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Platinum Dragon's Heart

wondrous item, very rare (requires attunement by a good aligned creature)

This item appears as a solid sphere of platinum with cracks of light that reveal its inner power. It is said to be a fragment of Bahamut's essence, bestowed upon his most faithful followers.

Light of Bahamut

You can use a bonus action to activate the sphere, causing it to hover around you and shed bright light in a 10-foot radius and dim light for an additional 10 feet. While the sphere is active, you gain the following benefits:

Spellcasting

The sphere has 2 charges. You can use an action and expend 1 charge to cast Fireball (evocation)
Level: 3
Casting Time: 1 action
Concentration: No
Ritual: No

Creatures in a 20-ft radius must succeed on a Dex. save or take 8d6 fire damage (damage/lvl).

View on dndbeyond.com
, Dimension Door (conjuration)
Level: 4
Casting Time: 1 action
Concentration: No
Ritual: No

The caster and another creature of the same size are teleported to a maximum of 500 feet.

View on dndbeyond.com
, or Cure Wounds (evocation)
Level: 1
Casting Time: 1 action
Concentration: No
Ritual: No

1 creature regains 1d8+Ability.Mod (+1d8 hp/lvl).

View on dndbeyond.com
(5th level) from the sphere (save DC 17), without expending a spell slot or material components. The sphere regains all expended charges daily at dawn.

Dragon's Charm

You have advantage on Charisma checks and saving throws.

Dragon's Resistance

You have resistance to fire and radiant damage.

Dragon's Voice

You can communicate telepathically with any creature that can understand a language within 30 feet of you.
Illustration: Timmmi (using AI-tools like Midjourney & Dall-E)
background image

Platinum Dragon's Heart

wondrous item, rare (requires attunement by a good aligned creature)

This item appears as a solid sphere of platinum with cracks of light that reveal its inner power. It is said to be a fragment of Bahamut's essence, bestowed upon his most faithful followers.

Light of Bahamut

You can use a bonus action to activate the sphere, causing it to hover around you and shed bright light in a 10-foot radius and dim light for an additional 10 feet. While the sphere is active, you gain the following benefits:

Spellcasting

The sphere has 1 charge. You can use an action and expend 1 charge to cast Fireball (evocation)
Level: 3
Casting Time: 1 action
Concentration: No
Ritual: No

Creatures in a 20-ft radius must succeed on a Dex. save or take 8d6 fire damage (damage/lvl).

View on dndbeyond.com
, Dimension Door (conjuration)
Level: 4
Casting Time: 1 action
Concentration: No
Ritual: No

The caster and another creature of the same size are teleported to a maximum of 500 feet.

View on dndbeyond.com
, or Cure Wounds (evocation)
Level: 1
Casting Time: 1 action
Concentration: No
Ritual: No

1 creature regains 1d8+Ability.Mod (+1d8 hp/lvl).

View on dndbeyond.com
(3rd level) from the sphere (save DC 15), without expending a spell slot or material components. The sphere regains it's charge daily at dawn.

Dragon's Charm

You have advantage on Charisma checks and saving throws.
background image

Platinum Dragon's Heart

wondrous item, very rare (requires attunement by a good aligned creature)

This item appears as a solid sphere of platinum with cracks of light that reveal its inner power. It is said to be a fragment of Bahamut's essence, bestowed upon his most faithful followers.

Light of Bahamut

You can use a bonus action to activate the sphere, causing it to hover around you and shed bright light in a 10-foot radius and dim light for an additional 10 feet. While the sphere is active, you gain the following benefits:

Spellcasting

The sphere has 2 charges. You can use an action and expend 1 charge to cast Fireball (evocation)
Level: 3
Casting Time: 1 action
Concentration: No
Ritual: No

Creatures in a 20-ft radius must succeed on a Dex. save or take 8d6 fire damage (damage/lvl).

View on dndbeyond.com
, Dimension Door (conjuration)
Level: 4
Casting Time: 1 action
Concentration: No
Ritual: No

The caster and another creature of the same size are teleported to a maximum of 500 feet.

View on dndbeyond.com
, or Cure Wounds (evocation)
Level: 1
Casting Time: 1 action
Concentration: No
Ritual: No

1 creature regains 1d8+Ability.Mod (+1d8 hp/lvl).

View on dndbeyond.com
(5th level) from the sphere (save DC 17), without expending a spell slot or material components. The sphere regains all expended charges daily at dawn.

Dragon's Charm

You have advantage on Charisma checks and saving throws.

Dragon's Resistance

You have resistance to fire and radiant damage.

Dragon's Voice

You can communicate telepathically with any creature that can understand a language within 30 feet of you.
background image

Platinum Dragon's Heart

wondrous item, legendary (requires attunement by a good aligned creature)

This item appears as a solid sphere of platinum with cracks of light that reveal its inner power. It is said to be a fragment of Bahamut's essence, bestowed upon his most faithful followers.

Light of Bahamut

You can use a bonus action to activate the sphere, causing it to hover around you and shed bright light in a 10-foot radius and dim light for an additional 10 feet. While the sphere is active, you gain the following benefits:

Spellcasting

The sphere has 4 charges. You can use an action and expend 1 charge to cast Fireball (evocation)
Level: 3
Casting Time: 1 action
Concentration: No
Ritual: No

Creatures in a 20-ft radius must succeed on a Dex. save or take 8d6 fire damage (damage/lvl).

View on dndbeyond.com
, Dimension Door (conjuration)
Level: 4
Casting Time: 1 action
Concentration: No
Ritual: No

The caster and another creature of the same size are teleported to a maximum of 500 feet.

View on dndbeyond.com
, or Cure Wounds (evocation)
Level: 1
Casting Time: 1 action
Concentration: No
Ritual: No

1 creature regains 1d8+Ability.Mod (+1d8 hp/lvl).

View on dndbeyond.com
(5th level) from the sphere (save DC 19), without expending a spell slot or material components. The sphere regains all expended charges daily at dawn.

Dragon's Charm

You have advantage on Charisma checks and saving throws.

Dragon's Resistance

You have resistance to fire and radiant damage.

Dragon's Voice

You can communicate telepathically with any creature that can understand a language within 30 feet of you.

Dragon's Rebirth

If you die while the sphere is active, it can bring you back to life. The sphere dims and releases a burst of platinum light that fills a 60-foot radius. Each creature in that area must make a DC 18 Constitution saving throw, taking radiant damage on a failed save, or half as much damage on a successful one. You then return to life with 1 hit point, and the sphere becomes a plain platinum sphere. The sphere regains its light and magic after days.

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