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Slime Lich
medium undead, chaotic evil
STR11(+0)DEX16(+3)CON16(+3)INT20(+5)WIS14(+2)CHA16(+3)
Cantrips (at will): , , ,
1st level (4 slots): , , ,
2nd level (3 slots): , , ,
3rd level (3 slots): , , ,
4th level (3 slots): , ,
5th level (3 slots): , ,
6th level (1 slot): ,
7th level (1 slot): ,
8th level (1 slot): ,
9th level (1 slot): ,
Actions
Slime Lich
medium undead, chaotic evil
STR11(+0)DEX16(+3)CON16(+3)INT20(+5)WIS14(+2)CHA16(+3)
Cantrips (at will): , , ,
1st level (4 slots): , , ,
2nd level (3 slots): , , ,
3rd level (3 slots): , , ,
4th level (3 slots): , ,
5th level (3 slots): , ,
6th level (1 slot): ,
7th level (1 slot): ,
8th level (1 slot): ,
9th level (1 slot): ,
Actions
Slime Lich
medium undead, chaotic evil
Legendary Actions
The slime lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The slime lich regains spent legendary actions at the start of its turn.Lair Actions
On initiative count 20 (losing initiative ties), the slime lich takes a lair action to cause one of the following effects; the slime lich can’t use the same effect two rounds in a row:Regional Effects
The region containing a legendary slime lich’s lair is warped by its magic, which creates one or more of the following effects:- Pools of acidic ooze form within half a mile of the lair.
- Undead creatures within half a mile of the lair have advantage on saving throws against features that turn undead.
- Oozes within half a mile of the lair are friendly toward the slime lich and obey its telepathic commands.
Slime Lich
Slime liches are the result of a twisted pact between a powerful wizard and Jubilex, the Demon Prince of Ooze. Seeking to escape death and gain immortality, these wizards undergo a ritual that transforms them into undead oozes, bound to a phylactery in the form of an oblex spawn. Slime liches retain their intelligence and spellcasting abilities, but also gain the traits of oozes, such as resistance to physical damage and the ability to secrete acid.
Slime liches are obsessed with expanding their knowledge and power, often by consuming the memories of other creatures. They use their phylacteries to store and access these memories, as well as to communicate with their patron Jubilex. Slime liches are loyal to Jubilex, but also seek to further their own agendas, which usually involve spreading corruption and chaos in the world.
Slime liches are rare and secretive, preferring to hide in remote locations where they can conduct their experiments and rituals undisturbed. They often have lairs filled with oozes and undead that serve as their minions and guards. Slime liches are paranoid and cunning, always prepared for intruders or enemies. They use their spells and lair actions to manipulate the environment and trap their foes.
Slime liches are feared and hated by most living creatures, who see them as abominations and threats. Only a few cults or factions may ally with them, either out of reverence for Jubilex or out of desperation for power. Slime liches have few rivals among other undead or oozes, as they consider themselves superior to both. However, they may occasionally clash with other powerful spellcasters or entities that seek to challenge or exploit them.
Phylactery
A typical phylactery is an amulet inlaid with gems and inscribed with runes that store spells and life force. A slime lich’s phylactery is different: it is an oblex spawn that has been infused with necromantic energy and bound to serve as both an ally and an anchor for its master’s soul.
The oblex spawn has all the statistics and abilities of an oblex spawn as described in Mordenkainen’s Tome of Foes, except that it also has immunity to necrotic damage and advantage on saving throws against spells and other magical effects. It also shares telepathy with its master up to any distance, as long as they are on the same plane of existence.
The oblex spawn usually stays hidden near its master’s lair, but it can also venture out to scout for potential victims or allies for its master. It can consume memories from living creatures as normal, but it cannot create simulacra from them; instead, it transfers those memories to its master via telepathy, allowing the slime lich to cast spells using those memories if desired.
Destroying an oblex spawn doesn’t kill its master, but it prevents rejuvenation until another oblex spawn is created. To create another oblex spawn, the slime lich must perform an eight-hour ritual using an oblex elder as a material component. The ritual destroys both creatures and produces an oblex spawn that serves as a new phylactery for the slime lich.