.

High Ground

If you are at least 5 feet higher than your target when you throw this javelin, you deal an additional piercing damage for every 10 feet of height difference, up to a maximum of . This damage is added after applying the impalement effect.
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Javelin of Impalement

weapon (javelin), very rare (requires attunement)

This javelin is a sleek metal rod with a razor-sharp point. It feels heavy in your hand, but despite it's weight it's surprisingly easy to throw.

Razor Sharp

You have a +2 bonus to attack and damage rolls made with this magic weapon.

Impale

When you hit a creature with a ranged attack using this javelin, the target must succeed on a DC 16 Strength saving throw or become impaled by the javelin, taking an extra piercing damage and becoming restrained until the javelin is removed. The javelin pins the target to the ground or any solid surface behind it, preventing the target from moving unless it breaks free.
As an action, the impaled creature can attempt to free itself from the javelin by making a DC 16 Strength (Athletics) check. On a success, the creature is no longer restrained and can move normally, but takes slashing damage as the javelin tears through its flesh.

Recall

As a bonus action, you can speak the javelin’s command word and cause it to return to your hand, provided that you are within 150 feet of it and have a free hand. If the javelin is impaling a creature, the creature takes slashing damage as the javelin pulls free from it.

High Ground

If you are at least 5 feet higher than your target when you throw this javelin, you deal an additional piercing damage for every 10 feet of height difference, up to a maximum of . This damage is added after applying the impalement effect.
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Javelin of Impalement

weapon (javelin), legendary (requires attunement)

This javelin is a sleek metal rod with a razor-sharp point. It feels heavy in your hand, but despite it's weight it's surprisingly easy to throw.

Razor Sharp

You have a +3 bonus to attack and damage rolls made with this magic weapon.

Impale

When you hit a creature with a ranged attack using this javelin, the target must succeed on a DC 17 Strength saving throw or become impaled by the javelin, taking an extra piercing damage and becoming restrained until the javelin is removed. The javelin pins the target to the ground or any solid surface behind it, preventing the target from moving unless it breaks free.
As an action, the impaled creature can attempt to free itself from the javelin by making a DC 17 Strength (Athletics) check. On a success, the creature is no longer restrained and can move normally, but takes slashing damage as the javelin tears through its flesh.

Recall

As a bonus action, you can speak the javelin’s command word and cause it to return to your hand, provided that you are within 200 feet of it and have a free hand. If the javelin is impaling a creature, the creature takes slashing damage as the javelin pulls free from it.

High Ground

If you are at least 5 feet higher than your target when you throw this javelin, you deal an additional piercing damage for every 10 feet of height difference, up to a maximum of . This damage is added after applying the impalement effect.

Pierce

Once per day, you can use an action to throw this javelin with extraordinary force and precision. After hitting your initial target, you can make up to three additional ranged attacks with the javelin against different creatures that are within 30 feet of each other. The javelin stops if you miss any of these attacks or if there are no more valid targets within range If the javelin successfully pierces all targets it will return to your hand.

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