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Orcus, the Demon Prince of Undeath
huge fiend, chaotic evil
Mod | Save | ||
---|---|---|---|
STR | 27 | +8 | +8 |
DEX | 17 | +3 | +3 |
CON | 25 | +7 | +16 |
Mod | Save | ||
---|---|---|---|
INT | 22 | +6 | +15 |
WIS | 22 | +6 | +15 |
CHA | 26 | +8 | +17 |
Traits
Actions
At will: (17th level), ,
3/day each: , ,
1/day each: ,
Legendary Actions
Orcus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Orcus regains spent legendary actions at the start of his turn.
Mythic Actions
If Orcus' Defy death trait has activated in the last hour, he gains access to the following Mythic Actions. It can use 3 Mythic Actions per round, but only one can be used at the end of another creature’s turn.
Lair Actions
Orcus makes his lair in the fortress city of Naratyr, which is on Thanatos, the layer of the Abyss that he rules. Surrounded by a moat fed by the River Styx, Naratyr is an eerily quiet and cold city, its streets empty for hours at a time. The central castle of bone has interior walls of flesh and carpets made of woven hair. The city contains wandering Undead, many of which are engaged in continuous battles with one another.
On initiative count 20 (losing initiative ties), Orcus can take one of the following lair actions; he can’t take the same lair action two rounds in a row:
Regional Effects
The region containing Orcus’s lair is warped by his magic, creating one or more of the following effects. If Orcus dies, these effects fade over the course of days.

Orcus, the Demon Prince of Undeath
huge fiend, chaotic evil
Mod | Save | ||
---|---|---|---|
STR | 27 | +8 | +8 |
DEX | 17 | +3 | +3 |
CON | 25 | +7 | +16 |
Mod | Save | ||
---|---|---|---|
INT | 22 | +6 | +15 |
WIS | 22 | +6 | +15 |
CHA | 26 | +8 | +17 |
Traits
Actions
At will: (17th level), ,
3/day each: , ,
1/day each: ,
Legendary Actions
Orcus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Orcus regains spent legendary actions at the start of his turn.
Mythic Actions
If Orcus' Defy death trait has activated in the last hour, he gains access to the following Mythic Actions. It can use 3 Mythic Actions per round, but only one can be used at the end of another creature’s turn.
Lair Actions
Orcus makes his lair in the fortress city of Naratyr, which is on Thanatos, the layer of the Abyss that he rules. Surrounded by a moat fed by the River Styx, Naratyr is an eerily quiet and cold city, its streets empty for hours at a time. The central castle of bone has interior walls of flesh and carpets made of woven hair. The city contains wandering Undead, many of which are engaged in continuous battles with one another.
On initiative count 20 (losing initiative ties), Orcus can take one of the following lair actions; he can’t take the same lair action two rounds in a row:
Regional Effects
The region containing Orcus’s lair is warped by his magic, creating one or more of the following effects. If Orcus dies, these effects fade over the course of days.

Orcus, the Demon Prince of Undeath
Orcus looms as a haunting figure of blighted majesty, his bloated form bearing the marks of undeath’s relentless corruption. His sickly, pallid flesh stretches over sharp bone and swollen decay, a grotesque testament to his nature as the harbinger of rot and ruin. His horns arc wickedly, framing a visage of utter malice, while his eyes burn like smoldering coals, promising doom to all that yet cling to life. In his clawed hands, he wields the infamous Wand of Orcus, a relic of unparalleled necrotic power, steeped in the essence of oblivion.
Orcus is not a cunning schemer like other demon lords, nor does he revel in chaotic destruction for its own sake. Instead, his ambitions are cold and singular: to snuff out all life and transform the cosmos into a still, necrotic wasteland under his dominion. His hatred for the living is matched only by his disdain for other demon lords, whom he views as petty squabblers unworthy of his attention. Orcus's undead armies are uncountable, and his influence seeps into the fabric of reality wherever death's shadow falls.
Behavior and Tactics
Orcus is the very embodiment of death’s inevitability and takes grim pleasure in the hopeless struggles of mortals. He is patient and calculating, never rushing to expend his power unnecessarily. Every decision he makes is cold and methodical, each action serving his grand design to unmake all life. Orcus rarely engages in battle directly, preferring to let his undead legions sow chaos and despair in his name. When forced into direct combat, he moves with terrifying efficiency, every blow of his wand and every pulse of necrotic energy designed to crush his foes both in body and spirit.
In the rare moments when Orcus speaks to mortals, his words carry the weight of finality. He may bargain with mortals, offering forbidden knowledge or unholy power, but his gifts always come with an insidious cost. Those who strike a pact with the Prince of Undeath often find themselves losing pieces of their soul, their free will, or even their very mortality.
Dominion of Decay
Thanatos, the Abyssal layer over which Orcus reigns, mirrors its master in every grim detail. It is a world of death incarnate, its skies gray and lifeless, its air heavy with the stench of rot. His fortress city, Naratyr, stands as a chilling monument to his power—a sprawling metropolis of bone and sinew, where the streets are littered with undead minions locked in eternal mock battles for their master’s amusement.
In Thanatos, Orcus’s will is absolute. Undead beasts roam freely, their grotesque forms twisted into mockeries of life, while the very land seems to wither under his gaze. Across the multiverse, his cultists and necromancers toil ceaselessly to expand his influence, spreading his dark gospel wherever the light of life still flickers.
Eternal Rebirth
Orcus's essence is inextricably tied to undeath and his Abyssal domain of Thanatos. If Orcus is slain outside of Thanatos, his body and spirit dissolve into a miasma of necrotic energy. Over the course of 100 years, this energy coalesces within the depths of his fortress in Naratyr, where his form gradually regenerates until he is fully restored.
If Orcus is slain within Thanatos itself, his resurrection is far slower, requiring 1,000 years for his essence to reform. During this time, Thanatos grows eerily quiet, its skies dark and lifeless, as if the plane itself mourns his absence. However, even during this extended slumber, Orcus's influence persists through his undead followers and devoted cultists, who carry out his will, preparing the world for his inevitable return.