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Muse's Lyric

wondrous item, uncommon (requires attunement by a Bard)

The Muse’s Lyric could be an instrument of your choosing, such as a lute, harp, flute, or even a set of chimes. The Muse’s Lyric is an instrument of rare beauty, believed to be crafted from the remnants of songs lost to time. Its appearance subtly shifts based on the music played on it, harmonizing with the emotions of the performer. Delicate carvings along the body of the instrument depict scenes of inspiration, triumph, and unity, while the strings or surface emit a faint resonance, as if echoing the heartbeats of those it has inspired.

Spells

While attuned to the Muse’s Lyric, you always have the following spells known and prepared:
Spell LevelSpells
1stCharm Person (enchantment)
Level: 1
Casting Time: 1 action
Concentration: No
Ritual: No

The humanoid target must succeed on a Wis. save or be charmed by the caster (+1 creature/lvl).

View on dndbeyond.com
, Heroism (enchantment)
Level: 1
Casting Time: 1 action
Concentration: Yes
Ritual: No

The target is immune to being frightened and gains temporary hp equal to its Ability.Mod each turns (+1 creature/lvl).

View on dndbeyond.com
2nd Calm Emotions (enchantment)
Level: 2
Casting Time: 1 action
Concentration: Yes
Ritual: No

Creatures in a 20-foot-radius sphere must succeed on a Cha. save or no longer be charmed/frightened, or be indifferents.

View on dndbeyond.com
, Silence (illusion)
Level: 2
Casting Time: 1 action
Concentration: Yes
Ritual: Yes

Block all sounds within a 20-ft-radius sphere.

View on dndbeyond.com
You can cast one of these spells once per long rest without expending a spell slot.

Inspire the Meek

When a creature uses one of your Bardic Inspiration dice on an ability check made with a skill in which it is not proficient, it can add an additional to the roll.
Illustration: Midjourney
background image

Muse's Lyric

wondrous item, uncommon (requires attunement by a Bard)

The Muse’s Lyric could be an instrument of your choosing, such as a lute, harp, flute, or even a set of chimes. The Muse’s Lyric is an instrument of rare beauty, believed to be crafted from the remnants of songs lost to time. Its appearance subtly shifts based on the music played on it, harmonizing with the emotions of the performer. Delicate carvings along the body of the instrument depict scenes of inspiration, triumph, and unity, while the strings or surface emit a faint resonance, as if echoing the heartbeats of those it has inspired.

Spells

While attuned to the Muse’s Lyric, you always have the following spells known and prepared:
Spell LevelSpells
1stCharm Person (enchantment)
Level: 1
Casting Time: 1 action
Concentration: No
Ritual: No

The humanoid target must succeed on a Wis. save or be charmed by the caster (+1 creature/lvl).

View on dndbeyond.com
, Heroism (enchantment)
Level: 1
Casting Time: 1 action
Concentration: Yes
Ritual: No

The target is immune to being frightened and gains temporary hp equal to its Ability.Mod each turns (+1 creature/lvl).

View on dndbeyond.com
2nd Calm Emotions (enchantment)
Level: 2
Casting Time: 1 action
Concentration: Yes
Ritual: No

Creatures in a 20-foot-radius sphere must succeed on a Cha. save or no longer be charmed/frightened, or be indifferents.

View on dndbeyond.com
, Silence (illusion)
Level: 2
Casting Time: 1 action
Concentration: Yes
Ritual: Yes

Block all sounds within a 20-ft-radius sphere.

View on dndbeyond.com
You can cast one of these spells once per long rest without expending a spell slot.

Inspire the Meek

When a creature uses one of your Bardic Inspiration dice on an ability check made with a skill in which it is not proficient, it can add an additional to the roll.
background image

Muse's Lyric

wondrous item, rare (requires attunement by a Bard)

The Muse’s Lyric could be an instrument of your choosing, such as a lute, harp, flute, or even a set of chimes. The Muse’s Lyric is an instrument of rare beauty, believed to be crafted from the remnants of songs lost to time. Its appearance subtly shifts based on the music played on it, harmonizing with the emotions of the performer. Delicate carvings along the body of the instrument depict scenes of inspiration, triumph, and unity, while the strings or surface emit a faint resonance, as if echoing the heartbeats of those it has inspired.

