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Space Pirate
Homebrew background for D&D 5e
Skill Proficiencies: Deception and one skill based on your role on the ship.
Tool Proficiencies: Navigator’s tools, Vehicles (Space)
Equipment: A rapier, a flask, a grappling hook, a set of common clothes, and a belt pouch containing 10 gp.
Feature: No Honor#
You have come from a dark and seedy background, where everyone is trying to get the upper hand on everyone else. You have learned to speak the language of the underworld and blend in with other outcasts. You have advantage on Charisma checks when dealing with other pirates, smugglers, and outlaws.Position#
Your position gave you certain proficiencies and equipment that helped you in your piratical endeavors. Whether you were the captain, the first mate, the quartermaster, the navigator, the gunner, the engineer, the cook, or the deckhand, you lived a life of excitement and danger as a space pirate.d8 | Position |
---|---|
1 | Captain. You were the leader of the pirate crew, making all the important decisions and taking the biggest share of the loot. You gain proficiency in Persuasion and an extra language of your choice. |
2 | First Mate. You were the second-in-command of the pirate crew, assisting the captain and keeping the crew in line. You gain proficiency in Intimidation and a whip. |
3 | Quartermaster. You were in charge of managing the supplies, weapons, and treasure of the pirate crew. You gain proficiency in Investigation and a set of scales. |
4 | Navigator. You were responsible for plotting the course and steering the spelljammer. You gain proficiency in Survival and a spyglass. |
5 | Gunner. You operated the spelljammer’s weapons, blasting enemy ships and boarding parties. You gain proficiency in Athletics and a ranged weapon of your choice (this can be a firearm if your DM allows it). |
6 | Engineer. You maintained and repaired the spelljammer’s engine, helm, and other systems. You gain proficiency in Arcana and a set of tinker’s tools. |
7 | Cook. You prepared the food and drinks for the pirate crew, using whatever ingredients you could find. You gain proficiency in Medicine and a cook’s utensils. |
8 | Deckhand. You did the dirty work of the pirate crew, scrubbing the deck, swabbing the bilge, and doing whatever else was needed. You gain proficiency in Stealth and a crowbar. |
Suggested Characteristics#
Space pirates are daring, reckless, and greedy. They value freedom, adventure, and loot above all else. They are not afraid to break the law, betray their allies, or cross their enemies. Some space pirates have a code of honor, while others are ruthless and cruel.Personality Traits#
2d8 | Personality Trait |
---|---|
1 | I love the thrill of sailing the astral sea and exploring new worlds. |
2 | I have a knack for finding trouble and getting out of it. |
3 | I am always looking for the next big score, no matter the risk. |
4 | I stretch the truth for the sake of a good story. |
5 | To me, a tavern brawl is a nice way to get to know a new city. |
6 | I never pass up a friendly wager. |
7 | I have a fierce temper and a short fuse. |
8 | I am curious and inquisitive about everything I encounter. |
Ideals#
d6 | Ideals |
---|---|
1 | Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good) |
2 | Fairness. We all do the work, so we all share in the rewards. (Lawful) |
3 | Freedom. I value my independence and hate being tied down by anyone or anything. (Chaotic) |
4 | Greed. I want to amass as much wealth and treasure as I can. (Evil) |
5 | Adventure. I seek out new experiences and challenges. Life is dull without them. (Any) |
6 | Knowledge. I want to learn as much as I can about the astral sea and its secrets. (Neutral) |
Bonds#
d6 | Bonds |
---|---|
1 | I have a family or a loved one somewhere who I hope to see again someday. |
2 | I owe a debt of gratitude to someone who saved my life or helped me in a time of need. |
3 | I have a rival or an enemy who I want to best or defeat. |
4 | I have a prized possession or a memento that I cherish and protect. |
5 | I have a secret or a hidden identity that I don’t want anyone to discover. |
6 | Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine. |
Flaws#
d6 | Flaws |
---|---|
1 | I have a phobia or a superstition that sometimes hampers my actions. |
2 | I have a gambling or a drinking problem that often gets me into trouble. |
3 | I’m always looking for a fight. I don’t back down from a challenge. |
4 | No one can tell me what to do. I don’t follow orders or rules. |
5 | I am paranoid and distrustful, often suspecting ulterior motives and hidden agendas. |
6 | I tend to lie, cheat, and steal whenever I can get away with it. |
Space Pirate
Homebrew background for D&D 5e
Skill Proficiencies: Deception and one skill based on your role on the ship.
