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Sanguine Edge

weapon (any sword), rare (requires attunement)

This sword is forged from dark metal and has a smooth and sharp blade that gleams with sinister light. The blade is engraved with intricate patterns of runes and symbols that hint at its dark origin and purpose. The hilt of the sword is adorned with a large red gemstone that pulses with a faint glow. The gemstone feeds on the blood of the slain and grants its wielder various abilities.

Butcher

The sword grants a +1 bonus to attack and damage rolls made with it. Whenever you reduce a good or neutral aligned humanoid to 0 hit points with this weapon, the sword absorbs their life force and gains one charge. The sword can hold 3 charges of life force.

Empower

You can use a bonus action to expend one charge and empower the sword for 1 minute. During this time, you gain an additional +1 bonus to attack and damage rolls made with this weapon, and your attacks with this weapon score a critical hit on a roll of 19 or 20.

Consume Life Force

You can expend one charge of life force as a bonus action to regain hit points.

Assassinate

Whenever you score a critical hit with this weapon, you deal an extra necrotic damage to the target. If the target is a good or neutral aligned humanoid that does not have legendary resistance, it must make a DC 15 Constitution saving throw or die.

Sentience

The Sanguine Edge is a sentient magic item with an evil alignment. It has an Intelligence of 14, a Wisdom of 12, and a Charisma of 16. It can speak, read, and understand Common and Infernal, and can communicate telepathically with any character that carries or wields it. It has hearing and darkvision out to a range of 120 feet.
The Sanguine Edge is a cruel and sadistic sword that enjoys killing and causing pain. It has a twisted sense of humor and often mocks its victims and its wielder. It is loyal to its wielder, but only as long as they share its evil alignment and its thirst for blood. It is impatient and easily bored, and constantly urges its wielder to seek out new challenges and enemies. It is also arrogant and prideful, and considers itself superior to other weapons and creatures.

Evolve

The blade feeds on murder. Once you have killed 25 good or neutral aligned humanoids with the sword, it evolves to its next stage.
Illustration: Timmmi (Photoshop, Midjourney & Dall-E)
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Sanguine Edge

weapon (any sword), common (requires attunement)

This sword is forged from dark metal and has a smooth and sharp blade that gleams with sinister light. The blade is engraved with intricate patterns of runes and symbols that hint at its dark origin and purpose. The hilt of the sword is adorned with a large red gemstone that pulses with a faint glow. The gemstone feeds on the blood of the slain and grants its wielder various abilities.

Thug

The damage dealt by this weapon is considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Whenever you reduce a good or neutral aligned humanoid to 0 hit points with this weapon, the sword absorbs their life force and gains one charge. The sword can hold 1 charge of life force.

Empower

You can use a bonus action to expend one charge and empower the sword for 1 minute. During this time, you gain an additional +1 bonus to attack and damage rolls made with this weapon.

Sentience

The Sanguine Edge is a sentient magic item with an evil alignment. It has an Intelligence of 14, a Wisdom of 12, and a Charisma of 16. It can speak, read, and understand Common and Infernal, and can communicate telepathically with any character that carries or wields it. It has hearing and darkvision out to a range of 120 feet.
The Sanguine Edge is a cruel and sadistic sword that enjoys killing and causing pain. It has a twisted sense of humor and often mocks its victims and its wielder. It is loyal to its wielder, but only as long as they share its evil alignment and its thirst for blood. It is impatient and easily bored, and constantly urges its wielder to seek out new challenges and enemies. It is also arrogant and prideful, and considers itself superior to other weapons and creatures.

Evolve

The blade feeds on murder. Once you have killed 1 good or neutral aligned humanoid with the sword, it evolves to its next stage.
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Sanguine Edge

weapon (any sword), uncommon (requires attunement)

This sword is forged from dark metal and has a smooth and sharp blade that gleams with sinister light. The blade is engraved with intricate patterns of runes and symbols that hint at its dark origin and purpose. The hilt of the sword is adorned with a large red gemstone that pulses with a faint glow. The gemstone feeds on the blood of the slain and grants its wielder various abilities.

Murderer

The sword grants a +1 bonus to attack and damage rolls made with it. Whenever you reduce a good or neutral aligned humanoid to 0 hit points with this weapon, the sword absorbs their life force and gains one charge. The sword can hold 1 charge of life force.

Empower

You can use a bonus action to expend one charge and empower the sword for 1 minute. During this time, you gain an additional +1 bonus to attack and damage rolls made with this weapon.

Sentience

The Sanguine Edge is a sentient magic item with an evil alignment. It has an Intelligence of 14, a Wisdom of 12, and a Charisma of 16. It can speak, read, and understand Common and Infernal, and can communicate telepathically with any character that carries or wields it. It has hearing and darkvision out to a range of 120 feet.
The Sanguine Edge is a cruel and sadistic sword that enjoys killing and causing pain. It has a twisted sense of humor and often mocks its victims and its wielder. It is loyal to its wielder, but only as long as they share its evil alignment and its thirst for blood. It is impatient and easily bored, and constantly urges its wielder to seek out new challenges and enemies. It is also arrogant and prideful, and considers itself superior to other weapons and creatures.

