Global controls
Skyfall Hammer
weapon (warhammer), rare (requires attunement)
This heavy metal hammer has a massive metal head and a solid wooden handle. It is adorned with runes and engravings and feels heavy in your hand. Despite it's weight it's surprisingly easy to throw.
Throw
You gain a +1 bonus to attack and damage rolls made with this weapon.The warhammer has the thrown property and has a range of 30/60 feet, but there is no limit to how far it can fall. The hammer always returns to the hand of the creature that is attuned to it after it hits or misses a target.
High Ground
When you throw this hammer from a higher elevation than your target, you deal an extra bludgeoning damage for every 10 feet of difference in height, up to a maximum of . For example, if you throw the hammer from 20 feet above your target, you deal an extra bludgeoning damage.Skyfall Hammer
weapon (warhammer), uncommon (requires attunement)
This heavy metal hammer has a massive metal head and a solid wooden handle. It is adorned with runes and engravings and feels heavy in your hand. Despite it's weight it's surprisingly easy to throw.
Throw
The warhammer has the thrown property and has a range of 30/60 feet, but there is no limit to how far it can fall. The hammer always returns to the hand of the creature that is attuned to it after it hits or misses a target.High Ground
When you throw this hammer from a higher elevation than your target, you deal an extra bludgeoning damage for every 10 feet of difference in height, up to a maximum of . For example, if you throw the hammer from 20 feet above your target, you deal an extra bludgeoning damage.Skyfall Hammer
weapon (warhammer), rare (requires attunement)
This heavy metal hammer has a massive metal head and a solid wooden handle. It is adorned with runes and engravings and feels heavy in your hand. Despite it's weight it's surprisingly easy to throw.
Throw
You gain a +1 bonus to attack and damage rolls made with this weapon.The warhammer has the thrown property and has a range of 30/60 feet, but there is no limit to how far it can fall. The hammer always returns to the hand of the creature that is attuned to it after it hits or misses a target.
High Ground
When you throw this hammer from a higher elevation than your target, you deal an extra bludgeoning damage for every 10 feet of difference in height, up to a maximum of . For example, if you throw the hammer from 20 feet above your target, you deal an extra bludgeoning damage.Skyfall Hammer
weapon (warhammer), very rare (requires attunement)
This heavy metal hammer has a massive metal head and a solid wooden handle. It is adorned with runes and engravings and feels heavy in your hand. Despite it's weight it's surprisingly easy to throw.
Throw
You gain a +2 bonus to attack and damage rolls made with this weapon.The warhammer has the thrown property and has a range of 30/60 feet, but there is no limit to how far it can fall. The hammer always returns to the hand of the creature that is attuned to it after it hits or misses a target.
High Ground
When you throw this hammer from a higher elevation than your target, you deal an extra bludgeoning damage for every 10 feet of difference in height, up to a maximum of . For example, if you throw the hammer from 20 feet above your target, you deal an extra bludgeoning damage.Knock Down
When you hit a creature with this hammer, you can choose to knock it prone if it is Large or smaller. The target must succeed on a Strength saving throw (DC = 8 + your proficiency bonus + your Strength modifier) or fall prone.Skyfall Hammer
weapon (warhammer), legendary (requires attunement)
This heavy metal hammer has a massive metal head and a solid wooden handle. It is adorned with runes and engravings and feels heavy in your hand. Despite it's weight it's surprisingly easy to throw.
Throw
You gain a +3 bonus to attack and damage rolls made with this weapon.The warhammer has the thrown property and has a range of 30/60 feet, but there is no limit to how far it can fall. The hammer always returns to the hand of the creature that is attuned to it after it hits or misses a target.