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Ring of the Firelord

ring, very rare (requires attunement)

This ring has a large ruby that glows with an inner flame. The platinum band is cold, even as the ring radiates warmth to those nearby.

Fire Resistance

While you're wearing this ring you have resistance to fire damage.

Burning Hands

You can use an action to cast the Burning Hands (evocation)
Level: 1
Casting Time: 1 action
Concentration: No
Ritual: No

Creatures in a 15-ft cone must succeed on a Dex. save or take 3d6 fire damage (damage/lvl).

View on dndbeyond.com
spell (save DC 16) from the ring. Once you use this feature, you can't use it again until you finish a short or long rest.

Ignite

You can use a bonus action to ignite or extinguish the ruby's flame. While the flame is ignited, you deal an extra fire damage with any weapon attack or spell. Additionally, you shed bright light in a 10-foot radius and dim light for an additional 10 feet.

Curse

The ring is cursed, and once attuned, the wearer must make a DC 15 Wisdom saving throw. On a failed save, the wearer gains a new flaw related to fire or their obsession with power. The flaw is determined by the DM or rolled on the table below. At the DM's discretion the flaw can be removed by a Remove Curse (abjuration)
Level: 3
Casting Time: 1 action
Concentration: No
Ritual: No

End all curses affecting one creature or object.

View on dndbeyond.com
spell or a similar effect.
d6Flaw
1I am obsessed with fire and I want to burn everything I see.
2I am afraid of water and I avoid it at all costs.
3I have a fire-related prophecy that I’m trying to fulfill or avoid. I believe that I’m destined to destroy the world with fire.
4I believe that fire is the ultimate source of power and wisdom.
5I have a habit of setting things on fire when I’m bored or nervous.
6I am fanatical and I believe I have a divine mission to spread fire.
Illustration: Timmmi (using AI-tools like Midjourney & Dall-E)
background image

Ring of the Firelord

ring, uncommon (requires attunement)

This ring has a large ruby that glows with an inner flame. The platinum band is cold, even as the ring radiates warmth to those nearby.

Fire Resistance

While you're wearing this ring you have resistance to fire damage.

Curse

The ring is cursed, and once attuned, the wearer must make a DC 15 Wisdom saving throw. On a failed save, the wearer gains a new flaw related to fire or their obsession with power. The flaw is determined by the DM or rolled on the table below. At the DM's discretion the flaw can be removed by a Remove Curse (abjuration)
Level: 3
Casting Time: 1 action
Concentration: No
Ritual: No

End all curses affecting one creature or object.

View on dndbeyond.com
spell or a similar effect.
d6Flaw
1I am obsessed with fire and I want to burn everything I see.
2I am afraid of water and I avoid it at all costs.
3I have a fire-related prophecy that I’m trying to fulfill or avoid. I believe that I’m destined to destroy the world with fire.
4I believe that fire is the ultimate source of power and wisdom.
5I have a habit of setting things on fire when I’m bored or nervous.
6I am fanatical and I believe I have a divine mission to spread fire.
background image

Ring of the Firelord

ring, rare (requires attunement)

This ring has a large ruby that glows with an inner flame. The platinum band is cold, even as the ring radiates warmth to those nearby.

Fire Resistance

While you're wearing this ring you have resistance to fire damage.

Burning Hands

You can use an action to cast the Burning Hands (evocation)
Level: 1
Casting Time: 1 action
Concentration: No
Ritual: No

Creatures in a 15-ft cone must succeed on a Dex. save or take 3d6 fire damage (damage/lvl).

View on dndbeyond.com
spell (save DC 15) from the ring. Once you use this feature, you can't use it again until you finish a short or long rest.

Curse

The ring is cursed, and once attuned, the wearer must make a DC 15 Wisdom saving throw. On a failed save, the wearer gains a new flaw related to fire or their obsession with power. The flaw is determined by the DM or rolled on the table below. At the DM's discretion the flaw can be removed by a Remove Curse (abjuration)
Level: 3
Casting Time: 1 action
Concentration: No
Ritual: No

End all curses affecting one creature or object.

