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Sparkler of Surprise

wand (consumable), uncommon

This slender metal rod emits a bright and colorful spark when lit.

Ignite

As a bonus action, you can light the sparkler, which burns for 1 minute. Once the sparkler stops burning, it becomes a mundane metal rod.

Sparkle

While the sparkler is burning it functions as a wand. You can an action to cast a random cantrip that requires a ranged spell attack. The sparkler's spell attack bonus is +5. Roll a d6 to determine the cantrip:
d6Cantrip
1Chill Touch (necromancy)
Level: 0
Casting Time: 1 action
Concentration: No
Ritual: No

If the spell attack hits, deals 1d8 necrotic damage (damage/lvl) and the target can't regain hp immediately.

View on dndbeyond.com
2Eldritch Blast (evocation)
Level: 0
Casting Time: 1 action
Concentration: No
Ritual: No

If the spell attack hits, deals 1d10 force damage (nbr of beam/lvl).

View on dndbeyond.com
3Fire Bolt (evocation)
Level: 0
Casting Time: 1 action
Concentration: No
Ritual: No

If the spell attack hits, deals 1d10 fire damage (damage/lvl). An object can ignite.

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4Produce Flame (conjuration)
Level: 0
Casting Time: 1 action
Concentration: No
Ritual: No

If the spell attack hits, deals 1d8 fire damage (damage/lvl). Shed bright light in 10 ft and dim light in additional 10 ft.

View on dndbeyond.com
5Ray of Frost (evocation)
Level: 0
Casting Time: 1 action
Concentration: No
Ritual: No

If the spell attack hits, deals 1d8 cold damage (damage/lvl) and the target's speed is reduced by 10 ft.

View on dndbeyond.com
6Roll twice on this table, ignoring this result on subsequent rolls.
Illustration: Timmmi (using AI-tools like Midjourney & Dall-E)
background image

Sparkler of Surprise

wand (consumable), uncommon

This slender metal rod emits a bright and colorful spark when lit.

Ignite

As a bonus action, you can light the sparkler, which burns for 1 minute. Once the sparkler stops burning, it becomes a mundane metal rod.

Sparkle

While the sparkler is burning it functions as a wand. You can an action to cast a random cantrip that requires a ranged spell attack. The sparkler's spell attack bonus is +5. Roll a d6 to determine the cantrip:
d6Cantrip
1Chill Touch (necromancy)
Level: 0
Casting Time: 1 action
Concentration: No
Ritual: No

If the spell attack hits, deals 1d8 necrotic damage (damage/lvl) and the target can't regain hp immediately.

View on dndbeyond.com
2Eldritch Blast (evocation)
Level: 0
Casting Time: 1 action
Concentration: No
Ritual: No

If the spell attack hits, deals 1d10 force damage (nbr of beam/lvl).

View on dndbeyond.com
3Fire Bolt (evocation)
Level: 0
Casting Time: 1 action
Concentration: No
Ritual: No

If the spell attack hits, deals 1d10 fire damage (damage/lvl). An object can ignite.

View on dndbeyond.com
4Produce Flame (conjuration)
Level: 0
Casting Time: 1 action
Concentration: No
Ritual: No

If the spell attack hits, deals 1d8 fire damage (damage/lvl). Shed bright light in 10 ft and dim light in additional 10 ft.

View on dndbeyond.com
5Ray of Frost (evocation)
Level: 0
Casting Time: 1 action
Concentration: No
Ritual: No

If the spell attack hits, deals 1d8 cold damage (damage/lvl) and the target's speed is reduced by 10 ft.

View on dndbeyond.com
6Roll twice on this table, ignoring this result on subsequent rolls.
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Sparkler of Surprise

wand (consumable), rare

This slender metal rod emits a bright and colorful spark when lit.

Ignite

As a bonus action, you can light the sparkler, which burns for 1 minute. Once the sparkler stops burning, it becomes a mundane metal rod.

Sparkle

While the sparkler is burning it functions as a wand. You can an action to cast a random 1st level spell. The sparkler's spell attack bonus is +7. Roll a d8 to determine the spell:
d8Spell
1Chaos Bolt (evocation)
Level: 1
Casting Time: 1 action
Concentration: No
Ritual: No

If the attack hits, deals 2d8 + 1d6 damage of a random type (damage/lvl). Must attack a secondary target if both d8 are equal.

View on dndbeyond.com
2Chromatic Orb (evocation)
Level: 1
Casting Time: 1 action
Concentration: No
Ritual: No

If the spell attack hits, deals 3d8 damage of a previously determined type (damage/lvl)

View on dndbeyond.com
3Guiding Bolt (evocation)
Level: 1
Casting Time: 1 action
Concentration: No
Ritual: No

If the spell attack hits, deals 4d6 radiant damage (damage/lvl) and the next attack roll will have advantage.

View on dndbeyond.com
4Ice Knife (conjuration)
Level: 1
Casting Time: 1 action
Concentration: No
Ritual: No

If the spell attack hits, deals 1d10 piercing damage + Dex. save or 2d6 cold damage (damage/lvl) within 5 ft.

View on dndbeyond.com
5Ray of Sickness (necromancy)
Level: 1
Casting Time: 1 action
Concentration: No
Ritual: No

If the attack hits, deals 2d8 poison damage (damage/lvl) and the target can be poisoned (Con. save).

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6Magic Stone (transmutation)
Level: 0
Casting Time: 1 bonus action
Concentration: No
Ritual: No

Up to 3 pebbles deal 1d6 + Ability.Mod bludgeoning damage if the spell attack hits.

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7Magic Missile (evocation)
Level: 1
Casting Time: 1 action
Concentration: No
Ritual: No

3 missiles deal automatically 1d4+1 force damage each to one or several creatures (+1 missile/lvl).

View on dndbeyond.com
8Roll twice on this table, ignoring this result on subsequent rolls
background image

Sparkler of Surprise

wand (consumable), very rare

This slender metal rod emits a bright and colorful spark when lit.

Ignite

As a bonus action, you can light the sparkler, which burns for 1 minute. Once the sparkler stops burning, it becomes a mundane metal rod.

Sparkle

While the sparkler is burning it functions as a wand. You can an action to cast a random 2nd level spell that requires a ranged spell attack. The sparkler's spell attack bonus is +9. Roll a d4 to determine the spell:
d4Spell
1Melf's Acid Arrow (evocation)
Level: 2
Casting Time: 1 action
Concentration: No
Ritual: No

If the spell attack hits, deals 4d4 acid damage, then 2d4 acid damage on the next round (damage/lvl).

View on dndbeyond.com
2Ray of Enfeeblement (necromancy)
Level: 2
Casting Time: 1 action
Concentration: Yes
Ritual: No

If the spell attack hits, the target deals only half damage with a weapon attack that use Strength (Con. save).

View on dndbeyond.com
3Scorching Ray (evocation)
Level: 2
Casting Time: 1 action
Concentration: No
Ritual: No

If the spell attacks hit, 3 rays deal 2d6 fire damage each (+1 ray/lvl).

View on dndbeyond.com
4Roll twice on this table, ignoring this result on subsequent rolls

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