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Lycanthropy: Werebear

Homebrew Feat for D&D 5e

Prerequisite: Infected with lycanthropy from a Werebear


Description

Werebears are formidable lycanthropes capable of controlling their savage instincts and resisting violent urges. When in their humanoid state, they present a sizable, muscular appearance, adorned with hair that mirrors the color of their bear-like fur in ursine form. By nature, werebears tend to be solitary beings, apprehensive about the potential harm their bestial nature might inflict upon innocent creatures in their vicinity.

Werebear Lycanthropy

As a werebear, you gain a Strength of 19 if your score isn’t already higher, and a +1 bonus to AC while in bear or hybrid form (from natural armor). You also gain immunity to Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered.

Shapechanger

You can use your action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into your true form, which is humanoid. Your statistics, other than your size and AC, are the same in each form. Any equipment you are wearing or carrying isn't transformed. You revert to your true form if you die.

Keen Smell

You have advantage on Wisdom (perception) checks that rely on smell.

Multiattack (Bear or Hybrid Form Only)

In bear or hybrid form, you can make two claw attacks when you take the attack action.

Bite (Bear or Hybrid Form Only)

You have a fanged maw that you can use to make unarmed strikes. When you hit with it, the strike deals + your Strength modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.

Claw (Bear or Hybrid Form Only)

Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal slashing damage equal to + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Illustration: Dall-E
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Lycanthropy: Werebear

Homebrew Feat for D&D 5e

Prerequisite: Infected with lycanthropy from a Werebear


Description

Werebears are formidable lycanthropes capable of controlling their savage instincts and resisting violent urges. When in their humanoid state, they present a sizable, muscular appearance, adorned with hair that mirrors the color of their bear-like fur in ursine form. By nature, werebears tend to be solitary beings, apprehensive about the potential harm their bestial nature might inflict upon innocent creatures in their vicinity.

Werebear Lycanthropy

As a werebear, you gain a Strength of 19 if your score isn’t already higher, and a +1 bonus to AC while in bear or hybrid form (from natural armor). You also gain immunity to Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered.

Shapechanger

You can use your action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into your true form, which is humanoid. Your statistics, other than your size and AC, are the same in each form. Any equipment you are wearing or carrying isn't transformed. You revert to your true form if you die.

Keen Smell

You have advantage on Wisdom (perception) checks that rely on smell.

Multiattack (Bear or Hybrid Form Only)

In bear or hybrid form, you can make two claw attacks when you take the attack action.

Bite (Bear or Hybrid Form Only)

You have a fanged maw that you can use to make unarmed strikes. When you hit with it, the strike deals + your Strength modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.

Claw (Bear or Hybrid Form Only)

Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal slashing damage equal to + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

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