Spells

While attuned to the Muse’s Lyric, you always have the following spells known and prepared:
Spell LevelSpells
1stCharm Person (enchantment)
Level: 1
Casting Time: 1 action
Concentration: No
Ritual: No

The humanoid target must succeed on a Wis. save or be charmed by the caster (+1 creature/lvl).

View on dndbeyond.com
, Heroism (enchantment)
Level: 1
Casting Time: 1 action
Concentration: Yes
Ritual: No

The target is immune to being frightened and gains temporary hp equal to its Ability.Mod each turns (+1 creature/lvl).

View on dndbeyond.com
2nd Calm Emotions (enchantment)
Level: 2
Casting Time: 1 action
Concentration: Yes
Ritual: No

Creatures in a 20-foot-radius sphere must succeed on a Cha. save or no longer be charmed/frightened, or be indifferents.

View on dndbeyond.com
, Silence (illusion)
Level: 2
Casting Time: 1 action
Concentration: Yes
Ritual: Yes

Block all sounds within a 20-ft-radius sphere.

View on dndbeyond.com
 3rdMass Healing Word (evocation)
Level: 3
Casting Time: 1 bonus action
Concentration: No
Ritual: No

Up to 6 creatures regain 1d4+Ability.Mod (+1d4 hp/lvl).

View on dndbeyond.com
, Tiny Servant (transmutation)
Level: 3
Casting Time: 1 minute
Concentration: No
Ritual: No

Transform one Tiny object into a creature with arms and legs under the caster control (+2 objects/lvl).

View on dndbeyond.com
4th Compulsion (enchantment)
Level: 4
Casting Time: 1 action
Concentration: Yes
Ritual: No

Targets within 30 ft must succeed on a Wis. save or move in a specified direction.

View on dndbeyond.com
, Greater Invisibility (illusion)
Level: 4
Casting Time: 1 action
Concentration: Yes
Ritual: No

The target becomes invisible for 1 minute.

View on dndbeyond.com
You can cast one of these spells once per long rest without expending a spell slot.

Inspire the Meek

When a creature uses one of your Bardic Inspiration dice on an ability check made with a skill in which it is not proficient, it can add an additional to the roll.

Echoing Inspiration

When a creature uses one of your Bardic Inspiration dice and rolls a 1 or 2 on the die, it can reroll and must use the new roll.
background image

Muse's Lyric

wondrous item, very rare (requires attunement by a Bard)

The Muse’s Lyric could be an instrument of your choosing, such as a lute, harp, flute, or even a set of chimes. The Muse’s Lyric is an instrument of rare beauty, believed to be crafted from the remnants of songs lost to time. Its appearance subtly shifts based on the music played on it, harmonizing with the emotions of the performer. Delicate carvings along the body of the instrument depict scenes of inspiration, triumph, and unity, while the strings or surface emit a faint resonance, as if echoing the heartbeats of those it has inspired.

Spells

While attuned to the Muse’s Lyric, you always have the following spells known and prepared:
Spell LevelSpells
1stCharm Person (enchantment)
Level: 1
Casting Time: 1 action
Concentration: No
Ritual: No

The humanoid target must succeed on a Wis. save or be charmed by the caster (+1 creature/lvl).

View on dndbeyond.com
, Heroism (enchantment)
Level: 1
Casting Time: 1 action
Concentration: Yes
Ritual: No

The target is immune to being frightened and gains temporary hp equal to its Ability.Mod each turns (+1 creature/lvl).

View on dndbeyond.com
2nd Calm Emotions (enchantment)
Level: 2
Casting Time: 1 action
Concentration: Yes
Ritual: No

Creatures in a 20-foot-radius sphere must succeed on a Cha. save or no longer be charmed/frightened, or be indifferents.

