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Skyfall Hammer

weapon (warhammer), rare (requires attunement)

This heavy metal hammer has a massive metal head and a solid wooden handle. It is adorned with runes and engravings and feels heavy in your hand. Despite it's weight it's surprisingly easy to throw.

Throw

You gain a +1 bonus to attack and damage rolls made with this weapon.
The warhammer has the thrown property and has a range of 30/60 feet, but there is no limit to how far it can fall. The hammer always returns to the hand of the creature that is attuned to it after it hits or misses a target.

High Ground

When you throw this hammer from a higher elevation than your target, you deal an extra bludgeoning damage for every 10 feet of difference in height, up to a maximum of . For example, if you throw the hammer from 20 feet above your target, you deal an extra bludgeoning damage.
Illustration: Timmmi (using AI-tools like Midjourney & Dall-E)
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Skyfall Hammer

weapon (warhammer), uncommon (requires attunement)

This heavy metal hammer has a massive metal head and a solid wooden handle. It is adorned with runes and engravings and feels heavy in your hand. Despite it's weight it's surprisingly easy to throw.

Throw

The warhammer has the thrown property and has a range of 30/60 feet, but there is no limit to how far it can fall. The hammer always returns to the hand of the creature that is attuned to it after it hits or misses a target.

High Ground

When you throw this hammer from a higher elevation than your target, you deal an extra bludgeoning damage for every 10 feet of difference in height, up to a maximum of . For example, if you throw the hammer from 20 feet above your target, you deal an extra bludgeoning damage.
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Skyfall Hammer

weapon (warhammer), rare (requires attunement)

This heavy metal hammer has a massive metal head and a solid wooden handle. It is adorned with runes and engravings and feels heavy in your hand. Despite it's weight it's surprisingly easy to throw.

Throw

You gain a +1 bonus to attack and damage rolls made with this weapon.
The warhammer has the thrown property and has a range of 30/60 feet, but there is no limit to how far it can fall. The hammer always returns to the hand of the creature that is attuned to it after it hits or misses a target.

High Ground

When you throw this hammer from a higher elevation than your target, you deal an extra bludgeoning damage for every 10 feet of difference in height, up to a maximum of . For example, if you throw the hammer from 20 feet above your target, you deal an extra bludgeoning damage.
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Skyfall Hammer

weapon (warhammer), very rare (requires attunement)

This heavy metal hammer has a massive metal head and a solid wooden handle. It is adorned with runes and engravings and feels heavy in your hand. Despite it's weight it's surprisingly easy to throw.

Throw

You gain a +2 bonus to attack and damage rolls made with this weapon.
The warhammer has the thrown property and has a range of 30/60 feet, but there is no limit to how far it can fall. The hammer always returns to the hand of the creature that is attuned to it after it hits or misses a target.

High Ground

When you throw this hammer from a higher elevation than your target, you deal an extra bludgeoning damage for every 10 feet of difference in height, up to a maximum of . For example, if you throw the hammer from 20 feet above your target, you deal an extra bludgeoning damage.

Knock Down

When you hit a creature with this hammer, you can choose to knock it prone if it is Large or smaller. The target must succeed on a Strength saving throw (DC = 8 + your proficiency bonus + your Strength modifier) or fall prone.
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Skyfall Hammer

weapon (warhammer), legendary (requires attunement)

This heavy metal hammer has a massive metal head and a solid wooden handle. It is adorned with runes and engravings and feels heavy in your hand. Despite it's weight it's surprisingly easy to throw.

Throw

You gain a +3 bonus to attack and damage rolls made with this weapon.
The warhammer has the thrown property and has a range of 30/60 feet, but there is no limit to how far it can fall. The hammer always returns to the hand of the creature that is attuned to it after it hits or misses a target.

High Ground

When you throw this hammer from a higher elevation than your target, you deal an extra bludgeoning damage for every 10 feet of difference in height, up to a maximum of . For example, if you throw the hammer from 20 feet above your target, you deal an extra bludgeoning damage.

Knock Down

When you hit a creature with this hammer, you can choose to knock it prone if it is Large or smaller. The target must succeed on a Strength saving throw (DC = 8 + your proficiency bonus + your Strength modifier) or fall prone.

Shockwave

Once per day, when you throw this hammer from at least 30 feet above your target, you can unleash a powerful shockwave that affects all creatures within 15 feet of the point of impact. Each creature in that area must make a Constitution saving throw (DC = 8 + your proficiency bonus + your Strength modifier) or take thunder damage for every 10 feet of difference in height, up to a maximum of and be pushed 10 feet away from the center of the shockwave. On a successful save, the creature takes half as much damage and is not pushed.

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