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Sanguine Fangs
wondrous item, rare (requires attunement)
These ancient dentures appear to be made of polished ivory, but upon closer inspection, you notice faint crimson veins running through the material. The gums are stained a deep, blood-red, as if soaked in the essence of countless victims.
Vampiric Bite
You can use the Sanguine Fangs to bite as a natural weapon. This bite attack deals necrotic damage plus your Strength or Dexterity modifier. Additionally, you gain temporary hit points equal to the necrotic damage dealt by the bite attack, as long as the target is a living creature.Drain Essence
Once per day, when you hit a living creature with your bite attack you can choose to drain their essence. The attack deals an additional necrotic damage and you regain hit points equal to the necrotic damage dealt, instead of gaining temporary hit points.Additionally, For the next 24 hours you can sense the general direction and distance to the target, as long as they are on the same plane of existence.
Curse
The Sanguine Fangs come with a price. You become increasingly drawn to blood. If you go more than 24 hours without drinking at least 1 pint of fresh blood from a living creature, you suffer one level of exhaustion. Additionally, the dentures cannot be removed unless a spell is cast.Sanguine Fangs
wondrous item, uncommon (requires attunement)
These ancient dentures appear to be made of polished ivory, but upon closer inspection, you notice faint crimson veins running through the material. The gums are stained a deep, blood-red, as if soaked in the essence of countless victims.
Vampiric Bite
You can use the Sanguine Fangs to bite as a natural weapon. This bite attack deals necrotic damage plus your Strength or Dexterity modifier. Additionally, you gain temporary hit points equal to the necrotic damage dealt by the bite attack, as long as the target is a living creature.Curse
The Sanguine Fangs come with a price. You become increasingly drawn to blood. If you go more than 24 hours without drinking at least 1 pint of fresh blood from a living creature, you suffer one level of exhaustion. Additionally, the dentures cannot be removed unless a spell is cast.Sanguine Fangs
wondrous item, rare (requires attunement)
These ancient dentures appear to be made of polished ivory, but upon closer inspection, you notice faint crimson veins running through the material. The gums are stained a deep, blood-red, as if soaked in the essence of countless victims.
Vampiric Bite
You can use the Sanguine Fangs to bite as a natural weapon. This bite attack deals necrotic damage plus your Strength or Dexterity modifier. Additionally, you gain temporary hit points equal to the necrotic damage dealt by the bite attack, as long as the target is a living creature.Drain Essence
Once per day, when you hit a living creature with your bite attack you can choose to drain their essence. The attack deals an additional necrotic damage and you regain hit points equal to the necrotic damage dealt, instead of gaining temporary hit points.Additionally, For the next 24 hours you can sense the general direction and distance to the target, as long as they are on the same plane of existence.
Curse
The Sanguine Fangs come with a price. You become increasingly drawn to blood. If you go more than 24 hours without drinking at least 1 pint of fresh blood from a living creature, you suffer one level of exhaustion. Additionally, the dentures cannot be removed unless a spell is cast.Sanguine Fangs
wondrous item, very rare (requires attunement)
These ancient dentures appear to be made of polished ivory, but upon closer inspection, you notice faint crimson veins running through the material. The gums are stained a deep, blood-red, as if soaked in the essence of countless victims.
Vampiric Bite
You can use the Sanguine Fangs to bite as a natural weapon. This bite attack deals necrotic damage plus your Strength or Dexterity modifier. Additionally, you gain temporary hit points equal to the necrotic damage dealt by the bite attack, as long as the target is a living creature.Drain Essence
Once per day, when you hit a living creature with your bite attack you can choose to drain their essence. The attack deals an additional necrotic damage and you regain hit points equal to the necrotic damage dealt, instead of gaining temporary hit points.Additionally, For the next 24 hours you can sense the general direction and distance to the target, as long as they are on the same plane of existence.