View on dndbeyond.com
, Silence (illusion)
Level: 2
Casting Time: 1 action
Concentration: Yes
Ritual: Yes

Block all sounds within a 20-ft-radius sphere.

View on dndbeyond.com
 3rdMass Healing Word (evocation)
Level: 3
Casting Time: 1 bonus action
Concentration: No
Ritual: No

Up to 6 creatures regain 1d4+Ability.Mod (+1d4 hp/lvl).

View on dndbeyond.com
, Tiny Servant (transmutation)
Level: 3
Casting Time: 1 minute
Concentration: No
Ritual: No

Transform one Tiny object into a creature with arms and legs under the caster control (+2 objects/lvl).

View on dndbeyond.com
4th Compulsion (enchantment)
Level: 4
Casting Time: 1 action
Concentration: Yes
Ritual: No

Targets within 30 ft must succeed on a Wis. save or move in a specified direction.

View on dndbeyond.com
, Greater Invisibility (illusion)
Level: 4
Casting Time: 1 action
Concentration: Yes
Ritual: No

The target becomes invisible for 1 minute.

View on dndbeyond.com
5thGeas (enchantment)
Level: 5
Casting Time: 1 minute
Concentration: No
Ritual: No

The target must succeed on a Wis. save or be charmed and take 5d10 psychic if it doesn't obey (duration/lvl).

View on dndbeyond.com
, Hold Monster (enchantment)
Level: 5
Casting Time: 1 action
Concentration: Yes
Ritual: No

Target must succeed on a Wis. save or be paralyzed (+1 creature/lvl).

View on dndbeyond.com
6thArcane Gate (conjuration)
Level: 6
Casting Time: 1 action
Concentration: Yes
Ritual: No

Create 2 portals (max 500 ft between them) and allow teleport from one to the other.

View on dndbeyond.com
, Otto's Irresistible Dance (enchantment)
Level: 6
Casting Time: 1 action
Concentration: Yes
Ritual: No

The target must succeed on a Wis. save or dance (disadvantage on Dex. save and attack rolls).

View on dndbeyond.com
You can cast one of these spells once per long rest without expending a spell slot.

Inspire the Meek

When a creature uses one of your Bardic Inspiration dice on an ability check made with a skill in which it is not proficient, it can add an additional to the roll.

Echoing Inspiration

When a creature uses one of your Bardic Inspiration dice and rolls a 1 or 2 on the die, it can reroll and must use the new roll.

Virtuoso’s Vigor

As an action, you can regain one expended use of your Bardic Inspiration. Once you use this feature, you can’t do so again until you finish a long rest.
background image

Muse's Lyric

wondrous item, legendary (requires attunement by a Bard)

The Muse’s Lyric could be an instrument of your choosing, such as a lute, harp, flute, or even a set of chimes. The Muse’s Lyric is an instrument of rare beauty, believed to be crafted from the remnants of songs lost to time. Its appearance subtly shifts based on the music played on it, harmonizing with the emotions of the performer. Delicate carvings along the body of the instrument depict scenes of inspiration, triumph, and unity, while the strings or surface emit a faint resonance, as if echoing the heartbeats of those it has inspired.

Spells

While attuned to the Muse’s Lyric, you always have the following spells known and prepared:
Spell LevelSpells
1stCharm Person (enchantment)
Level: 1
Casting Time: 1 action
Concentration: No
Ritual: No

The humanoid target must succeed on a Wis. save or be charmed by the caster (+1 creature/lvl).

View on dndbeyond.com
, Heroism (enchantment)
Level: 1
Casting Time: 1 action
Concentration: Yes
Ritual: No

The target is immune to being frightened and gains temporary hp equal to its Ability.Mod each turns (+1 creature/lvl).

View on dndbeyond.com
2nd Calm Emotions (enchantment)
Level: 2
Casting Time: 1 action
Concentration: Yes
Ritual: No

Creatures in a 20-foot-radius sphere must succeed on a Cha. save or no longer be charmed/frightened, or be indifferents.