Tool Proficiencies: Navigator’s tools, Vehicles (Space)
Equipment: A rapier, a flask, a grappling hook, a set of common clothes, and a belt pouch containing 10 gp.
Feature: No Honor#
You have come from a dark and seedy background, where everyone is trying to get the upper hand on everyone else. You have learned to speak the language of the underworld and blend in with other outcasts. You have advantage on Charisma checks when dealing with other pirates, smugglers, and outlaws.Position#
Your position gave you certain proficiencies and equipment that helped you in your piratical endeavors. Whether you were the captain, the first mate, the quartermaster, the navigator, the gunner, the engineer, the cook, or the deckhand, you lived a life of excitement and danger as a space pirate.d8 | Position |
---|---|
1 | Captain. You were the leader of the pirate crew, making all the important decisions and taking the biggest share of the loot. You gain proficiency in Persuasion and an extra language of your choice. |
2 | First Mate. You were the second-in-command of the pirate crew, assisting the captain and keeping the crew in line. You gain proficiency in Intimidation and a whip. |
3 | Quartermaster. You were in charge of managing the supplies, weapons, and treasure of the pirate crew. You gain proficiency in Investigation and a set of scales. |
4 | Navigator. You were responsible for plotting the course and steering the spelljammer. You gain proficiency in Survival and a spyglass. |
5 | Gunner. You operated the spelljammer’s weapons, blasting enemy ships and boarding parties. You gain proficiency in Athletics and a ranged weapon of your choice (this can be a firearm if your DM allows it). |
6 | Engineer. You maintained and repaired the spelljammer’s engine, helm, and other systems. You gain proficiency in Arcana and a set of tinker’s tools. |
7 | Cook. You prepared the food and drinks for the pirate crew, using whatever ingredients you could find. You gain proficiency in Medicine and a cook’s utensils. |
8 | Deckhand. You did the dirty work of the pirate crew, scrubbing the deck, swabbing the bilge, and doing whatever else was needed. You gain proficiency in Stealth and a crowbar. |
Suggested Characteristics#
Space pirates are daring, reckless, and greedy. They value freedom, adventure, and loot above all else. They are not afraid to break the law, betray their allies, or cross their enemies. Some space pirates have a code of honor, while others are ruthless and cruel.Personality Traits#
2d8 | Personality Trait |
---|---|
1 | I love the thrill of sailing the astral sea and exploring new worlds. |
2 | I have a knack for finding trouble and getting out of it. |
3 | I am always looking for the next big score, no matter the risk. |
4 | I stretch the truth for the sake of a good story. |
5 | To me, a tavern brawl is a nice way to get to know a new city. |
6 | I never pass up a friendly wager. |
7 | I have a fierce temper and a short fuse. |
8 | I am curious and inquisitive about everything I encounter. |
Ideals#
d6 | Ideals |
---|---|
1 | Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good) |
2 | Fairness. We all do the work, so we all share in the rewards. (Lawful) |
3 | Freedom. I value my independence and hate being tied down by anyone or anything. (Chaotic) |
4 | Greed. I want to amass as much wealth and treasure as I can. (Evil) |
5 | Adventure. I seek out new experiences and challenges. Life is dull without them. (Any) |
6 | Knowledge. I want to learn as much as I can about the astral sea and its secrets. (Neutral) |
Bonds#
d6 | Bonds |
---|---|
1 | I have a family or a loved one somewhere who I hope to see again someday. |
2 | I owe a debt of gratitude to someone who saved my life or helped me in a time of need. |
3 | I have a rival or an enemy who I want to best or defeat. |
4 | I have a prized possession or a memento that I cherish and protect. |
5 | I have a secret or a hidden identity that I don’t want anyone to discover. |
6 | Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine. |
Flaws#
d6 | Flaws |
---|---|
1 | I have a phobia or a superstition that sometimes hampers my actions. |
2 | I have a gambling or a drinking problem that often gets me into trouble. |
3 | I’m always looking for a fight. I don’t back down from a challenge. |
4 | No one can tell me what to do. I don’t follow orders or rules. |
5 | I am paranoid and distrustful, often suspecting ulterior motives and hidden agendas. |
6 | I tend to lie, cheat, and steal whenever I can get away with it. |