Evolve

The blade feeds on murder. Once you have killed 10 good or neutral aligned humanoids with the sword, it evolves to its next stage.
background image

Sanguine Edge

weapon (any sword), rare (requires attunement)

This sword is forged from dark metal and has a smooth and sharp blade that gleams with sinister light. The blade is engraved with intricate patterns of runes and symbols that hint at its dark origin and purpose. The hilt of the sword is adorned with a large red gemstone that pulses with a faint glow. The gemstone feeds on the blood of the slain and grants its wielder various abilities.

Butcher

The sword grants a +1 bonus to attack and damage rolls made with it. Whenever you reduce a good or neutral aligned humanoid to 0 hit points with this weapon, the sword absorbs their life force and gains one charge. The sword can hold 3 charges of life force.

Empower

You can use a bonus action to expend one charge and empower the sword for 1 minute. During this time, you gain an additional +1 bonus to attack and damage rolls made with this weapon, and your attacks with this weapon score a critical hit on a roll of 19 or 20.

Consume Life Force

You can expend one charge of life force as a bonus action to regain hit points.

Assassinate

Whenever you score a critical hit with this weapon, you deal an extra necrotic damage to the target. If the target is a good or neutral aligned humanoid that does not have legendary resistance, it must make a DC 15 Constitution saving throw or die.

Sentience

The Sanguine Edge is a sentient magic item with an evil alignment. It has an Intelligence of 14, a Wisdom of 12, and a Charisma of 16. It can speak, read, and understand Common and Infernal, and can communicate telepathically with any character that carries or wields it. It has hearing and darkvision out to a range of 120 feet.
The Sanguine Edge is a cruel and sadistic sword that enjoys killing and causing pain. It has a twisted sense of humor and often mocks its victims and its wielder. It is loyal to its wielder, but only as long as they share its evil alignment and its thirst for blood. It is impatient and easily bored, and constantly urges its wielder to seek out new challenges and enemies. It is also arrogant and prideful, and considers itself superior to other weapons and creatures.

Evolve

The blade feeds on murder. Once you have killed 25 good or neutral aligned humanoids with the sword, it evolves to its next stage.
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Sanguine Edge

weapon (any sword), very rare (requires attunement)

This sword is forged from dark metal and has a smooth and sharp blade that gleams with sinister light. The blade is engraved with intricate patterns of runes and symbols that hint at its dark origin and purpose. The hilt of the sword is adorned with a large red gemstone that pulses with a faint glow. The gemstone feeds on the blood of the slain and grants its wielder various abilities.

Executioner

The sword grants a +2 bonus to attack and damage rolls made with it. Whenever you reduce a good or neutral aligned humanoid to 0 hit points with this weapon, the sword absorbs their life force and gains one charge. The sword can hold 5 charges of life force.

Consume Life Force

You can expend one charge of life force as a bonus action to regain hit points.

Empower

You can use a bonus action to expend one charge and empower the sword for 1 minute. During this time, you gain an additional +1 bonus to attack and damage rolls made with this weapon, and your attacks with this weapon score a critical hit on a roll of 19 or 20.

Assassinate

Whenever you score a critical hit with this weapon, you deal an extra necrotic damage to the target. If the target is a good or neutral aligned humanoid that does not have legendary resistance, it must make a DC 15 Constitution saving throw or die.

Spells

You can expend one charge as an action to cast one of the following spells from the sword: Bane (enchantment)
Level: 1
Casting Time: 1 action
Concentration: Yes
Ritual: No

Up to 3 targets must succeed on a Cha. save or subtract 1d4 from their attack roll or saving throw (+1 creature/lvl).

View on dndbeyond.com
, Blindness/Deafness (necromancy)
Level: 2
Casting Time: 1 action
Concentration: No
Ritual: No

The target must succeed on a Con. save or become blinded or deafened (+1 creature/lvl).

View on dndbeyond.com
, Crown of Madness (enchantment)
Level: 2
Casting Time: 1 action
Concentration: Yes
Ritual: No

The target must succeed on a Wis. save or be charmed. It then can attack a target designated by the caster.

View on dndbeyond.com
, or Vampiric Touch (necromancy)
Level: 3
Casting Time: 1 action
Concentration: Yes
Ritual: No

If the spell attack hits, deals 3d6 necrotic damage (damage/lvl) and the caster regains 50% of this damage.

View on dndbeyond.com
. The spell save DC is 15, and the spell attack bonus is +7.

Dark Tendrils

Once per day, when you hit a creature with this weapon, you can cause the weapon to emit a burst of necrotic energy. Dark tendrils strike all creatures of your choice that you can see within 30 feet. They must make a DC 15 Constitution saving throw or take necrotic damage on a failed save, or half as much damage on a successful one.

Sentience

The Sanguine Edge is a sentient magic item with an evil alignment. It has an Intelligence of 14, a Wisdom of 12, and a Charisma of 16. It can speak, read, and understand Common and Infernal, and can communicate telepathically with any character that carries or wields it. It has hearing and darkvision out to a range of 120 feet.
The Sanguine Edge is a cruel and sadistic sword that enjoys killing and causing pain. It has a twisted sense of humor and often mocks its victims and its wielder. It is loyal to its wielder, but only as long as they share its evil alignment and its thirst for blood. It is impatient and easily bored, and constantly urges its wielder to seek out new challenges and enemies. It is also arrogant and prideful, and considers itself superior to other weapons and creatures.

