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Jotun Shaman
gargantuan giant, chaotic evil
STR23(+6)DEX14(+2)CON26(+8)INT9(-1)WIS16(+3)CHA20(+5)
Level | Effect |
---|---|
1 | Disadvantage on ability checks |
2 | Speed halved |
3 | Disadvantage on attack rolls and saving throws |
4 | Speed reduced to 0 |
5 | The jotun is petrified |
- Blessing of Frost. The target gains resistance to fire damage and immunity to cold damage for 24 hours.
- Blessing of Stone. The target gains a +1 bonus to AC and advantage on Strength checks and saving throws for 24 hours.
- Blessing of Wind. The target gains a flying speed equal to its walking speed and can hover for 24 hours.
At will: , , ,
3/day each: , , , ,
2/day each: ,
1/day each: , , ,
Actions
If the jotun shaman takes 30 or more damage on a single turn from a creature inside it, the jotun shaman must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the jotun shaman . If the jotun shaman dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone.
Jotun Shaman
gargantuan giant, chaotic evil
STR23(+6)DEX14(+2)CON26(+8)INT9(-1)WIS16(+3)CHA20(+5)
Level | Effect |
---|---|
1 | Disadvantage on ability checks |
2 | Speed halved |
3 | Disadvantage on attack rolls and saving throws |
4 | Speed reduced to 0 |
5 | The jotun is petrified |
- Blessing of Frost. The target gains resistance to fire damage and immunity to cold damage for 24 hours.
- Blessing of Stone. The target gains a +1 bonus to AC and advantage on Strength checks and saving throws for 24 hours.
- Blessing of Wind. The target gains a flying speed equal to its walking speed and can hover for 24 hours.
At will: , , ,
3/day each: , , , ,
2/day each: ,
1/day each: , , ,
Actions
If the jotun shaman takes 30 or more damage on a single turn from a creature inside it, the jotun shaman must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the jotun shaman . If the jotun shaman dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone.
Jotun Shaman
A jotun shaman is a colossal creature that resembles a rocky hill or a gnarled tree. It has thick, gray skin that blends with the stone and wood, and moss and lichen growing on its body. It has long, tangled hair and beard, and small, deep-set eyes that glow with an inner light. It wears no clothing, but sometimes carries a staff or a totem as a symbol of its power. Its teeth are jagged and stained, and its breath is cold and damp.
Jotun shamans are one of the types of trolls, often associated with mountains and forests. They are also related to the giants, the ancient enemies of the gods. Jotun shamans are generally hostile to humans and other civilized races, preferring to live in isolation and darkness. They are also vulnerable to sunlight, which can turn them into stone.
Jotun shamans are more intelligent than other jotuns, but they have a different kind of wisdom that comes from their bond with nature. They can cause natural disasters such as storms and avalanches, but they can also heal the land and communicate with animals and plants. They have a keen sense of smell and hearing, which they use to hunt their prey. Jotun shamans are carnivorous and will eat anything they can catch, including humans. They sometimes keep their victims alive in their stomachs for later consumption.
Jotun shamans live in small family groups, usually consisting of a father and a daughter or a mother and a son. They rarely interact with other jotun shamans, except to mate or fight over territory. Jotun shamans have a primitive culture and language, and worship ancient spirits of the land. They sometimes keep treasures or magic items that they find or steal from travelers.
Jotun shamans can be encountered in remote areas of mountains or forests, where they make their lairs in caves or hollows. They are most active at night or during storms, when they roam the land in search of food or mischief. They avoid places where humans dwell, unless they are hungry or provoked. Jotun shamans can be formidable foes, but they can also be outwitted by clever adventurers.