01-02 burning hands Burning Hands (evocation) Level: 1 Casting Time: 1 action Concentration: No Ritual: No Creatures in a 15-ft cone must succeed on a Dex. save or take 3d6 fire damage (damage/lvl). View on dndbeyond.com X 03-04 charm person Charm Person (enchantment) Level: 1 Casting Time: 1 action Concentration: No Ritual: No The humanoid target must succeed on a Wis. save or be charmed by the caster (+1 creature/lvl). View on dndbeyond.com X 05-06 color spray Color Spray (illusion) Level: 1 Casting Time: 1 action Concentration: No Ritual: No 6d10 creatures hp are dazzled in ascending order of their current hp (+2d10 hp/lvl). View on dndbeyond.com X 07-08 detect magic Detect Magic (divination) Level: 1 Casting Time: 1 action Concentration: Yes Ritual: Yes The caster senses the presence of magic in a 30-ft radius and learns its school of magic. View on dndbeyond.com X 09-10 disguise self Disguise Self (illusion) Level: 1 Casting Time: 1 action Concentration: No Ritual: No Modify the appearance of the caster (its physical and its equipment) thanks to an illusion. View on dndbeyond.com X 11-12 expeditious retreat Expeditious Retreat (transmutation) Level: 1 Casting Time: 1 bonus action Concentration: Yes Ritual: No The caster can take the Dash action by using a bonus action. View on dndbeyond.com X 13-14 faerie fire Faerie Fire (evocation) Level: 1 Casting Time: 1 action Concentration: Yes Ritual: No Creatures in a 20-ft cube must succeed on a Dex. save or grant advantage against them to attackers. View on dndbeyond.com X 15-16 grease Grease (conjuration) Level: 1 Casting Time: 1 action Concentration: No Ritual: No Creatures in a 10-ft square (difficult terrain) must succeed on a Dex. save or fall prone. View on dndbeyond.com X 17-18 armor of agathys Armor of Agathys (abjuration) Level: 1 Casting Time: 1 action Concentration: No Ritual: No The caster gains 5 temporary hp and creatures who hits him with a melee attack take 5 cold damage (+5 hp and damage/lvl). View on dndbeyond.com X 19-20 mage armor Mage Armor (abjuration) Level: 1 Casting Time: 1 action Concentration: No Ritual: No The target, willing and not wearing armor, gets an AC equal to 13+Dex.Mod. View on dndbeyond.com X 21-22 misty step Misty Step (conjuration) Level: 2 Casting Time: 1 bonus action Concentration: No Ritual: No The caster is teleported up to 30 feet. View on dndbeyond.com X 23-24 rope trick Rope Trick (transmutation) Level: 2 Casting Time: 1 action Concentration: No Ritual: No Vertically raise a rope that lead to an extradimensional space that can hold 8 Medium creatures. View on dndbeyond.com X 25-26 melf's acid arrow Melf's Acid Arrow (evocation) Level: 2 Casting Time: 1 action Concentration: No Ritual: No If the spell attack hits, deals 4d4 acid damage, then 2d4 acid damage on the next round (damage/lvl). View on dndbeyond.com X 27-28 mirror image Mirror Image (illusion) Level: 2 Casting Time: 1 action Concentration: No Ritual: No Create 3 illusory duplicates of the caster, each of them having a AC equal to 10 + Dex.Mod and being destroyed if they are hit. View on dndbeyond.com X 29-30 phantasmal force Phantasmal Force (illusion) Level: 2 Casting Time: 1 action Concentration: Yes Ritual: No Tha target must succeed on an Int. save or perceive as real an object or creature created by the caster (with sound). View on dndbeyond.com X 31-32 ray of enfeeblement Ray of Enfeeblement (necromancy) Level: 2 Casting Time: 1 action Concentration: Yes Ritual: No If the spell attack hits, the target deals only half damage with a weapon attack that use Strength (Con. save). View on dndbeyond.com X 33-34 scorching ray Scorching Ray (evocation) Level: 2 Casting Time: 1 action Concentration: No Ritual: No If the spell attacks hit, 3 rays deal 2d6 fire damage each (+1 ray/lvl). View on dndbeyond.com X 35-36 see invisibility See Invisibility (divination) Level: 2 Casting Time: 1 action Concentration: No Ritual: No The caster sees invisible creatures and objects, and into the Ethereal Plane. View on dndbeyond.com X 37-38 shatter Shatter (evocation) Level: 2 Casting Time: 1 action Concentration: No Ritual: No Creatures in a 10-ft-radius sphere must succeed on a Con. save or take 3d8 thunder damage (damage/lvl). View on dndbeyond.com X 39-40 spider climb Spider Climb (transmutation) Level: 2 Casting Time: 1 action Concentration: Yes Ritual: No The target can move along vertical surfaces while leaving its hands free and gains climbing speed. View on dndbeyond.com X 41-42 blink Blink (transmutation) Level: 3 Casting Time: 1 action Concentration: No Ritual: No The caster has 50% of chance to switch to the Ethereal Plane, then returns to the space he vanished from on the next turn. View on dndbeyond.com X 43-44 dispel magic Dispel Magic (abjuration) Level: 3 Casting Time: 1 action Concentration: No Ritual: No End spells of 3rd level 3 or lower on a target. Ability check for each spell of 4th level or higher (threshold/lvl). View on dndbeyond.com X 45-46 fear Fear (illusion) Level: 3 Casting Time: 1 action Concentration: Yes Ritual: No Creatures in a 30-ft cone must succeed on a Wis. save or drop whatever they are holding, become frightened and move away. View on dndbeyond.com X 47-48 fireball Fireball (evocation) Level: 3 Casting Time: 1 action Concentration: No Ritual: No Creatures in a 20-ft radius must succeed on a Dex. save or take 8d6 fire damage (damage/lvl). View on dndbeyond.com X 49-50 fly Fly (transmutation) Level: 3 Casting Time: 1 action Concentration: Yes Ritual: No The target gets a flying speed of 60 ft (+1 creature/lvl). View on dndbeyond.com X 51-52 gaseous form Gaseous Form (transmutation) Level: 3 Casting Time: 1 action Concentration: Yes Ritual: No The target turns into a cloud, gets a flying speed of 10 ft, and can pass through small holes. View on dndbeyond.com X 53-54 haste Haste (transmutation) Level: 3 Casting Time: 1 action Concentration: Yes Ritual: No Target's speed is doubled. It also gains a +2 bonus to AC, advantage to Dex. saves and 1 additional action. View on dndbeyond.com X 55-56 hypnotic pattern Hypnotic Pattern (illusion) Level: 3 Casting Time: 1 action Concentration: Yes Ritual: No Creatures in a 30-ft cube must succeed on a Wis. save or be charmed and incapacitated, with a speed of 0. View on dndbeyond.com X 57-58 lightning bolt Lightning Bolt (evocation) Level: 3 Casting Time: 1 action Concentration: No Ritual: No Creatures on a 100-ft-long, 5-ft-wide line must succeed on a Dex. save or take 8d6 lightning damage (damage/lvl). View on dndbeyond.com X 59-60 major image Major Image (illusion) Level: 3 Casting Time: 1 action Concentration: Yes Ritual: No Create the image of an animated object or creature, with sounds and smells (without concentration/lvl). View on dndbeyond.com X 61-62 banishment Banishment (abjuration) Level: 4 Casting Time: 1 action Concentration: Yes Ritual: No The target must succeed on a Cha. save or be banished to a harmless demiplane (+1 creature/lvl). View on dndbeyond.com X 63-64 blight Blight (necromancy) Level: 4 Casting Time: 1 action Concentration: No Ritual: No The target must succeed on a Con. save or take 8d8 necrotic damage (damage/lvl). View on dndbeyond.com X 65-66 confusion Confusion (enchantment) Level: 4 Casting Time: 1 action Concentration: Yes Ritual: No Creatures in a 10-ft-radius sphere must succeed on a Wis. save or can't take actions normally (+ 5-ft-radius/lvl). View on dndbeyond.com X 67-68 dimension door Dimension Door (conjuration) Level: 4 Casting Time: 1 action Concentration: No Ritual: No The caster and another creature of the same size are teleported to a maximum of 500 feet. View on dndbeyond.com X 69-70 fire shield Fire Shield (evocation) Level: 4 Casting Time: 1 action Concentration: No Ritual: No The caster gains resistance to cold or fire damage, and deals 2d8 damage to attackers who hit him within 5 ft. View on dndbeyond.com X 71-72 greater invisibility Greater Invisibility (illusion) Level: 4 Casting Time: 1 action Concentration: Yes Ritual: No The target becomes invisible for 1 minute. View on dndbeyond.com X 73-74 ice storm Ice Storm (evocation) Level: 4 Casting Time: 1 action Concentration: No Ritual: No Creatures in a 20-ft-radius, 40-ft-high cylinder must succeed on a Dex. save or take 2d8 bludgeoning damage and 4d6 cold damage. View on dndbeyond.com X 75-76 phantasmal killer Phantasmal Killer (illusion) Level: 4 Casting Time: 1 action Concentration: Yes Ritual: No The target must succeed on a Wis. save or be frightened then take 4d10 psychic damage (damage/lvl) on each of it's turn. View on dndbeyond.com X 77-78 polymorph Polymorph (transmutation) Level: 4 Casting Time: 1 action Concentration: Yes Ritual: No Transform a target into a new beast form whose CR/level is equal to or less than the target's CR/level. View on dndbeyond.com X 79-80 wall of fire Wall of Fire (evocation) Level: 4 Casting Time: 1 action Concentration: Yes Ritual: No Create a 60 x 20 x 1 ft wall of fire. Creatures inside or within 10ft of one side of the wall take 5d8 fire damage (damage/lvl). View on dndbeyond.com X 81 cone of cold Cone of Cold (evocation) Level: 