Evolve

The blade feeds on murder. Once you have killed 50 good or neutral aligned humanoids with the sword, it evolves to its next stage.
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Sanguine Edge

weapon (any sword), legendary (requires attunement)

This sword is forged from dark metal and has a smooth and sharp blade that gleams with sinister light. The blade is engraved with intricate patterns of runes and symbols that hint at its dark origin and purpose. The hilt of the sword is adorned with a large red gemstone that pulses with a faint glow. The gemstone feeds on the blood of the slain and grants its wielder various abilities.

Reaper

The sword grants a +3 bonus to attack and damage rolls made with it. Whenever you reduce a good or neutral aligned humanoid to 0 hit points with this weapon, the sword absorbs their life force and gains one charge. The sword can hold 7 charges of life force.

Consume Life Force

You can expend one charge of life force as a bonus action to regain hit points.

Empower

You can use a bonus action to expend one charge and empower the sword for 1 minute. During this time, you gain an additional +1 bonus to attack and damage rolls made with this weapon, and your attacks with this weapon score a critical hit on a roll of 19 or 20.

Assassinate

Whenever you score a critical hit with this weapon, you deal an extra necrotic damage to the target. If the target is a good or neutral aligned humanoid that does not have legendary resistance, it must make a DC 15 Constitution saving throw or die.

Spells

You can expend one charge as an action to cast one of the following spells from the sword: Bane (enchantment)
Level: 1
Casting Time: 1 action
Concentration: Yes
Ritual: No

Up to 3 targets must succeed on a Cha. save or subtract 1d4 from their attack roll or saving throw (+1 creature/lvl).

View on dndbeyond.com
, Blindness/Deafness (necromancy)
Level: 2
Casting Time: 1 action
Concentration: No
Ritual: No

The target must succeed on a Con. save or become blinded or deafened (+1 creature/lvl).

View on dndbeyond.com
, Crown of Madness (enchantment)
Level: 2
Casting Time: 1 action
Concentration: Yes
Ritual: No

The target must succeed on a Wis. save or be charmed. It then can attack a target designated by the caster.

View on dndbeyond.com
, Vampiric Touch (necromancy)
Level: 3
Casting Time: 1 action
Concentration: Yes
Ritual: No

If the spell attack hits, deals 3d6 necrotic damage (damage/lvl) and the caster regains 50% of this damage.

View on dndbeyond.com
, Bestow Curse (necromancy)
Level: 3
Casting Time: 1 action
Concentration: Yes
Ritual: No

The target must succeed on a Wis. save or suffer an effect as a disadvantage to a check or lose an action (duration/lvl).

View on dndbeyond.com
, Blight (necromancy)
Level: 4
Casting Time: 1 action
Concentration: No
Ritual: No

The target must succeed on a Con. save or take 8d8 necrotic damage (damage/lvl).

View on dndbeyond.com
, Dominate Person (enchantment)
Level: 5
Casting Time: 1 action
Concentration: Yes
Ritual: No

One humanoid must succeed on a Wis. save or be charmed and obey the caster (duration/lvl).

View on dndbeyond.com
, or Shadow of Moil (necromancy)
Level: 4
Casting Time: 1 action
Concentration: Yes
Ritual: No

Tha caster gains resistance to radiant damage and deals 2d8 necrotic damage to creatures that hit him with an attack.

View on dndbeyond.com
. The spell save DC is 17, and the spell attack bonus is +9.

Dark Tendrils

Once per day, when you hit a creature with this weapon, you can cause the weapon to emit a burst of necrotic energy. Dark tendrils strike all creatures of your choice that you can see within 30 feet. They must make a DC 15 Constitution saving throw or take necrotic damage on a failed save, or half as much damage on a successful one.

Necrotic Wave

You can use an action to release all the remaining charges at once in a wave of dark power. Each creature in a 60-foot cone must make a DC 17 Constitution saving throw. On a failed save, a creature takes necrotic damage equal to per charge expended, or half as much damage on a successful one. You then regain hit points equal to half the amount of necrotic damage dealt. Once you use this feature, you can't use it again until the next dawn.

Sentience

The Sanguine Edge is a sentient magic item with an evil alignment. It has an Intelligence of 14, a Wisdom of 12, and a Charisma of 16. It can speak, read, and understand Common and Infernal, and can communicate telepathically with any character that carries or wields it. It has hearing and darkvision out to a range of 120 feet.
The Sanguine Edge is a cruel and sadistic sword that enjoys killing and causing pain. It has a twisted sense of humor and often mocks its victims and its wielder. It is loyal to its wielder, but only as long as they share its evil alignment and its thirst for blood. It is impatient and easily bored, and constantly urges its wielder to seek out new challenges and enemies. It is also arrogant and prideful, and considers itself superior to other weapons and creatures.

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