View on dndbeyond.com
spell or a similar effect.
d6Flaw
1I am obsessed with fire and I want to burn everything I see.
2I am afraid of water and I avoid it at all costs.
3I have a fire-related prophecy that I’m trying to fulfill or avoid. I believe that I’m destined to destroy the world with fire.
4I believe that fire is the ultimate source of power and wisdom.
5I have a habit of setting things on fire when I’m bored or nervous.
6I am fanatical and I believe I have a divine mission to spread fire.
background image

Ring of the Firelord

ring, very rare (requires attunement)

This ring has a large ruby that glows with an inner flame. The platinum band is cold, even as the ring radiates warmth to those nearby.

Fire Resistance

While you're wearing this ring you have resistance to fire damage.

Burning Hands

You can use an action to cast the Burning Hands (evocation)
Level: 1
Casting Time: 1 action
Concentration: No
Ritual: No

Creatures in a 15-ft cone must succeed on a Dex. save or take 3d6 fire damage (damage/lvl).

View on dndbeyond.com
spell (save DC 16) from the ring. Once you use this feature, you can't use it again until you finish a short or long rest.

Ignite

You can use a bonus action to ignite or extinguish the ruby's flame. While the flame is ignited, you deal an extra fire damage with any weapon attack or spell. Additionally, you shed bright light in a 10-foot radius and dim light for an additional 10 feet.

Curse

The ring is cursed, and once attuned, the wearer must make a DC 15 Wisdom saving throw. On a failed save, the wearer gains a new flaw related to fire or their obsession with power. The flaw is determined by the DM or rolled on the table below. At the DM's discretion the flaw can be removed by a Remove Curse (abjuration)
Level: 3
Casting Time: 1 action
Concentration: No
Ritual: No

End all curses affecting one creature or object.

View on dndbeyond.com
spell or a similar effect.
d6Flaw
1I am obsessed with fire and I want to burn everything I see.
2I am afraid of water and I avoid it at all costs.
3I have a fire-related prophecy that I’m trying to fulfill or avoid. I believe that I’m destined to destroy the world with fire.
4I believe that fire is the ultimate source of power and wisdom.
5I have a habit of setting things on fire when I’m bored or nervous.
6I am fanatical and I believe I have a divine mission to spread fire.
background image

Ring of the Firelord

ring, legendary (requires attunement)

This ring has a large ruby that glows with an inner flame. The platinum band is cold, even as the ring radiates warmth to those nearby.

Fire Immunity

While you're wearing this ring you have immunity to fire damage.

Burning Hands

You can use an action to cast the Burning Hands (evocation)
Level: 1
Casting Time: 1 action
Concentration: No
Ritual: No

Creatures in a 15-ft cone must succeed on a Dex. save or take 3d6 fire damage (damage/lvl).

View on dndbeyond.com
spell (save DC 18) from the ring. Once you use this feature, you can't use it again until you finish a short or long rest.

Ignite

You can use a bonus action to ignite or extinguish the ruby's flame. While the flame is ignited, you deal an extra fire damage with any weapon attack or spell. Additionally, you shed bright light in a 20-foot radius and dim light for an additional 20 feet.

Absorb Fire

You can use a reaction to absorb up to 30 points of fire damage that you or a creature within 30 feet of you would take. You gain temporary hit points equal to the damage you absorbed, before calculating resistance or immunity. Once you use this feature, you can't use it again until you finish a long rest.

Curse

The ring is cursed, and once attuned, the wearer must make a DC 15 Wisdom saving throw. On a failed save, the wearer gains a new flaw related to fire or their obsession with power. The flaw is determined by the DM or rolled on the table below. At the DM's discretion the flaw can be removed by a Remove Curse (abjuration)
Level: 3
Casting Time: 1 action
Concentration: No
Ritual: No

End all curses affecting one creature or object.

View on dndbeyond.com
spell or a similar effect.
d6Flaw
1I am obsessed with fire and I want to burn everything I see.
2I am afraid of water and I avoid it at all costs.
3I have a fire-related prophecy that I’m trying to fulfill or avoid. I believe that I’m destined to destroy the world with fire.
4I believe that fire is the ultimate source of power and wisdom.
5I have a habit of setting things on fire when I’m bored or nervous.
6I am fanatical and I believe I have a divine mission to spread fire.

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