5 Casting Time: 1 action Concentration: No Ritual: No Creatures in a 60-ft cone must succeed on a Con. save or take 8d8 cold damage (damage/lvl). View on dndbeyond.com X 82 dominate person Dominate Person (enchantment) Level: 5 Casting Time: 1 action Concentration: Yes Ritual: No One humanoid must succeed on a Wis. save or be charmed and obey the caster (duration/lvl). View on dndbeyond.com X 83 hold monster Hold Monster (enchantment) Level: 5 Casting Time: 1 action Concentration: Yes Ritual: No Target must succeed on a Wis. save or be paralyzed (+1 creature/lvl). View on dndbeyond.com X 84 seeming Seeming (illusion) Level: 5 Casting Time: 1 action Concentration: No Ritual: No Change physical appearance as well as clothing and equipment of targets (saving throw for unwilling). View on dndbeyond.com X 85 telekinesis Telekinesis (transmutation) Level: 5 Casting Time: 1 action Concentration: Yes Ritual: No Move a creature (Huge or smaller) or object (up to 1,000 pounds) by thought in case of successful contest. View on dndbeyond.com X 86 teleportation circle Teleportation Circle (conjuration) Level: 5 Casting Time: 1 minute Concentration: No Ritual: No Create a circle that allows anyone to be teleported to another teleportation circle known to the caster. View on dndbeyond.com X 87 wall of force Wall of Force (evocation) Level: 5 Casting Time: 1 action Concentration: Yes Ritual: No Create a physically insurmountable wall of force (ten 10-ft panels) immune to all types of damage. View on dndbeyond.com X 88 wall of stone Wall of Stone (evocation) Level: 5 Casting Time: 1 action Concentration: Yes Ritual: No Create a nonmagical wall of stone (ten 10-ft panels) that can be damaged. View on dndbeyond.com X 89 chain lightning Chain Lightning (evocation) Level: 6 Casting Time: 1 action Concentration: No Ritual: No Up to 4 different targets must succeed on a Dex. save or take 10d8 lightning damage (+1 target/lvl). View on dndbeyond.com X 90 disintegrate Disintegrate (transmutation) Level: 6 Casting Time: 1 action Concentration: No Ritual: No The target must succeed on a Dex. save or take 10d6+40 force damage (damage/lvl). An Large or smaller object is disintegrated. View on dndbeyond.com X 91 eyebite Eyebite (necromancy) Level: 6 Casting Time: 1 action Concentration: Yes Ritual: No The target in a 60-ft radius must succeed on a Wis. save or take on a the following "effects": asleep, panicked or sickened. View on dndbeyond.com X 92 globe of invulnerability Globe of Invulnerability (abjuration) Level: 6 Casting Time: 1 action Concentration: Yes Ritual: No Block 5th level spells or lower within a 10-ft radius (threshold/lvl). View on dndbeyond.com X 93 mass suggestion Mass Suggestion (enchantment) Level: 6 Casting Time: 1 action Concentration: No Ritual: No Up to 12 targets must succeed on a Wis. save or follow the suggestion given by the caster (duration/lvl). View on dndbeyond.com X 94 true seeing True Seeing (divination) Level: 6 Casting Time: 1 action Concentration: No Ritual: No The target gets truesight, sees magic secret doors and in the Ethereal Plane. View on dndbeyond.com X 95 delayed blast fireball Delayed Blast Fireball (evocation) Level: 7 Casting Time: 1 action Concentration: Yes Ritual: No Creatures in a 20-ft-radius sphere must succeed on a Dex. save or take 12d6 fire damage (damage/lvl). View on dndbeyond.com X 96 finger of death Finger of Death (necromancy) Level: 7 Casting Time: 1 action Concentration: No Ritual: No The target must succeed on a Con. save or take 7d8+30 necrotic damage. If killed, becomes a zombie under the caster command. View on dndbeyond.com X 97 forcecage Forcecage (evocation) Level: 7 Casting Time: 1 action Concentration: No Ritual: No Creates a 20-ft cage or a 10-ft box of magical force that traps a creature. Escape by magicial means only. View on dndbeyond.com X 98 plane shift Plane Shift (conjuration) Level: 7 Casting Time: 1 action Concentration: No Ritual: No The caster and up to 8 creatures are transported to another plane of existence, or a creature is banished (Cha. save). View on dndbeyond.com X 99 prismatic spray Prismatic Spray (evocation) Level: 7 Casting Time: 1 action Concentration: No Ritual: No Creatures in a 60-ft cone must succeed on a Dex. save or take 10d6 damage of a randomly determined type. View on dndbeyond.com X 100 true polymorph True Polymorph (transmutation) Level: 9 Casting Time: 1 action Concentration: Yes Ritual: No Transform a creature or object into a new form (creature <-> object). The new form can be permanent. View on dndbeyond.com X