View on dndbeyond.com
, Silence (illusion)
Level: 2
Casting Time: 1 action
Concentration: Yes
Ritual: Yes

Block all sounds within a 20-ft-radius sphere.

View on dndbeyond.com
 3rdMass Healing Word (evocation)
Level: 3
Casting Time: 1 bonus action
Concentration: No
Ritual: No

Up to 6 creatures regain 1d4+Ability.Mod (+1d4 hp/lvl).

View on dndbeyond.com
, Tiny Servant (transmutation)
Level: 3
Casting Time: 1 minute
Concentration: No
Ritual: No

Transform one Tiny object into a creature with arms and legs under the caster control (+2 objects/lvl).

View on dndbeyond.com
4th Compulsion (enchantment)
Level: 4
Casting Time: 1 action
Concentration: Yes
Ritual: No

Targets within 30 ft must succeed on a Wis. save or move in a specified direction.

View on dndbeyond.com
, Greater Invisibility (illusion)
Level: 4
Casting Time: 1 action
Concentration: Yes
Ritual: No

The target becomes invisible for 1 minute.

View on dndbeyond.com
5thGeas (enchantment)
Level: 5
Casting Time: 1 minute
Concentration: No
Ritual: No

The target must succeed on a Wis. save or be charmed and take 5d10 psychic if it doesn't obey (duration/lvl).

View on dndbeyond.com
, Hold Monster (enchantment)
Level: 5
Casting Time: 1 action
Concentration: Yes
Ritual: No

Target must succeed on a Wis. save or be paralyzed (+1 creature/lvl).

View on dndbeyond.com
6thArcane Gate (conjuration)
Level: 6
Casting Time: 1 action
Concentration: Yes
Ritual: No

Create 2 portals (max 500 ft between them) and allow teleport from one to the other.

View on dndbeyond.com
, Otto's Irresistible Dance (enchantment)
Level: 6
Casting Time: 1 action
Concentration: Yes
Ritual: No

The target must succeed on a Wis. save or dance (disadvantage on Dex. save and attack rolls).

View on dndbeyond.com
7thPower Word Fortify (enchantment)
Level: 7
Casting Time: 1 action
Concentration: No
Ritual: No

The spell bestows 120 Temporary Hit Points, which you divide among up to six creatures.

View on dndbeyond.com
, Sequester (transmutation)
Level: 7
Casting Time: 1 action
Concentration: No
Ritual: No

Protect a willing creature (who becomes invisible and unconscious) or an object from divination spells.

View on dndbeyond.com
8thGlibness (transmutation)
Level: 8
Casting Time: 1 action
Concentration: No
Ritual: No

Give 15 to a Charisma check and hides the lies during a magic detection.

View on dndbeyond.com
, Mind Blank (abjuration)
Level: 8
Casting Time: 1 action
Concentration: No
Ritual: No

The target is immune to psychic damage, reading thoughts, divination spells, and the charmed condition.

View on dndbeyond.com
You can cast one of these spells once per long rest without expending a spell slot.

Inspire the Meek

When a creature uses one of your Bardic Inspiration dice on an ability check made with a skill in which it is not proficient, it can add an additional to the roll.

Echoing Inspiration

When a creature uses one of your Bardic Inspiration dice and rolls a 1 or 2 on the die, it can reroll and must use the new roll.

Virtuoso’s Vigor

As an action, you can regain one expended use of your Bardic Inspiration. Once you use this feature, you can’t do so again until you finish a long rest.

Maestro's Triumph

The Muse’s Lyric lets you unleash a final, powerful crescendo. Once per long rest, as an action, you can create a 30-foot radius aura centered on you. For 1 minute, you and allies in the area gain the following benefits:
  • Advantage on saving throws against spells and magical effects.
  • Inspiration Surge: Each creature can roll a d6 and add the result to one attack roll, ability check, or saving throw once during the effect’s duration.
  • Fortified Resolve: Creatures in the aura gain temporary hit points equal to your Charisma modifier at the start of each of their turns while they remain in the aura.

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